Updated changelog(s).

This commit is contained in:
Lari Nieminen 2007-08-27 10:32:48 +00:00
parent db4f46f5bb
commit e8b650c806
2 changed files with 6 additions and 3 deletions

View file

@ -4,6 +4,8 @@ Version 1.3.7+svn:
* multiplayer:
* revised maps: Charge, Meteor Lake
* 'village_gold' is no longer stored when 'use_map_settings' is used
* graphics:
* new graphics for the highwayman
* miscellaneous and bug fixes
* various bug fixes and code cleanups
@ -81,7 +83,7 @@ Version 1.3.7:
* improved sand and desert terrains
* remove the bars, orb and ellipse of dying animations.
* sounds and music
* new or improved sounds: bat hit
* new or improved sounds: bat hit, MP countdown timer
* map editor:
* the grid is scaled properly again and no longer shown in the offmap area
* the resize option can now also use the surrounding tiles to expand the
@ -116,7 +118,7 @@ Version 1.3.7:
* there's a new "Game Settings" window which shows the basic game settings
for each player, accessible through the "More" button in the "Status Table"
* in help, the links to unencountered units now works but have a "(?)"
and point to an "Unknown Unit" page explaining why
and point to an "Unknown Unit" page explaining why
* the default zoom key now toggles between default and last used zoom. The
switch is also faster (cached)
* the unit list now colors the stats of units.
@ -217,7 +219,7 @@ Version 1.3.6:
(previous order: objects, traits, amlas)
* updated the copyright info in the source files also made it explicit
Wesnoth is GPL 2 only (Wesnoth was already GPL 2 only)
* Music transitions have now smooth transitions based on m_before end
* Music transitions have now smooth transitions based on m_before end
ms_after wml tags
Version 1.3.5:

View file

@ -6,6 +6,7 @@ Version 1.3.7+svn:
* Campaigns
* Graphics
* New graphics for Highwayman.
* Language and translations
* Updated translations: Danish, Dutch, Finnish, French, Polish.