Updated changelog(s).
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2 changed files with 6 additions and 3 deletions
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@ -4,6 +4,8 @@ Version 1.3.7+svn:
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* multiplayer:
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* revised maps: Charge, Meteor Lake
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* 'village_gold' is no longer stored when 'use_map_settings' is used
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* graphics:
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* new graphics for the highwayman
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* miscellaneous and bug fixes
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* various bug fixes and code cleanups
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@ -81,7 +83,7 @@ Version 1.3.7:
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* improved sand and desert terrains
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* remove the bars, orb and ellipse of dying animations.
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* sounds and music
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* new or improved sounds: bat hit
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* new or improved sounds: bat hit, MP countdown timer
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* map editor:
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* the grid is scaled properly again and no longer shown in the offmap area
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* the resize option can now also use the surrounding tiles to expand the
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@ -116,7 +118,7 @@ Version 1.3.7:
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* there's a new "Game Settings" window which shows the basic game settings
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for each player, accessible through the "More" button in the "Status Table"
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* in help, the links to unencountered units now works but have a "(?)"
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and point to an "Unknown Unit" page explaining why
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and point to an "Unknown Unit" page explaining why
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* the default zoom key now toggles between default and last used zoom. The
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switch is also faster (cached)
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* the unit list now colors the stats of units.
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@ -217,7 +219,7 @@ Version 1.3.6:
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(previous order: objects, traits, amlas)
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* updated the copyright info in the source files also made it explicit
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Wesnoth is GPL 2 only (Wesnoth was already GPL 2 only)
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* Music transitions have now smooth transitions based on m_before end
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* Music transitions have now smooth transitions based on m_before end
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ms_after wml tags
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Version 1.3.5:
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@ -6,6 +6,7 @@ Version 1.3.7+svn:
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* Campaigns
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* Graphics
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* New graphics for Highwayman.
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* Language and translations
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* Updated translations: Danish, Dutch, Finnish, French, Polish.
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