disable entry point to zaroth's project for the stable release
This commit is meant to be reverted once that this project continues. Removes test_campaign from data/campaigns, commented out --new-syntax commandline parameter and disabled boost test for said parameter.
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b0c86d5be7
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6 changed files with 7 additions and 222 deletions
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@ -1,57 +0,0 @@
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#textdomain wesnoth
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# Test campaign made in order to test new multiplayer campaigns syntax changes.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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#ifdef CAMPAIGN_TEST_NEW_SYNTAX
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[binary_path]
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path=data/campaigns/test_campaign/
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[/binary_path]
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{campaigns/test_campaign/utils}
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{campaigns/test_campaign/scenarios}
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[+units]
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{campaigns/test_campaign/units}
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[/units]
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#endif
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[campaign_metadata]
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extra_defines=CAMPAIGN_TEST_EXTRA_DEFINE
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id=TEST_CAMPAIGN_NEW_SYNTAX
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define=CAMPAIGN_TEST_NEW_SYNTAX
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#rank=125 # to be implemented later
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difficulties=EASY,NORMAL,HARD
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#icon="images/misc/missing-image.png"
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#image="data/campaigns/Legend_of_Wesmere/images/campaign_image.png"
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first_scenario="01_Grass"
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abbrev=_"TestCamp"
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name="Test campaign - new syntax"
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description=_"Test campaign used to check if new campaign syntax is working."
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difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/fighter.png~RC(magenta>brown)" _"Soldier" _"(Easy)"} +
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";*" + {MENU_IMG_TXT2 "units/elves-wood/lord.png~RC(magenta>brown)" _"Lord" _"(Normal)"} +
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";" + {MENU_IMG_TXT2 "units/elves-wood/high-lord.png~RC(magenta>brown)" _"High Lord" _"(Hard)"}
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# wmllint: local spelling [about]
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[about]
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title=_"Test campaign test [about] entry"
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[entry]
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name= "If you see this, [about] tag is working correctly."
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[/entry]
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[/about]
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[/campaign_metadata]
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@ -1,15 +0,0 @@
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border_size=1
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usage=map
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Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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Gg , Gg , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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Gg , Ce , 1 Ke , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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Gg , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ce , Gg , Gg , Gg
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Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ce , 3 Ke , Ce , Gg , Gg
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Gg , Gg , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ce , Ce , Ce , Gg , Gg
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Gg , Ce , 2 Ke , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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Gg , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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@ -1,137 +0,0 @@
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#textdomain wesnoth
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[scenario]
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name= "01 Grass"
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description=_"Test campaign - first scenario (grass)"
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id=01_Grass
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#next_scenario=02_Something
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experience_modifier=100
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map_data="{campaigns/test_campaign/maps/01_Grass.map}"
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{TURNS 10 40 90}
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{DEFAULT_SCHEDULE}
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[side]
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side=1
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id=Alpha
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name="Alpha leader"
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type=Elvish Fighter
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fog=no
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shroud=no
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save_id=Alpha
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controller=human
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team_name=players
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user_team_name=_"Players"
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recruit=Elvish Fighter, Elvish Archer
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x=2
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y=3
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{GOLD 100 400 900}
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[/side]
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[side]
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side=2
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id=Bravo
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name="Bravo leader"
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type=Elvish Archer
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fog=no
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shroud=no
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save_id=Bravo
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controller=human
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team_name=players
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user_team_name=_"Players"
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recruit=Elvish Fighter, Elvish Archer
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x=2
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y=7
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{GOLD 100 400 900}
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[/side]
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[side]
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side=3
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id=Charlie
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name= "Charlie leader"
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team_name=enemies
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user_team_name=_"Enemies"
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allow_player=no
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controller=ai
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type=Orcish Grunt
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canrecruit=yes
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x=18
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y=5
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt
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{GOLD 100 100 100}
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{INCOME 10 30 50}
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[/side]
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[event]
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name=prestart
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[label]
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x=8
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y=1
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immutable=yes
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{COLOR_SUCCESS}
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text =_"Passed test color"
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[/label]
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[label]
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x=12
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y=1
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immutable=yes
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{COLOR_FAIL}
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text =_"Failed test color"
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[/label]
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[label]
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x=5
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y=3
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immutable=yes
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#ifdef EASY
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text =_"Difficulty: Easy"
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#endif
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#ifdef NORMAL
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text =_"Difficulty: Normal"
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#endif
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#ifdef HARD
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text =_"Difficulty: Hard"
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#endif
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[/label]
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[label]
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x=5
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y=4
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immutable=yes
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text =_"Main campaign define"
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#ifdef CAMPAIGN_TEST_NEW_SYNTAX
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{COLOR_SUCCESS}
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#else
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{COLOR_FAIL}
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#endif
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[/label]
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[label]
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x=5
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y=5
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immutable=yes
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text =_"Extra campaign define"
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#ifdef CAMPAIGN_TEST_EXTRA_DEFINE
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{COLOR_SUCCESS}
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#else
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{COLOR_FAIL}
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#endif
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[/label]
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[label]
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x=5
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y=6
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immutable=yes
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text =_"Multiplayer define"
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#ifdef MULTIPLAYER
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{COLOR_SUCCESS}
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#else
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{COLOR_FAIL}
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#endif
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[/label]
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[objectives]
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side=0
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[objective]
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description=_"Defeat enemy leader"
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condition=win
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[/objective]
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[/objectives]
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[/event]
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[/scenario]
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#textdomain wesnoth
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#define COLOR_SUCCESS
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color = 150,240,70
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#enddef
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#define COLOR_FAIL
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color = 255,20,40
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#enddef
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("help,h", "prints this message and exits.")
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("language,L", po::value<std::string>(), "uses language <arg> (symbol) this session. Example: --language ang_GB@latin")
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("load,l", po::value<std::string>(), "loads the save <arg> from the standard save game directory. When launching the map editor via -e, the map <arg> is loaded, relative to the current directory. If it is a directory, the editor will start with a load map dialog opened there.")
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("new-syntax", "enables the new campaign syntax parsing.")
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//disabled until this project continues
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//("new-syntax", "enables the new campaign syntax parsing.")
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("nocache", "disables caching of game data.")
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("nodelay", "runs the game without any delays.")
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("nomusic", "runs the game without music.")
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@ -65,7 +65,7 @@ BOOST_AUTO_TEST_CASE (test_empty_options)
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BOOST_CHECK(!co.nomusic);
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BOOST_CHECK(!co.nosound);
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BOOST_CHECK(!co.new_storyscreens);
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BOOST_CHECK(!co.new_syntax);
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//BOOST_CHECK(!co.new_syntax);
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BOOST_CHECK(!co.new_widgets);
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BOOST_CHECK(!co.path);
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BOOST_CHECK(!co.preprocess);
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BOOST_CHECK(!co.nomusic);
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BOOST_CHECK(!co.nosound);
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BOOST_CHECK(!co.new_storyscreens);
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BOOST_CHECK(!co.new_syntax);
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//BOOST_CHECK(!co.new_syntax);
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BOOST_CHECK(!co.new_widgets);
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BOOST_CHECK(!co.path);
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BOOST_CHECK(!co.preprocess);
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"--max-fps=100",
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"--multiplayer",
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"--new-storyscreens",
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"--new-syntax",
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//"--new-syntax",
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"--new-widgets",
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"--nocache",
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"--nodelay",
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BOOST_CHECK(co.nomusic);
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BOOST_CHECK(co.nosound);
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BOOST_CHECK(co.new_storyscreens);
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BOOST_CHECK(co.new_syntax);
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//BOOST_CHECK(co.new_syntax);
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BOOST_CHECK(co.new_widgets);
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BOOST_CHECK(co.path);
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BOOST_CHECK(co.preprocess && co.preprocess_path && co.preprocess_target);
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BOOST_CHECK(!co.nomusic);
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BOOST_CHECK(!co.nosound);
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BOOST_CHECK(!co.new_storyscreens);
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BOOST_CHECK(!co.new_syntax);
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//BOOST_CHECK(!co.new_syntax);
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BOOST_CHECK(!co.new_widgets);
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BOOST_CHECK(!co.path);
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BOOST_CHECK(!co.preprocess);
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