Removed double space from within translatable strings.

In the process some re-indentation has occurred. Also removed the
non-utf8 Gruu death event
This commit is contained in:
Susanna Björverud 2005-04-13 11:55:33 +00:00
parent 25e2922b1a
commit e884ba9916
39 changed files with 1298 additions and 1310 deletions

View file

@ -188,7 +188,7 @@
[/message]
[message]
description=Delfador
message= _ "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!"
message= _ "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!"
[/message]
[message]
description=Li'sar

View file

@ -165,7 +165,7 @@ fffffffffffffcffffff"
[/message]
[message]
description=Delfador
message= _ "Though you have the Scepter, Princess, it is rightfully Konrad's. You have it now only because we helped you get it."
message= _ "Though you have the Scepter, Princess, it is rightfully Konrad's. You have it now only because we helped you get it."
[/message]
[message]
description=Li'sar

View file

@ -9,7 +9,7 @@
background=campaigns/Heir_To_The_Throne/story/story1.png
[/part]
[part]
story= _ "Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred's men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
story= _ "Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred's men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
background=campaigns/Heir_To_The_Throne/story/story2.png
[/part]
[part]

View file

@ -149,7 +149,7 @@
[/message]
[message]
description="Pirk"
message= _ "Looks like they are to be facing attack from pirates of the High Sea. We should help them."
message= _ "Looks like they are to be facing attack from pirates of the High Sea. We should help them."
[/message]
[message]
description="Vraurk"
@ -157,19 +157,19 @@
[/message]
[message]
description="Pirk"
message= _ "Call for reinforcements? Do you mean you don't want to fight for our brothers? Are you a coward, Vraurk?"
message= _ "Call for reinforcements? Do you mean you don't want to fight for our brothers? Are you a coward, Vraurk?"
[/message]
[message]
description="Vraurk"
message= _ "Me? I'll show you if I'm a coward!"
message= _ "Me? I'll show you if I'm a coward!"
[/message]
[message]
description="Kapou'e"
message= _ "It is not time for quarreling! I'm to contain them, go find reinforcements."
message= _ "It is not time for quarreling! I'm to contain them, go find reinforcements."
[/message]
[message]
description="Gork"
message= _ "This is a wise choice. Good luck, son of the Black Eye."
message= _ "This is a wise choice. Good luck, son of the Black Eye."
[/message]
[kill]
description=Gork
@ -182,140 +182,140 @@
[/kill]
[message]
description="Slowhand"
message= _ "Haha! Our plan is going well, let surround them on land while our allies attack them from sea!"
message= _ "Haha! Our plan is going well, let surround them on land while our allies attack them from sea!"
[/message]
[/event]
[event]
name=turn 2
{MOVE_TRANSPORT_GALEON 2 28 9 30 3,4,5,6,7,8,9 28,28,28,28,29,29,30}
[message]
description="Kapou'e"
message= _ "We are attacked from both sides! Grüü, hold them while I run to Tirigaz to find forces to counter attack. Although we can't defeat those pirates without naval forces, we can wipe humans out of this region."
[/message]
[message]
description="Grüü"
message= _ "I love this strategy, chief!"
[/message]
name=turn 2
{MOVE_TRANSPORT_GALEON 2 28 9 30 3,4,5,6,7,8,9 28,28,28,28,29,29,30}
[message]
description="Kapou'e"
message= _ "We are attacked from both sides! Grüü, hold them while I run to Tirigaz to find forces to counter attack. Although we can't defeat those pirates without naval forces, we can wipe humans out of this region."
[/message]
[message]
description="Grüü"
message= _ "I love this strategy, chief!"
[/message]
[/event]
[event]
name=turn 3
{MOVE_TRANSPORT_GALEON 9 30 15 30 10,11,12,13,14,15 30,30,30,30,30,30}
name=turn 3
{MOVE_TRANSPORT_GALEON 9 30 15 30 10,11,12,13,14,15 30,30,30,30,30,30}
[/event]
[event]
name=turn 4
{MOVE_TRANSPORT_GALEON 15 30 20 30 16,17,18,19,20 30,30,30,30,30}
name=turn 4
{MOVE_TRANSPORT_GALEON 15 30 20 30 16,17,18,19,20 30,30,30,30,30}
[/event]
[event]
name=turn 5
{MOVE_TRANSPORT_GALEON 20 30 25 30 20,21,22,23,24,25 30,30,30,30,30,30}
name=turn 5
{MOVE_TRANSPORT_GALEON 20 30 25 30 20,21,22,23,24,25 30,30,30,30,30,30}
[/event]
[event]
name=turn 6
{MOVE_TRANSPORT_GALEON 25 30 27 25 26,27,27,27,27,27 29,29,28,27,26,25}
name=turn 6
{MOVE_TRANSPORT_GALEON 25 30 27 25 26,27,27,27,27,27 29,29,28,27,26,25}
[unit]
description="J'rem"
type=Fencer
x=26
y=24
side=3
[/unit]
[unit]
type=Fencer
x=27
y=24
side=3
[/unit]
[unit]
type=Swordsman
x=26
y=25
side=3
[/unit]
[unit]
type=Mage
x=28
y=24
side=3
[/unit]
[unit]
type=Cavalryman
x=28
y=25
side=3
[/unit]
[unit]
type=Cavalryman
x=28
y=25
side=3
[/unit]
[unit]
type=Cavalryman
x=28
y=25
side=3
[/unit]
[message]
description="J'rem"
message= _ "Pillage! Let's plunder these orcs!"
[/message]
[unit]
description="J'rem"
type=Fencer
x=26
y=24
side=3
[/unit]
[unit]
type=Fencer
x=27
y=24
side=3
[/unit]
[unit]
type=Swordsman
x=26
y=25
side=3
[/unit]
[unit]
type=Mage
x=28
y=24
side=3
[/unit]
[unit]
type=Cavalryman
x=28
y=25
side=3
[/unit]
[unit]
type=Cavalryman
x=28
y=25
side=3
[/unit]
[unit]
type=Cavalryman
x=28
y=25
side=3
[/unit]
[message]
description="J'rem"
message= _ "Pillage! Let's plunder these orcs!"
[/message]
[/event]
[event]
name=die
[filter]
description=Slowhand
[/filter]
[message]
speaker=unit
message= _ "Aaaargh! I die!"
[/message]
[message]
description="Kapou'e"
message= _ "Finally you paid for all of what you did to my Orc brothers!"
[/message]
{ORCISH_SHAMAN 26 1 Pirk}
{OLD_ORCISH_SHAMAN 27 1 Gork}
{NOVICE_ORCISH_SHAMAN 28 1 Vraurk}
[message]
description=Gork
message= _ "We're back! We have bad news, the humans are regrouping on our tails, we must leave."
[/message]
[message]
description=Kapou'e
message= _ "But where is the rest of the council? We haven't made such a long journey to flee!"
[/message]
[message]
description=Pirk
message= _ "We had news from them, all of them fled to the East, near the Mourned Hills. I think we should go for them as soon as possible and evacuate this city."
[/message]
[message]
description=Kapou'e
message= _ "But it is beyond the Desert of Death, which is full of poisonous giant scorpions and outlaws. And bypassing it would take ages! Not to mention after this desert, we'll have to cross the Silent Forest!"
[/message]
[message]
description=Grüü
message= _ "So we have no choice ... I've never tasted scorpions but sure, this journey promises to be fun."
[/message]
[kill]
description=Eastern_Tower
[/kill]
[kill]
description=Northern_Tower
[/kill]
[kill]
description=Western_Tower
[/kill]
[endlevel]
result=victory
bonus=yes
[/endlevel]
name=die
[filter]
description=Slowhand
[/filter]
[message]
speaker=unit
message= _ "Aaaargh! I die!"
[/message]
[message]
description="Kapou'e"
message= _ "Finally you paid for all of what you did to my Orc brothers!"
[/message]
{ORCISH_SHAMAN 26 1 Pirk}
{OLD_ORCISH_SHAMAN 27 1 Gork}
{NOVICE_ORCISH_SHAMAN 28 1 Vraurk}
[message]
description=Gork
message= _ "We're back! We have bad news, the humans are regrouping on our tails, we must leave."
[/message]
[message]
description=Kapou'e
message= _ "But where is the rest of the council? We haven't made such a long journey to flee!"
[/message]
[message]
description=Pirk
message= _ "We had news from them, all of them fled to the East, near the Mourned Hills. I think we should go for them as soon as possible and evacuate this city."
[/message]
[message]
description=Kapou'e
message= _ "But it is beyond the Desert of Death, which is full of poisonous giant scorpions and outlaws. And bypassing it would take ages! Not to mention after this desert, we'll have to cross the Silent Forest!"
[/message]
[message]
description=Grüü
message= _ "So we have no choice ... I've never tasted scorpions but sure, this journey promises to be fun."
[/message]
[kill]
description=Eastern_Tower
[/kill]
[kill]
description=Northern_Tower
[/kill]
[kill]
description=Western_Tower
[/kill]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}

View file

@ -2,22 +2,22 @@
{utils.cfg}
[scenario]
id=Clash_of_armies
#textdomain wesnoth-sotbe
name= _ "Clash of Armies"
map_data="{maps/Son_Of_The_Black_Eye/Clash_Of_Armies}"
turns=24
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
[scenario]
id=Clash_of_armies
#textdomain wesnoth-sotbe
name= _ "Clash of Armies"
map_data="{maps/Son_Of_The_Black_Eye/Clash_Of_Armies}"
turns=24
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
next_scenario="null"
music="wesnoth-2.ogg"
next_scenario="null"
music="wesnoth-2.ogg"
[event]
name=prestart
@ -46,411 +46,411 @@
[/objectives]
[/event]
[side]
type=Orcish Leader
description=Kapou'e
user_description= _ "Kapou'e"
side=1
canrecruit=1
controller=human
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer, Saurian Skirmisher
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
type=Orcish Leader
description=Kapou'e
user_description= _ "Kapou'e"
side=1
canrecruit=1
controller=human
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer, Saurian Skirmisher
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
race=Elf
type=Elvish Champion
description=Mkel
user_description= _ "Mkel"
side=2
canrecruit=1
[ai]
aggression=1.0
recruitment_pattern=scout, scout, fighter, fighter, fighter, healer, archer
grouping=no
[target]
type="Watch Tower"
value=50
[/target]
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
[/ai]
recruit=Elvish Captain, Elvish Fighter, Elvish Archer, Elvish Marksman, Elvish Druid, Elvish Scout
team_name=vilains
village_value=0.0
leader_value=50.0
{GOLD 200, 200, 250}
{INCOME 15, 30, 45}
[/side]
[side]
race=Dwarf
type=Dwarvish Steelclad
description=Oumph
user_description= _ "Oumph"
side=3
canrecruit=1
[ai]
recruitment_pattern=scout, scout, scout, scout, fighter, archer
aggression=1.0
villages_per_scout=10
grouping=no
[target]
type="Watch Tower"
value=50
[/target]
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
[/ai]
village_value=0.0
recruit=Dwarvish Fighter, Dwarvish Thunderer, Bandit, Gryphon Rider
team_name=vilains
{GOLD 200, 250, 300}
{INCOME 15, 30, 45}
[/side]
[side]
race=Human
type=General
description=Earl Lanbec'h
user_description= _ "Earl Lanbec'h"
side=4
canrecruit=1
grouping=no
[ai]
[side]
race=Elf
type=Elvish Champion
description=Mkel
user_description= _ "Mkel"
side=2
canrecruit=1
[ai]
aggression=1.0
recruitment_pattern=fighter, archer, mixed fighter
recruitment_pattern=scout, scout, fighter, fighter, fighter, healer, archer
grouping=no
[target]
type="Watch Tower"
value=50
type="Watch Tower"
value=50
[/target]
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
[/ai]
leader_value=50.0
village_value=0.0
recruit=Swordsman, Red Mage, Pikeman, Heavy Infantryman, Fencer, Bowman
team_name=vilains
{GOLD 150, 200, 250}
{INCOME 15, 30, 45}
[/side]
[/ai]
recruit=Elvish Captain, Elvish Fighter, Elvish Archer, Elvish Marksman, Elvish Druid, Elvish Scout
team_name=vilains
village_value=0.0
leader_value=50.0
{GOLD 200, 200, 250}
{INCOME 15, 30, 45}
[/side]
[side]
race=Merman
type=Merman Warrior
description=Plouf
user_description= _ "Plouf"
side=5
canrecruit=0
[ai]
[side]
race=Dwarf
type=Dwarvish Steelclad
description=Oumph
user_description= _ "Oumph"
side=3
canrecruit=1
[ai]
recruitment_pattern=scout, scout, scout, scout, fighter, archer
aggression=1.0
villages_per_scout=10
grouping=no
[target]
type="Watch Tower"
value=50
[/target]
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
[/ai]
village_value=0.0
recruit=Dwarvish Fighter, Dwarvish Thunderer, Bandit, Gryphon Rider
team_name=vilains
{GOLD 200, 250, 300}
{INCOME 15, 30, 45}
[/side]
[side]
race=Human
type=General
description=Earl Lanbec'h
user_description= _ "Earl Lanbec'h"
side=4
canrecruit=1
grouping=no
[ai]
aggression=1.0
recruitment_pattern=fighter, archer, mixed fighter
[target]
type="Watch Tower"
value=50
[/target]
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
[/ai]
leader_value=50.0
village_value=0.0
recruit=Swordsman, Red Mage, Pikeman, Heavy Infantryman, Fencer, Bowman
team_name=vilains
{GOLD 150, 200, 250}
{INCOME 15, 30, 45}
[/side]
[side]
race=Merman
type=Merman Warrior
description=Plouf
user_description= _ "Plouf"
side=5
canrecruit=0
[ai]
aggression=1.0
[target]
value=50
x=23-26
y=9-12
value=50
x=23-26
y=9-12
[/target]
[target]
side=1
value=20
side=1
value=20
[/target]
[/ai]
team_name=vilains
[/side]
[/ai]
team_name=vilains
[/side]
[story]
[part]
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe3.png
show_title=yes
{CROSS 318 378}
[/part]
[/story]
[story]
[part]
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe3.png
show_title=yes
{CROSS 318 378}
[/part]
[/story]
[event]
name=prestart
{RECALL Grüü}
{RECALL Inarix}
{RECALL Plonk}
{WATCH_TOWER 31 2 (Eastern Tower)}
{WATCH_TOWER 20 1 (Western Tower)}
{WATCH_TOWER 25 4 (Southern Tower)}
[role]
type=Orcish Warlord,Troll Warrior,Orcish Warrior,Saurian Ambusher,Troll,Orcish Grunt,Saurian Skirmisher,Troll Whelp
role=cannonfodder
[/role]
[recall]
role=cannonfodder
x=24
y=11
[/recall]
[teleport]
[filter]
role=cannonfodder
[/filter]
x=24
y=11
[/teleport]
[role]
role=cannonfodder2
type=Orcish Crossbowman,Orcish Slayer,Orcish Archer,Orcish Assassin
[/role]
[recall]
role=cannonfodder2
x=25
y=11
[/recall]
[teleport]
[filter]
role=cannonfodder2
[/filter]
x=25
y=11
[/teleport]
[/event]
[event]
name=prestart
{RECALL Grüü}
{RECALL Inarix}
{RECALL Plonk}
{WATCH_TOWER 31 2 (Eastern Tower)}
{WATCH_TOWER 20 1 (Western Tower)}
{WATCH_TOWER 25 4 (Southern Tower)}
[role]
type=Orcish Warlord,Troll Warrior,Orcish Warrior,Saurian Ambusher,Troll,Orcish Grunt,Saurian Skirmisher,Troll Whelp
role=cannonfodder
[/role]
[recall]
role=cannonfodder
x=24
y=11
[/recall]
[teleport]
[filter]
role=cannonfodder
[/filter]
x=24
y=11
[/teleport]
[role]
role=cannonfodder2
type=Orcish Crossbowman,Orcish Slayer,Orcish Archer,Orcish Assassin
[/role]
[recall]
role=cannonfodder2
x=25
y=11
[/recall]
[teleport]
[filter]
role=cannonfodder2
[/filter]
x=25
y=11
[/teleport]
[/event]
[event]
name=start
[event]
name=start
[message]
speaker="Kapou'e"
message= _ "So here we are, they are preparing to assault."
[/message]
[message]
speaker="Kapou'e"
message= _ "So here we are, they are preparing to assault."
[/message]
[message]
speaker="Grüü"
message= _ "Prestim's walls are rock hard, they' ll break clean off on them."
[/message]
[message]
speaker="Grüü"
message= _ "Prestim's walls are rock hard, they' ll break clean off on them."
[/message]
[message]
speaker="Inarix"
message= _ "I'm not that sure. Every fortress has its own weakness. Prestim's wall are built on three towers. If one of them is destroyed, a breach will allow humans to enter Prestim ... needless to say, this would be the end for us."
[/message]
[message]
speaker="Inarix"
message= _ "I'm not that sure. Every fortress has its own weakness. Prestim's wall are built on three towers. If one of them is destroyed, a breach will allow humans to enter Prestim ... needless to say, this would be the end for us."
[/message]
[message]
speaker="Kapou'e"
message= _ "I've received messengers from the Council, saying that they are regrouping tribes into the Great Horde."
[/message]
[message]
speaker="Kapou'e"
message= _ "I've received messengers from the Council, saying that they are regrouping tribes into the Great Horde."
[/message]
[message]
speaker="Grüü"
message= _ "Great! When do they arrive?"
[/message]
[message]
speaker="Grüü"
message= _ "Great! When do they arrive?"
[/message]
[message]
speaker="Kapou'e"
message= _ "In four days minimum. I fear it will be too late."
[/message]
[message]
speaker="Kapou'e"
message= _ "In four days minimum. I fear it will be too late."
[/message]
[message]
speaker="Inarix"
message= _ "I don't think so, there is still a way..."
[/message]
[message]
speaker="Inarix"
message= _ "I don't think so, there is still a way..."
[/message]
[message]
speaker="Kapou'e"
message= _ "Which one?"
[/message]
[message]
speaker="Kapou'e"
message= _ "Which one?"
[/message]
[message]
speaker="Inarix"
message= _ "Most of forces will cross the river by the ford where the bridge where previously. If we manage to defend it, we might still have a chance."
[/message]
[message]
speaker="Inarix"
message= _ "Most of forces will cross the river by the ford where the bridge where previously. If we manage to defend it, we might still have a chance."
[/message]
[message]
speaker="Kapou'e"
message= _ "And if we fail?"
[/message]
[message]
speaker="Kapou'e"
message= _ "And if we fail?"
[/message]
[message]
speaker="Inarix"
message= _ "Then they will assault Prestim at five versus one. We'll just have to pray to Mother earth."
[/message]
[message]
speaker="Inarix"
message= _ "Then they will assault Prestim at five versus one. We'll just have to pray to Mother earth."
[/message]
[message]
speaker="Kapou'e"
message= _ "Great."
[/message]
[message]
speaker="Kapou'e"
message= _ "Great."
[/message]
[message]
speaker="narrator"
message= _ "Then, the battle for Prestim began."
[/message]
[message]
speaker="narrator"
message= _ "Then, the battle for Prestim began."
[/message]
[/event]
[/event]
[event]
name=turn 2
[unit]
side=5
type=Triton
description=Plouf
x=16
y=12
[/unit]
{MERMAN 16 12 Soaf}
{MERMAN 16 12 Glou}
{MERMAN 16 12 Glorg}
[message]
speaker="Plouf"
message= _ "We arrive to honor our alliance, Earl Lanbec'h."
[/message]
[/event]
[event]
name=turn 2
[unit]
side=5
type=Triton
description=Plouf
x=16
y=12
[/unit]
{MERMAN 16 12 Soaf}
{MERMAN 16 12 Glou}
{MERMAN 16 12 Glorg}
[message]
speaker="Plouf"
message= _ "We arrive to honor our alliance, Earl Lanbec'h."
[/message]
[/event]
[event]
name=turn 3
{MERMAN 16 12 Leffe}
{MERMAN 16 12 Kro}
{MERMAN 16 12 Sezkat}
[/event]
[event]
name=turn 3
{MERMAN 16 12 Leffe}
{MERMAN 16 12 Kro}
{MERMAN 16 12 Sezkat}
[/event]
[event]
name=turn 4
{MERMAN 16 12 Kir}
{MERMAN 16 12 Pastis}
[event]
name=turn 4
{MERMAN 16 12 Kir}
{MERMAN 16 12 Pastis}
#ifdef NORMAL
{MERMAN 16 12 Jidé}
{MERMAN 16 12 Jidé}
#endif
#ifdef HARD
{MERMAN 16 12 Jidé}
{MERMAN 16 12 Jidé}
#endif
[/event]
[/event]
[event]
name=turn 5
{MERMAN 16 12 Fisher}
{MERMAN 16 12 Bunshmills}
[event]
name=turn 5
{MERMAN 16 12 Fisher}
{MERMAN 16 12 Bunshmills}
#ifdef NORMAL
{MERMAN 16 12 Despé}
{MERMAN 16 12 Despé}
#endif
#ifdef HARD
{MERMAN 16 12 Despé}
{MERMAN 16 12 Despé}
#endif
[/event]
[/event]
[event]
name=turn 6
{MERMAN 16 12 Fisher}
[event]
name=turn 6
{MERMAN 16 12 Fisher}
#ifdef NORMAL
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
#endif
#ifdef HARD
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
#endif
[/event]
[/event]
[event]
name=turn 9
{MERMAN 16 12 Fisher}
[event]
name=turn 9
{MERMAN 16 12 Fisher}
#ifdef NORMAL
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
#endif
#ifdef HARD
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
#endif
[/event]
[/event]
[event]
name=turn 11
{MERMAN 16 12 Fisher}
[event]
name=turn 11
{MERMAN 16 12 Fisher}
#ifdef NORMAL
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
#endif
#ifdef HARD
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
{MERMAN 16 12 Bunshmills}
{MERMAN 16 12 Despé}
#endif
[/event]
[/event]
[event]
name=time over
[event]
name=time over
{ORCISH_GRUNT 38 1}
{ORCISH_GRUNT 38 1}
{ORCISH_GRUNT 38 1}
{ORCISH_ARCHER 38 1}
{ORCISH_ARCHER 38 1}
{ORCISH_ARCHER 38 1}
{WOLF_RIDER 38 1}
{WOLF_RIDER 38 1}
{WOLF_RIDER 38 1}
{WOLF_RIDER 38 1}
{WOLF_RIDER 38 1}
{ORCISH_SHAMAN 38 1 Pirk}
{OLD_ORCISH_SHAMAN 38 1 Gork}
{NOVICE_ORCISH_SHAMAN 38 1 Vraurk}
{ORCISH_GRUNT 38 1}
{ORCISH_GRUNT 38 1}
{ORCISH_GRUNT 38 1}
{ORCISH_ARCHER 38 1}
{ORCISH_ARCHER 38 1}
{ORCISH_ARCHER 38 1}
{WOLF_RIDER 38 1}
{WOLF_RIDER 38 1}
{WOLF_RIDER 38 1}
{WOLF_RIDER 38 1}
{WOLF_RIDER 38 1}
{ORCISH_SHAMAN 38 1 Pirk}
{OLD_ORCISH_SHAMAN 38 1 Gork}
{NOVICE_ORCISH_SHAMAN 38 1 Vraurk}
[message]
speaker="Gork"
message= _ "Here we are! Hold on Prestim, we arrive to push them to the river!"
[/message]
[message]
speaker="Gork"
message= _ "Here we are! Hold on Prestim, we arrive to push them to the river!"
[/message]
[message]
speaker="Earl Lanbec'h"
message= _ "They are too numerous now, RETREAT !"
[/message]
[message]
speaker="Earl Lanbec'h"
message= _ "They are too numerous now, RETREAT !"
[/message]
[kill]
side=5
animate=yes
[/kill]
[kill]
side=2
animate=yes
[/kill]
[kill]
side=3
animate=yes
[/kill]
[kill]
side=4
animate=yes
[/kill]
[kill]
side=5
animate=yes
[/kill]
[kill]
side=2
animate=yes
[/kill]
[kill]
side=3
animate=yes
[/kill]
[kill]
side=4
animate=yes
[/kill]
[message]
speaker="Kapou'e"
message= _ "The Great Horde at last! I was beginning to think they would never come."
[/message]
[message]
speaker="Kapou'e"
message= _ "The Great Horde at last! I was beginning to think they would never come."
[/message]
[message]
speaker="Gork"
message= _ "The defense of Prestim you've done is heroic, facing such opposition surely undermined morale of humans. Now they are retreating to their fortresses and won't get out of them."
[/message]
[message]
speaker="Gork"
message= _ "The defense of Prestim you've done is heroic, facing such opposition surely undermined morale of humans. Now they are retreating to their fortresses and won't get out of them."
[/message]
[message]
speaker="Pirk"
message= _ "It is now time to show them who we are and to lead the Great Horde to their tails! They won't have a rest until we'll destitute Earl Lanbec'h!"
[/message]
[message]
speaker="Pirk"
message= _ "It is now time to show them who we are and to lead the Great Horde to their tails! They won't have a rest until we'll destitute Earl Lanbec'h!"
[/message]
[message]
speaker="Kapou'e"
caption="End of chapter I"
message= _ "Kapou'e will come back in Son of the Black Eye, chapter II: 'The Great Horde'."
[/message]
[message]
speaker="Kapou'e"
caption="End of chapter I"
message= _ "Kapou'e will come back in Son of the Black Eye, chapter II: 'The Great Horde'."
[/message]
[endlevel]
result=victory
bonus=no
[/endlevel]
[/event]
[endlevel]
result=victory
bonus=no
[/endlevel]
[/event]
[event]
name=die
[filter]
type=Watch_Tower
[/filter]
[message]
speaker=Kapou'e
message= _ "No! The walls of Prestim are destroyed, we are done!"
[/message]
{DEFEAT}
[/event]
[event]
name=die
[filter]
type=Watch_Tower
[/filter]
[message]
speaker=Kapou'e
message= _ "No! The walls of Prestim are destroyed, we are done!"
[/message]
{DEFEAT}
[/event]
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}
[/scenario]
[/scenario]

View file

@ -128,28 +128,28 @@
[/recall]
[message]
description="Kapou'e"
message= _ "It's been two days since we entered this desert. I have never been so hot and we have nearly finished our food."
description="Kapou'e"
message= _ "It's been two days since we entered this desert. I have never been so hot and we have nearly finished our food."
[/message]
[message]
description="Grüü"
message= _ "I'm hungry and we found no giant scorpion yet. I'm sure it would be delicious."
description="Grüü"
message= _ "I'm hungry and we found no giant scorpion yet. I'm sure it would be delicious."
[/message]
[message]
description="Kapou'e"
message= _ "I hope we won't find one! They are terrible armored beasts and your troll clubs are useless against their heavy shells."
description="Kapou'e"
message= _ "I hope we won't find one! They are terrible armored beasts and your troll clubs are useless against their heavy shells."
[/message]
[message]
description="Vraurk"
message= _ "I've been told the best way to defeat them is to attack their eyes with sharp blades. But I hope too we won't meet them."
description="Vraurk"
message= _ "I've been told the best way to defeat them is to attack their eyes with sharp blades. But I hope too we won't meet them."
[/message]
[message]
description="Pirk"
message= _ "The sun is rising, we should resume our journey and find this oasis mentioned on the map before the sun gets high."
description="Pirk"
message= _ "The sun is rising, we should resume our journey and find this oasis mentioned on the map before the sun gets high."
[/message]
[message]
description="Kapou'e"
message= _ "Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
description="Kapou'e"
message= _ "Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
[/message]
@ -173,8 +173,8 @@
[event]
name=victory
[message]
description="Kapou'e"
message= _ "We've done it! Now we need some rest, before we continue our journey."
description="Kapou'e"
message= _ "We've done it! Now we need some rest, before we continue our journey."
[/message]
[/event]

View file

@ -108,11 +108,11 @@
name=start
[message]
description=Albert
message= _ "Look, companions! Those orcs don't imagine they are living their last day. Let's slay all of them and give this land back to our people!"
message= _ "Look, companions! Those orcs don't imagine they are living their last day. Let's slay all of them and give this land back to our people!"
[/message]
[message]
description=Kapou'e
message= _ "We are attacked by these humans! Hurry up, we must defend our fathers' land!"
message= _ "We are attacked by these humans! Hurry up, we must defend our fathers' land!"
[/message]
[message]
speaker=narrator
@ -127,7 +127,7 @@
[/filter]
[message]
speaker=unit
message= _ "Argh! I die! But other humans will go and slay you, filthy orcs!"
message= _ "Argh! I die! But other humans will go and slay you, filthy orcs!"
[/message]
[role]
role=second
@ -135,11 +135,11 @@
[/role]
[message]
role=second
message= _ "Hurrah! Victory!"
message= _ "Hurrah! Victory!"
[/message]
[message]
description=Kapou'e
message= _ "We are victorious this time, but humans are organizing themselves in a huge army. We have just defeated a vanguard, they are coming massively."
message= _ "We are victorious this time, but humans are organizing themselves in a huge army. We have just defeated a vanguard, they are coming massively."
[/message]
[message]
role=second
@ -147,15 +147,15 @@
[/message]
[message]
description=Kapou'e
message= _ "We must lead my people to a safe place and pledge the Great Council for assistance. Some of them live in Barag Gor in the lands of the free tribes. We must leave, now!"
message= _ "We must lead my people to a safe place and pledge the Great Council for assistance. Some of them live in Barag Gor in the lands of the free tribes. We must leave, now!"
[/message]
[message]
role=second
message= _ "But the free tribes are beyond the Mountains of Haag. These moutains are infested of dwarves and wild trolls."
message= _ "But the free tribes are beyond the Mountains of Haag. These moutains are infested of dwarves and wild trolls."
[/message]
[message]
description=Kapou'e
message= _ "We have no choice, we shall pass. The trolls have been our allies in the past--maybe they can help us. Hurry up, we must leave now."
message= _ "We have no choice, we shall pass. The trolls have been our allies in the past--maybe they can help us. Hurry up, we must leave now."
[/message]
[endlevel]
result=victory

View file

@ -2,90 +2,90 @@
{utils.cfg}
#define BRIDGE_EXPLODE
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=500
[/delay]
[sound]
name=fire.wav
[/sound]
[terrain]
x=21,22,23
y=13,12,12
letter=c
[/terrain]
[kill]
x=21,22,23
y=13,12,12
animate=yes
fire_event=yes
[/kill]
[kill]
side=1
x=1-24,24-40
y=12-40,13-40
animate=yes
fire_event=yes
[/kill]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=500
[/delay]
[sound]
name=fire.wav
[/sound]
[terrain]
x=21,22,23
y=13,12,12
letter=c
[/terrain]
[kill]
x=21,22,23
y=13,12,12
animate=yes
fire_event=yes
[/kill]
[kill]
side=1
x=1-24,24-40
y=12-40,13-40
animate=yes
fire_event=yes
[/kill]
#enddef
#define CHECK_LIZARD_SAFE
[store_unit]
[store_unit]
variable="saurians"
[filter]
race="lizard"
x="1-39"
y="1-11"
race="lizard"
x="1-39"
y="1-11"
[/filter]
[/store_unit]
[set_variable]
[/store_unit]
[set_variable]
name="i"
value="0"
[/set_variable]
[while]
[/set_variable]
[while]
[variable]
less_than="$saurians.length"
name="i"
less_than="$saurians.length"
name="i"
[/variable]
[do]
[set_variable]
add="1"
name="i"
[/set_variable]
[set_variable]
add="1"
name="i"
[/set_variable]
[/do]
[/while]
[/while]
#enddef
[scenario]
id="Saving_Inarix"
#textdomain wesnoth-sotbe
name="Saving Inarix"
map_data="{maps/Son_Of_The_Black_Eye/Saving_Inarix}"
turns=16
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
[scenario]
id="Saving_Inarix"
#textdomain wesnoth-sotbe
name="Saving Inarix"
map_data="{maps/Son_Of_The_Black_Eye/Saving_Inarix}"
turns=16
next_scenario="Clash_of_armies"
music="wesnoth-2.ogg"
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
next_scenario="Clash_of_armies"
music="wesnoth-2.ogg"
[event]
name=prestart
@ -114,49 +114,49 @@
[/objectives]
[/event]
[side]
type=Orcish Leader
description=Kapou'e
user_description= _ "Kapou'e"
side=1
canrecruit=1
controller=human
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
type=Orcish Leader
description=Kapou'e
user_description= _ "Kapou'e"
side=1
canrecruit=1
controller=human
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
[/side]
[side]
race=Elf
type=Elvish Champion
description=Mkel
user_description= _ "Mkel"
side=2
canrecruit=1
[ai]
aggression=1.0
recruitment_pattern=scout, scout, fighter, fighter, fighter, healer, archer
[target]
[side]
race=Elf
type=Elvish Champion
description=Mkel
user_description= _ "Mkel"
side=2
canrecruit=1
[ai]
aggression=1.0
recruitment_pattern=scout, scout, fighter, fighter, fighter, healer, archer
[target]
type=Saurian
value=50
[/target]
[/target]
[/ai]
recruit=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Scout
team_name=vilains
{GOLD 100, 150, 250}
{INCOME 15, 30, 45}
[/side]
recruit=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Scout
team_name=vilains
{GOLD 100, 150, 250}
{INCOME 15, 30, 45}
[/side]
[side]
race=Dwarf
type=Dwarvish Steelclad
description=Oumph
user_description= _ "Oumph"
side=3
canrecruit=1
[ai]
recruitment_pattern=scout, fighter, fighter, fighter, archer
[side]
race=Dwarf
type=Dwarvish Steelclad
description=Oumph
user_description= _ "Oumph"
side=3
canrecruit=1
[ai]
recruitment_pattern=scout, fighter, fighter, fighter, archer
aggression=1.0
villages_per_scout=10
[target]
@ -164,245 +164,245 @@
value=50
[/target]
[/ai]
recruit=Dwarvish Fighter, Dwarvish Thunderer, Footpad, Bandit
team_name=vilains
{GOLD 100, 150, 200}
{INCOME 15, 30, 45}
[/side]
recruit=Dwarvish Fighter, Dwarvish Thunderer, Footpad, Bandit
team_name=vilains
{GOLD 100, 150, 200}
{INCOME 15, 30, 45}
[/side]
[story]
[part]
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe3.png
show_title=yes
{DOT 463 171}
{DOT 469 193}
{DOT 467 217}
{DOT 458 241}
{DOT 438 270}
{DOT 407 297}
{DOT 372 309}
{DOT 344 314}
{DOT 319 324}
{DOT 318 350}
{CROSS 318 378}
[/part]
[/story]
[story]
[part]
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe3.png
show_title=yes
{DOT 463 171}
{DOT 469 193}
{DOT 467 217}
{DOT 458 241}
{DOT 438 270}
{DOT 407 297}
{DOT 372 309}
{DOT 344 314}
{DOT 319 324}
{DOT 318 350}
{CROSS 318 378}
[/part]
[/story]
[event]
name=prestart
[unit]
[event]
name=prestart
[unit]
type="Orcish Slayer"
description="Plonk"
user_description= _ "Plonk"
x=27
y=3
[/unit]
{RECALL Grüü}
{WATCH_TOWER 31 2 (Eastern Tower)}
{WATCH_TOWER 20 1 (Western Tower)}
{WATCH_TOWER 25 4 (Southern Tower)}
{ELVISH_FIGHTER_G 24 11}
{ELVISH_ARCHER_G 25 11}
[unit]
[/unit]
{RECALL Grüü}
{WATCH_TOWER 31 2 (Eastern Tower)}
{WATCH_TOWER 20 1 (Western Tower)}
{WATCH_TOWER 25 4 (Southern Tower)}
{ELVISH_FIGHTER_G 24 11}
{ELVISH_ARCHER_G 25 11}
[unit]
type=Orcish Archer
side=1
x=25
y=7
[/unit]
[set_variable]
[/unit]
[set_variable]
name=elvish_casualties
value=0
[/set_variable]
[/event]
[/set_variable]
[/event]
[event]
name=start
[message]
[event]
name=start
[message]
description="Plonk"
message= _ "Reinforcements, at least! Whoever you are, you are welcome in Prestim! The fortified bridge over the Gork river has been taken this morning by a small commando of elves, we already tried to assault it twice without success."
[/message]
[message]
message= _ "Reinforcements, at least! Whoever you are, you are welcome in Prestim! The fortified bridge over the Gork river has been taken this morning by a small commando of elves, we already tried to assault it twice without success."
[/message]
[message]
description="Grüü"
message= _ "Ah! They are no match against my mace."
[/message]
[message]
message= _ "Ah! They are no match against my mace."
[/message]
[message]
description="Plonk"
message= _ "There is worse, our scouts reported that our saurians allies led by Inarix are still blocked on the other side of the river some miles away. They won't be able to cross the river."
[/message]
[message]
[/message]
[message]
description="Plonk"
message= _ "Elves and dwarves have joined humans against us and are camping near. Humans will arrive soon. We must destroy the southern bridge on the river."
[/message]
[message]
message= _ "Elves and dwarves have joined humans against us and are camping near. Humans will arrive soon. We must destroy the southern bridge on the river."
[/message]
[message]
description="Kapou'e"
message= _ "We must do something!"
[/message]
[message]
[/message]
[message]
description="Grüü"
message= _ "I know what we must do. Kill elves and help Inarix cross."
[/message]
[message]
message= _ "I know what we must do. Kill elves and help Inarix cross."
[/message]
[message]
description="Plonk"
message= _ "It won't be that easy! Our enemies are well entrenchered. And don't forget, we will sabotage the southern bridge as soon as the bulk of Saurians army will have crossed!"
[/message]
[message]
message= _ "It won't be that easy! Our enemies are well entrenchered. And don't forget, we will sabotage the southern bridge as soon as the bulk of Saurians army will have crossed!"
[/message]
[message]
description="Plonk"
message= _ "Each warrior trapped on the bridge or on the other side of the river will perish!"
[/message]
[set_variable]
[/message]
[set_variable]
name=saurians_safe
value=0
[/set_variable]
[/event]
[event]
name=turn 4
{SAURIAN_WARRIOR 8 42 Inarix}
{SAURIAN 8 42 Xortex}
{SAURIAN 8 42 Merlex}
{SAURIAN 8 42 Lagunax}
{SAURIAN 8 42 Lux}
{SAURIAN 8 42 Otomox}
{SAURIAN 8 42 Emax}
{SAURIAN 8 42 Fabix}
{SAURIAN 8 42 Morganx}
{SAURIAN 8 42 Stelianx}
[message]
description="Inarix"
message= _ "Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we must hurry up."
[/message]
[/event]
[event]
first_time_only="no"
name="new turn"
[if]
[variable]
equals="1"
name="saurians_safe"
[/variable]
[then]
{BRIDGE_EXPLODE}
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/then]
[/if]
{CHECK_LIZARD_SAFE}
[if]
[variable]
greater_than="4"
name="i"
[/variable]
[then]
[message]
description="Kapou'e"
message= _ "Hurry up! The southern bridge is going to explode! Retreat! "
[/message]
[set_variable]
name="saurians_safe"
value="1"
[/set_variable]
[/then]
[/if]
[/event]
[event]
name=die
first_time_only=no
[filter]
type=Saurian
[/filter]
[command]
[set_variable]
name=saurian_casualties
add=1
[/set_variable]
[/command]
[command]
[/event]
[event]
name=turn 4
{SAURIAN_WARRIOR 8 42 Inarix}
{SAURIAN 8 42 Xortex}
{SAURIAN 8 42 Merlex}
{SAURIAN 8 42 Lagunax}
{SAURIAN 8 42 Lux}
{SAURIAN 8 42 Otomox}
{SAURIAN 8 42 Emax}
{SAURIAN 8 42 Fabix}
{SAURIAN 8 42 Morganx}
{SAURIAN 8 42 Stelianx}
[message]
description="Inarix"
message= _ "Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we must hurry up."
[/message]
[/event]
[event]
first_time_only="no"
name="new turn"
[if]
[variable]
name=saurian_casualties
numerical_equals=6
[/variable]
[then]
[message]
description="Kapou'e"
message= _ "We've had too much casualties to be able to resist to humans, we have no choice but surrender."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[/command]
[/event]
[event]
name=turn 8
[message]
description=Mkel
message="This has taken too much time, we should send all of our troops and send theses creatures back to hell."
[/message]
[message]
description=Oumph
message="It won't be said that Elves were braver than us, everyone to attack!"
[/message]
[modify_side]
side=2
income=100
[/modify_side]
[modify_side]
side=3
income=100
[/modify_side]
[/event]
[event]
name=time over
{CHECK_LIZARD_SAFE}
[if]
[variable]
greater_than="4"
name="i"
equals="1"
name="saurians_safe"
[/variable]
[then]
{BRIDGE_EXPLODE}
[endlevel]
result=victory
[/endlevel]
{BRIDGE_EXPLODE}
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/then]
[/if]
{CHECK_LIZARD_SAFE}
[if]
[variable]
greater_than="4"
name="i"
[/variable]
[then]
[message]
description="Kapou'e"
message= _ "Hurry up! The southern bridge is going to explode! Retreat! "
[/message]
[set_variable]
name="saurians_safe"
value="1"
[/set_variable]
[/then]
[/if]
[/event]
[event]
name=die
first_time_only=no
[filter]
type=Saurian
[/filter]
[command]
[set_variable]
name=saurian_casualties
add=1
[/set_variable]
[/command]
[command]
[if]
[variable]
name=saurian_casualties
numerical_equals=6
[/variable]
[then]
[message]
description="Kapou'e"
message= _ "We've had too much casualties to be able to resist to humans, we have no choice but surrender."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[/command]
[/event]
[event]
name=turn 8
[message]
description=Mkel
message="This has taken too much time, we should send all of our troops and send theses creatures back to hell."
[/message]
[message]
description=Oumph
message="It won't be said that Elves were braver than us, everyone to attack!"
[/message]
[modify_side]
side=2
income=100
[/modify_side]
[modify_side]
side=3
income=100
[/modify_side]
[/event]
[event]
name=time over
{CHECK_LIZARD_SAFE}
[if]
[variable]
greater_than="4"
name="i"
[/variable]
[then]
{BRIDGE_EXPLODE}
[endlevel]
result=victory
[/endlevel]
[/then]
[else]
[unit]
type="General"
description="Earl Lanbec'h"
user_description= _ "Earl Lanbec'h"
side=2
x=8
y=42
[/unit]
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
[message]
speaker="Earl Lanbec'h"
message= _ "At the saurians! Rip them to the last!"
[/message]
[message]
speaker="Kapou'e"
message= _ "It is too late, we are defeated."
[/message]
[unit]
type="General"
description="Earl Lanbec'h"
user_description= _ "Earl Lanbec'h"
side=2
x=8
y=42
[/unit]
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
{HEAVY_INFANTRYMAN 8 42}
[message]
speaker="Earl Lanbec'h"
message= _ "At the saurians! Rip them to the last!"
[/message]
[message]
speaker="Kapou'e"
message= _ "It is too late, we are defeated."
[/message]
[/else]
[/if]
[/event]
[/if]
[/event]
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}
[/scenario]
[/scenario]

View file

@ -52,23 +52,23 @@
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
{BLACK_FLAG}
[/side]
[side]
race=Orc
type=Orcish Warlord
description=Shan Taum
user_description= _ "Shan Taum"
side=2
canrecruit=1
[ai]
recruitment_pattern=scout, scout, fighter, fighter, archer
race=Orc
type=Orcish Warlord
description=Shan Taum
user_description= _ "Shan Taum"
side=2
canrecruit=1
[ai]
recruitment_pattern=scout, scout, fighter, fighter, archer
aggression=1.0
[/ai]
recruit=Ogre, Orcish Crossbowman, Orcish Assassin, Wolf Rider
{GOLD 300, 350, 400}
{INCOME 45, 60, 90}
recruit=Ogre, Orcish Crossbowman, Orcish Assassin, Wolf Rider
{GOLD 300, 350, 400}
{INCOME 45, 60, 90}
[/side]
[story]
@ -99,49 +99,49 @@
[/recall]
# [message]
# speaker=narrator
# message= _ "This scenario is under construction but should mostly be playable."
# speaker=narrator
# message= _ "This scenario is under construction but should mostly be playable."
# [/message]
[message]
description="Kapou'e"
message= _ "At last, here are the mourned hills! I hope everything will be OK."
description="Kapou'e"
message= _ "At last, here are the mourned hills! I hope everything will be OK."
[/message]
[message]
description="Grüü"
message= _ "Why?"
description="Grüü"
message= _ "Why?"
[/message]
[message]
description="Gork"
message= _ "Only trolls don't know that these lands are ruled by Shan Taum the Smug, who was a rival for Black Eye Karun."
description="Gork"
message= _ "Only trolls don't know that these lands are ruled by Shan Taum the Smug, who was a rival for Black Eye Karun."
[/message]
[message]
description="Pirk"
message= _ "I doubt he would welcome the son of the Black Eye."
description="Pirk"
message= _ "I doubt he would welcome the son of the Black Eye."
[/message]
[message]
description="Shan Taum"
message= _ "Who is that? Kapou'e! What are you doing in my lands you ridiculous born loser?"
description="Shan Taum"
message= _ "Who is that? Kapou'e! What are you doing in my lands you ridiculous born loser?"
[/message]
[message]
description="Kapou'e"
message= _ "Hold on, Shan Taum. We are not here to quarrel, we are here to escort our brothers and to deliberate about what we have to do."
description="Kapou'e"
message= _ "Hold on, Shan Taum. We are not here to quarrel, we are here to escort our brothers and to deliberate about what we have to do."
[/message]
[message]
description="Shan Taum"
message= _ "Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!"
description="Shan Taum"
message= _ "Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!"
[/message]
[message]
description="Kapou'e"
message= _ "How can you talk that way about my father, you miserable coward?! I'll make a mug with your skull!"
description="Kapou'e"
message= _ "How can you talk that way about my father, you miserable coward?! I'll make a mug with your skull!"
[/message]
[message]
description="Shan Taum"
message= _ "Really? What would you drink with it? Mint cordial?"
description="Shan Taum"
message= _ "Really? What would you drink with it? Mint cordial?"
[/message]
[message]
speaker="narrator"
message= _ "Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug."
speaker="narrator"
message= _ "Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug."
[/message]
[/event]
@ -159,57 +159,57 @@
{OLD_ORCISH_SHAMAN 32 30 Klebar}
{OLD_ORCISH_SHAMAN 32 30 Echarp}
[message]
description="Echarp"
message= _ "What is this? Are you mad!? Humans are to besiege our fortress at Prestim and you are fighting each other!?"
description="Echarp"
message= _ "What is this? Are you mad!? Humans are to besiege our fortress at Prestim and you are fighting each other!?"
[/message]
[message]
description="Kapou'e"
message= _ "Well, ermmm..."
description="Kapou'e"
message= _ "Well, ermmm..."
[/message]
[message]
description="Echarp"
message= _ "Kapou'e, rumors tell you made a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that."
description="Echarp"
message= _ "Kapou'e, rumors tell you made a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that."
[/message]
[message]
description="Fabstep"
message= _ "I know what you want from us but I'm afraid we can't help you."
description="Fabstep"
message= _ "I know what you want from us but I'm afraid we can't help you."
[/message]
[message]
description="Kapou'e"
message= _ "Really? But my people..."
description="Kapou'e"
message= _ "Really? But my people..."
[/message]
[message]
description="Echarp"
message= _ "You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black Eye Karun. Hearing rumors from your exploits, we understood you are a worthy son of your father."
description="Echarp"
message= _ "You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black Eye Karun. Hearing rumors from your exploits, we understood you are a worthy son of your father."
[/message]
[message]
description="Vraurk"
message= _ "This is true. Now we are pressured from all sides by humans and elves; we need a leader that can unite all banners. This one is YOU!"
description="Vraurk"
message= _ "This is true. Now we are pressured from all sides by humans and elves; we need a leader that can unite all banners. This one is YOU!"
[/message]
[message]
description="Kapou'e"
message= _ "Well, I'm not sure I deserve that..."
description="Kapou'e"
message= _ "Well, I'm not sure I deserve that..."
[/message]
[message]
description="Grüü"
message= _ "Did you hear? There is a battle waiting for us at Prestim!"
description="Grüü"
message= _ "Did you hear? There is a battle waiting for us at Prestim!"
[/message]
[message]
description="Echarp"
message= _ "Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!"
description="Echarp"
message= _ "Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!"
[/message]
[message]
description="Pirk"
message= _ "Leave your people here Kapou'e--they are safe for the moment--and go defend Prestim. In the meantime, now that the council is complete again, we will decide if we have to form the Great Horde again and give you the leadership on it."
description="Pirk"
message= _ "Leave your people here Kapou'e--they are safe for the moment--and go defend Prestim. In the meantime, now that the council is complete again, we will decide if we have to form the Great Horde again and give you the leadership on it."
[/message]
[kill]
description="Pirk"
description="Pirk"
[/kill]
[kill]
description="Gork"
description="Gork"
[/kill]
[kill]
description="Vraurk"
description="Vraurk"
[/kill]
[/event]
@ -219,8 +219,8 @@
description="Shan Taum"
[/filter]
[message]
description="Shan Taum"
message= _ "Nooo! Don't kill me, I surrender to you little earthworm."
description="Shan Taum"
message= _ "Nooo! Don't kill me, I surrender to you little earthworm."
[/message]
[endlevel]
result=victory

View file

@ -57,38 +57,38 @@
recruit=Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
{BLACK_FLAG}
[/side]
[side]
race=Elf
type=Elvish Shyde
description=Lucile
user_description= _ "Lucile"
side=2
team_name=elves
canrecruit=1
[ai]
race=Elf
type=Elvish Shyde
description=Lucile
user_description= _ "Lucile"
side=2
team_name=elves
canrecruit=1
[ai]
aggression=-1.0
[/ai]
recruit=Elvish Fighter, Elvish Captain, Elvish Scout, Elvish Shaman, Elvish Archer
{GOLD 80, 100, 120}
{INCOME 0, 4, 8}
recruit=Elvish Fighter, Elvish Captain, Elvish Scout, Elvish Shaman, Elvish Archer
{GOLD 80, 100, 120}
{INCOME 0, 4, 8}
[/side]
[side]
race=Elf
type=Elvish Captain
description=Raceme
user_description= _ "Raceme"
side=3
team_name=elves
canrecruit=1
[ai]
race=Elf
type=Elvish Captain
description=Raceme
user_description= _ "Raceme"
side=3
team_name=elves
canrecruit=1
[ai]
aggression=1.0
[/ai]
recruit=Elvish Fighter, Elvish Shaman, Elvish Archer
{GOLD 32, 50, 70}
recruit=Elvish Fighter, Elvish Shaman, Elvish Archer
{GOLD 32, 50, 70}
[/side]
[story]
@ -122,29 +122,29 @@
[/recall]
[set_variable]
name=moving_elves
value=0
name=moving_elves
value=0
[/set_variable]
[message]
description="Kapou'e"
message= _ "So here is the Silent Forest ... why is it named that way? Is it really that silent?"
description="Kapou'e"
message= _ "So here is the Silent Forest ... why is it named that way? Is it really that silent?"
[/message]
[message]
description="Pirk"
message= _ "It has not always been that silent. A lot of hunters from tribes used to hunt there and fish in the Bork river. But now, no one would enter there unless forced."
description="Pirk"
message= _ "It has not always been that silent. A lot of hunters from tribes used to hunt there and fish in the Bork river. But now, no one would enter there unless forced."
[/message]
[message]
description="Vraurk"
message= _ "Some people say these woods are haunted."
description="Vraurk"
message= _ "Some people say these woods are haunted."
[/message]
[message]
description="Pirk"
message= _ "The fact is that few people entered this forest and returned home safe. Most likely, this forest is full of elvish renegades."
description="Pirk"
message= _ "The fact is that few people entered this forest and returned home safe. Most likely, this forest is full of elvish renegades."
[/message]
[message]
description="Kapou'e"
message= _ "Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we ever meet some, I'll push them into the Bork river with great delight."
description="Kapou'e"
message= _ "Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we ever meet some, I'll push them into the Bork river with great delight."
[/message]
[/event]
@ -152,58 +152,58 @@
[event]
name=moveto
[message]
description="Lucile"
message= _ "What is that? Orcs entering our forest? Fools! None of them will return alive!"
[/message]
[message]
description="Raceme"
message= _ "I agree. We'll attack them on both sides."
[/message]
[message]
description="Lucile"
message= _ "What is that? Orcs entering our forest? Fools! None of them will return alive!"
[/message]
[message]
description="Raceme"
message= _ "I agree. We'll attack them on both sides."
[/message]
[/event]
[event]
name=victory
[message]
description="Kapou'e"
message= _ "We've done it! Now we need some rest, before we continue our journey."
description="Kapou'e"
message= _ "We've done it! Now we need some rest, before we continue our journey."
[/message]
[/event]
[event]
name=new turn
first_time_only=no
name=new turn
first_time_only=no
[command]
[if]
[have_unit]
[command]
[if]
[have_unit]
x=1-9,10,11,12,13,14,15,16,17,18,19,20,21,22,18,19
y=1-30,1-28,1-27,1-15,1-15,1-23,1-21,1-19,1-18,6-17,6-16,6-15,8-15,10-12,1-3,1-2
side=2,3
[/have_unit]
[then]
[/then]
[else]
[message]
description="Grüü"
message= _ "No more elves? Where are you cowards!?"
[/message]
[message]
description="Gork"
message= _ "Don't shout that loud, stupid troll. Do you remember we are in the Silent Forest? Perhaps there more are to come."
[/message]
[message]
description="Kapou'e"
message= _ "I don't think so. They must have fled. Now that this forest has been cleared of elves, we can have a rest and then continue our journey."
[/message]
[endlevel]
[/have_unit]
[then]
[/then]
[else]
[message]
description="Grüü"
message= _ "No more elves? Where are you cowards!?"
[/message]
[message]
description="Gork"
message= _ "Don't shout that loud, stupid troll. Do you remember we are in the Silent Forest? Perhaps there more are to come."
[/message]
[message]
description="Kapou'e"
message= _ "I don't think so. They must have fled. Now that this forest has been cleared of elves, we can have a rest and then continue our journey."
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/else]
[/if]
[/command]
[/endlevel]
[/else]
[/if]
[/command]
[/event]

View file

@ -111,9 +111,9 @@
name=start
[item]
x=1
y=14
image=items/signpost.png
x=1
y=14
image=items/signpost.png
[/item]
[set_variable]
@ -160,7 +160,7 @@
[/message]
[message]
description=Kapou'e
message= _ "Oh no! They are besieged by elves. We must help our brothers to get rid of this mob. But these filthy elves are so numerous."
message= _ "Oh no! They are besieged by elves. We must help our brothers to get rid of this mob. But these filthy elves are so numerous."
[/message]
[message]
description=Grüü
@ -172,7 +172,7 @@
[/message]
[message]
description=Grüü
message= _ "We go and we kill all of them. What do you think?"
message= _ "We go and we kill all of them. What do you think?"
[/message]
[message]
description=Kapou'e
@ -192,28 +192,28 @@
[/removeitem]
[filter]
side=1
x=7
y=30
side=1
x=7
y=30
[/filter]
[unit]
description=Jetto
user_description= _ "Jetto"
side=1
type=Orcish Assassin
x=7
y=30
description=Jetto
user_description= _ "Jetto"
side=1
type=Orcish Assassin
x=7
y=30
[/unit]
[allow_recruit]
side=1
type=Orcish Assassin
side=1
type=Orcish Assassin
[/allow_recruit]
[message]
description=Jetto
message= _ "Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of assassins, now you can count on the assassins guild to help you in your quest!"
description=Jetto
message= _ "Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of assassins, now you can count on the assassins guild to help you in your quest!"
[/message]
[/event]
@ -224,19 +224,19 @@
[filter]
type=Elvish Fighter
[/filter]
[command]
[set_variable]
name=elvish_casualties
add=1
[/set_variable]
[command]
[set_variable]
name=elvish_casualties
add=1
[/set_variable]
[/command]
[command]
[if]
[variable]
name=elvish_casualties
numerical_equals=6
[/variable]
[then]
[variable]
name=elvish_casualties
numerical_equals=6
[/variable]
[then]
[role]
role=shaman
type=Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman
@ -247,19 +247,19 @@
[/message]
[message]
description=Kapou'e
message= _ "We're not out of the woods yet. I can see that more are pouring from the forest. We are not in safety."
message= _ "We're not out of the woods yet. I can see that more are pouring from the forest. We are not in safety."
[/message]
[message]
role=shaman
message= _ "You are right, we have to go to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
message= _ "You are right, we have to go to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
[/message]
[message]
description=Kapou'e
message= _ "Yes, I need to ask for assistance from whole council. I'm with you."
message= _ "Yes, I need to ask for assistance from whole council. I'm with you."
[/message]
[message]
role=shaman
message= _ "Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near that yellow farm."
message= _ "Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near that yellow farm."
[/message]
[/then]
[/if]
@ -272,19 +272,19 @@
[filter]
type=Elvish Archer
[/filter]
[command]
[set_variable]
name=elvish_casualties
add=1
[/set_variable]
[command]
[set_variable]
name=elvish_casualties
add=1
[/set_variable]
[/command]
[command]
[if]
[variable]
name=elvish_casualties
numerical_equals=6
[/variable]
[then]
[variable]
name=elvish_casualties
numerical_equals=6
[/variable]
[then]
[role]
role=shaman
type=Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman
@ -295,19 +295,19 @@
[/message]
[message]
description=Kapou'e
message= _ "Yes, but I can see that more are pouring from the forest. We are not in safety."
message= _ "Yes, but I can see that more are pouring from the forest. We are not in safety."
[/message]
[message]
role=shaman
message= _ "You are right, we have to leave to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
message= _ "You are right, we have to leave to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
[/message]
[message]
description=Kapou'e
message= _ "Yes, I need to ask for assistance to the whole council. I'm with you."
message= _ "Yes, I need to ask for assistance to the whole council. I'm with you."
[/message]
[message]
role=shaman
message= _ "Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near this yellow farm."
message= _ "Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near this yellow farm."
[/message]
[/then]
[/if]
@ -315,99 +315,100 @@
[/event]
[event]
first_time_only="no"
name="moveto"
[filter]
type="Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman"
x="1"
y="13-14"
[/filter]
[set_variable]
add="1"
name="num_pilgrims"
[/set_variable]
[if]
[variable]
name=num_pilgrims
numerical_equals=3
[/variable]
[then]
[message]
speaker=unit
message= _ "We're safe, finally. Hurry up Kapou'e, come with us, we need to reach Tirigaz as soon as possible."
[/message]
[/then]
[/if]
[kill]
type="Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman"
x="1"
y="13-14"
[/kill]
first_time_only="no"
name="moveto"
[filter]
type="Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman"
x="1"
y="13-14"
[/filter]
[set_variable]
add="1"
name="num_pilgrims"
[/set_variable]
[if]
[variable]
name=num_pilgrims
numerical_equals=3
[/variable]
[then]
[message]
speaker=unit
message= _ "We're safe, finally. Hurry up Kapou'e, come with us, we need to reach Tirigaz as soon as possible."
[/message]
[/then]
[/if]
[kill]
type="Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman"
x="1"
y="13-14"
[/kill]
[/event]
[event]
name="moveto"
[filter]
type=Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman
x="1-5"
y="11-16"
[/filter]
{ELVISH_ARCHER 2 11}
{ELVISH_ARCHER 3 16}
{ELVISH_FIGHTER 6 14}
name="moveto"
[filter]
type=Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman
x="1-5"
y="11-16"
[/filter]
{ELVISH_ARCHER 2 11}
{ELVISH_ARCHER 3 16}
{ELVISH_FIGHTER 6 14}
[unit]
type=Elvish Fighter
side=2
description="Filiel"
user_description= _ "Filiel"
x=2
y=13
[/unit]
[unit]
type=Elvish Fighter
side=2
description="Filiel"
user_description= _ "Filiel"
x=2
y=13
[/unit]
[message]
[message]
description="Filiel"
message= _ "Aha! Surprise! You thought you could cross elvish lands safely!"
[/message]
message= _ "Aha! Surprise! You thought you could cross elvish lands safely!"
[/message]
[/event]
[event]
first_time_only=no
name=moveto
[filter]
description=Kapou'e
[filter]
description=Kapou'e
x=1
y=13-14
[/filter]
[if]
[variable] #if num_pilgrims >= 3 then victory
name=num_pilgrims
numerical_equals=3
[/variable]
[then]
[message]
speaker=unit
message= _ "We've made it! Our journey is still long. Hurry up, my people!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/then]
[/if]
[if]
[variable]
#if num_pilgrims >= 3 then victory
name=num_pilgrims
numerical_equals=3
[/variable]
[then]
[message]
speaker=unit
message= _ "We've made it! Our journey is still long. Hurry up, my people!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/then]
[/if]
[/event]
[event]
name=moveto
[filter]
side=1,3
x=1,2,3,2-3
y=26-27,25-26,26,27
[/filter]
[command]
[filter]
side=1,3
x=1,2,3,2-3
y=26-27,25-26,26,27
[/filter]
[command]
[message]
speaker=Etheliel
message= _ "They are destroying our castle! To my rescue my merry Elves!"
message= _ "They are destroying our castle! To my rescue my merry Elves!"
[/message]
{ELVISH_HERO 1 26}
{ELVISH_MARKSMAN 1 27}
@ -415,13 +416,13 @@
{ELVISH_MARKSMAN 3 25}
[role]
role=hero
type=Elvish Hero
[/role]
type=Elvish Hero
[/role]
[message]
role=hero
message= _ "At your service, Etheliel. Let push these evil creatures back to their quag!"
message= _ "At your service, Etheliel. Let push these evil creatures back to their quag!"
[/message]
[/command]
[/command]
[/event]

View file

@ -70,7 +70,7 @@
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
{BLACK_FLAG}
[/side]
[side]
@ -170,11 +170,11 @@
[message]
description="Vraurk"
message= _ "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
message= _ "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
[/message]
[message]
description="Grüü"
message= _ "It is too quiet. Just plain boring."
message= _ "It is too quiet. Just plain boring."
[/message]
[message]
description="Pirk"
@ -182,11 +182,11 @@
[/message]
[message]
description="Kapou'e"
message= _ "You're right. I can see something is moving in these hills. Looks like there are undead there."
message= _ "You're right. I can see something is moving in these hills. Looks like there are undead there."
[/message]
[message]
description="Grüü"
message= _ "Excellent! It is time for exercise!"
message= _ "Excellent! It is time for exercise!"
[/message]
[/event]
@ -201,7 +201,7 @@
[/filter]
[message]
speaker=unit
message= _ "Hmmm, what neat bottle! What is it?"
message= _ "Hmmm, what neat bottle! What is it?"
[/message]
[message]
speaker=unit
@ -222,19 +222,19 @@
[/event]
[event]
name=turn 17
[message]
description="Grüü"
message= _ "The day is coming, these night creatures will soon return to the pit."
[/message]
[message]
description="Pirk"
message= _ "Grüü, are you forgeting we are ALSO night creatures?"
[/message]
[message]
description="Grüü"
message= _ "Err... well..."
[/message]
name=turn 17
[message]
description="Grüü"
message= _ "The day is coming, these night creatures will soon return to the pit."
[/message]
[message]
description="Pirk"
message= _ "Grüü, are you forgeting we are ALSO night creatures?"
[/message]
[message]
description="Grüü"
message= _ "Err... well..."
[/message]
[/event]
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}

View file

@ -69,7 +69,7 @@
recruit= Wolf Rider, Orcish Grunt, Orcish Archer
team_name=Kapoue
gold=100
{BLACK_FLAG}
{BLACK_FLAG}
[/side]
[side]
@ -114,11 +114,11 @@
name=start
[message]
description=Kapou'e
message= _ "We have nearly crossed the mountains. I feel the lands of the free tribes are near now. But beware, there are dwarves and wild trolls around. Hurry up! I can see the sign post that indicates their land."
message= _ "We have nearly crossed the mountains. I feel the lands of the free tribes are near now. But beware, there are dwarves and wild trolls around. Hurry up! I can see the sign post that indicates their land."
[/message]
[message]
description=Kwili
message= _ "What are these orcs doing here? They should be too tired to live."
message= _ "What are these orcs doing here? They should be too tired to live."
[/message]
[/event]
@ -172,15 +172,15 @@
[message]
description=Blemaker
message= _ "Look! Dwarves are fighting against orcs!"
message= _ "Look! Dwarves are fighting against orcs!"
[/message]
[message]
description=Grüü
message= _ "Father, we should help them. Orcs are our allies."
message= _ "Father, we should help them. Orcs are our allies."
[/message]
[message]
description=Blemaker
message= _ "I don't know if we should do that. Orcs have been our allies in the past, but they have always treated us as fools."
message= _ "I don't know if we should do that. Orcs have been our allies in the past, but they have always treated us as fools."
[/message]
[message]
description=Grüü
@ -188,7 +188,7 @@
[/message]
[message]
description=Blemaker
message= _ "You are right, my son. We will help our orcish friends. But take care of you ... I would be desperate if something would happen to you."
message= _ "You are right, my son. We will help our orcish friends. But take care of you ... I would be desperate if something would happen to you."
[/message]
[objectives]
@ -219,7 +219,7 @@
[/filter]
[message]
speaker=unit
message= _ "Argh! I'm done. My people is doomed!"
message= _ "Argh! I'm done. My people is doomed!"
[/message]
[endlevel]
result=defeat
@ -233,11 +233,11 @@
[/filter]
[message]
description=Grüü
message= _ "Father! Oh no!"
message= _ "Father! Oh no!"
[/message]
[message]
description=Grüü
message= _ "Filthy dwarves! Now I'm to kill you to the last!"
message= _ "Filthy dwarves! Now I'm to kill you to the last!"
[/message]
[/event]
@ -257,7 +257,7 @@
[then]
[message]
description=Blemaker
message= _ "My son! I should have never brought him to this fight. Now we are to return to our caverns, and we will never go back."
message= _ "My son! I should have never brought him to this fight. Now we are to return to our caverns, and we will never go back."
[/message]
[endlevel]
result=defeat
@ -266,7 +266,7 @@
[/if]
[message]
description=Kapou'e
message= _ "Our troll friends are over. Without them there is no hope."
message= _ "Our troll friends are over. Without them there is no hope."
[/message]
[endlevel]
result=defeat
@ -280,7 +280,7 @@
[/filter]
[message]
speaker=unit
message= _ "Argh! I die!"
message= _ "Argh! I die!"
[/message]
[/event]
@ -306,43 +306,43 @@
[then]
[message]
description=Kapou'e
message= _ "We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
message= _ "We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
[/message]
[message]
description=Kapou'e
message= _ "Blemaker, many thanks for your help in this fight. Would you like to join us in our journey with your son? Your help would be very appreciated!"
message= _ "Blemaker, many thanks for your help in this fight. Would you like to join us in our journey with your son? Your help would be very appreciated!"
[/message]
[message]
description=Grüü
message= _ "Father, I'd like to join them. Would you mind it?"
message= _ "Father, I'd like to join them. Would you mind it?"
[/message]
[message]
description=Blemaker
message= _ "My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are as clever as merciless."
message= _ "My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are as clever as merciless."
[/message]
[message]
description=Grüü
message= _ "Thanks, father. Don't worry, I'll take care of myself."
message= _ "Thanks, father. Don't worry, I'll take care of myself."
[/message]
[/then]
[else]
[message]
description=Kapou'e
message= _ "We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
message= _ "We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
[/message]
[message]
description=Kapou'e
message= _ "Grüü, many thanks for your help in this fight. I'm sorry for your father. Would you like to join us in our journey? Your help would be very appreciated!"
message= _ "Grüü, many thanks for your help in this fight. I'm sorry for your father. Would you like to join us in our journey? Your help would be very appreciated!"
[/message]
[message]
description=Grüü
message= _ "My father would have come to help you. I would insult his memory not to help you. I come!"
message= _ "My father would have come to help you. I would insult his memory not to help you. I come!"
[/message]
[/else]
[/if]
[kill]
description=Blemaker
description=Blemaker
[/kill]
[store_unit]
[filter]

View file

@ -11,11 +11,11 @@ name=die
[/filter]
[message]
speaker=unit
message= _ "Ouch! This hurts!"
message= _ "Ouch! This hurts!"
[/message]
[message]
description="Kapou'e"
message= _ "The council will never be complete again. This is hopeless."
message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@ -27,11 +27,11 @@ name=die
[/filter]
[message]
speaker=unit
message= _ "Ouch! This hurts!"
message= _ "Ouch! This hurts!"
[/message]
[message]
description="Kapou'e"
message= _ "The council will never be complete again. This is hopeless."
message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@ -43,11 +43,11 @@ name=die
[/filter]
[message]
speaker=unit
message= _ "Ouch! This hurts!"
message= _ "Ouch! This hurts!"
[/message]
[message]
description="Kapou'e"
message= _ "The council will never be complete again. This is hopeless."
message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@ -59,11 +59,11 @@ name=die
[/filter]
[message]
speaker=unit
message= _ "Ouch! This hurts!"
message= _ "Ouch! This hurts!"
[/message]
[message]
description="Kapou'e"
message= _ "The council will never be complete again. This is hopeless."
message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@ -75,7 +75,7 @@ name=die
[/filter]
[message]
speaker=unit
message= _ "Argh! I'm done. My people is doomed!"
message= _ "Argh! I'm done. My people is doomed!"
[/message]
{DEFEAT}
[/event]
@ -95,26 +95,13 @@ name=die
[event]
name=die
[filter]
description=Grüü
description=Inarix
[/filter]
[message]
speaker=unit
message= _ "Oh no, I'm defeated."
[/message]
{DEFEAT}
[/event]
[event]
name=die
[filter]
description=Inarix
[/filter]
[message]
description="Kapou'e"
message= _ "Without Inarix to lead his saurians, there is no hope."
[/message]
[endlevel]
[/message]
[endlevel]
result=defeat
[/endlevel]
[/endlevel]
[/event]

View file

@ -1,28 +1,28 @@
[story]
[part]
story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in the 4th year of his reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed the treaty were prosperous."
[part]
story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in the 4th year of his reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed the treaty were prosperous."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
[/part]
[/part]
[part]
story= _ "In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
[part]
story= _ "In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
[/part]
[/part]
[part]
story= _ "Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
[part]
story= _ "Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
[/part]
[/part]
[part]
[part]
story= _ "Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
[/part]
[/part]
[part]
[part]
story= _ "By nightfall his troops reached a mountainous territory, under the authority of orcish leader Kapou'e, the son of the Black Eye."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
[/part]
[/part]
[/story]

View file

@ -334,7 +334,7 @@
[/message]
[message]
description=Prince Haldric
message= _ "There are many Wesfolk amongst the remains of my people. We must stay united under one banner. I will need you by my side if there is any hope of building a true 'Kingdom of Wesnoth'. Come, we have much work to do."
message= _ "There are many Wesfolk amongst the remains of my people. We must stay united under one banner. I will need you by my side if there is any hope of building a true 'Kingdom of Wesnoth'. Come, we have much work to do."
[/message]
[message]
description=Lady Jessica

View file

@ -241,7 +241,7 @@
[/message]
[message]
description=Prince Haldric
message= _ "Uh-huh. Have you considered that the unholy act of turning your best and brightest into undead is what causes them to fall into darkness?"
message= _ "Uh-huh. Have you considered that the unholy act of turning your best and brightest into undead is what causes them to fall into darkness?"
[/message]
[message]
description=Lady Outlaw

View file

@ -2,7 +2,7 @@
id=multiplayer_clash
name= _ "Clash"
map_data="{maps/multiplayer/Clash}"
description= _ "Small map for 2v2. Teams should be player 1 and 3, vs player 2 and 4. Recommended setting of 2 gold per village."
description= _ "Small map for 2v2. Teams should be player 1 and 3, vs player 2 and 4. Recommended setting of 2 gold per village."
turns=90
{DAWN}

View file

@ -2,7 +2,7 @@
id=ranmap4
name= _ "Random map (Marsh)"
turns=90
description= _ "A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
description= _ "A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DAWN}
{MORNING}

View file

@ -1,7 +1,7 @@
[multiplayer]
id=ranmap3
name= _ "Random map (Winter)"
description= _ "A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
description= _ "A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
turns=90
{DAWN}

View file

@ -14,7 +14,7 @@ alignment=lawful
advanceto=null
undead_variation=wose
cost=120
unit_description= _ "Terrible and awe-inspiring, the most ancient of woses grow to a tremendous size. They are a thing rarely seen outside of legend, wherein they are said to kick aside their enemies like sticks and feathers, and to possess an unearthly strength, crushing the greatest of boulders into powder, as though all the strength of a tree to grow and split through stone over the course of years was brought to bear in a mere moment. These same legends speak of their tireless stewardship of the forests of the world, the desecration of which is often the only thing which could incur the wrath of these otherwise kind and curious beings."
unit_description= _ "Terrible and awe-inspiring, the most ancient of woses grow to a tremendous size. They are a thing rarely seen outside of legend, wherein they are said to kick aside their enemies like sticks and feathers, and to possess an unearthly strength, crushing the greatest of boulders into powder, as though all the strength of a tree to grow and split through stone over the course of years was brought to bear in a mere moment. These same legends speak of their tireless stewardship of the forests of the world, the desecration of which is often the only thing which could incur the wrath of these otherwise kind and curious beings."
usage=fighter
[attack]
name=crush

View file

@ -12,7 +12,7 @@ level=2
alignment=chaotic
advanceto=Soul Shooter
cost=24
unit_description= _ "These, whose masters have found to be more potent creations, have been outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
unit_description= _ "These, whose masters have found to be more potent creations, have been outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
usage=archer
get_hit_sound=skeleton-hit.wav
[resistance]

View file

@ -13,7 +13,7 @@ alignment=chaotic
advanceto=null
cost=60
usage=fighter
unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60

View file

@ -8,9 +8,9 @@ image_defensive="elvish-sorceress-defend.png"
image_defensive_long="elvish-sorceress-ranged-defend.png"
hitpoints=41
movement_type=woodland
[resistance]
cold=90
[/resistance]
[resistance]
cold=90
[/resistance]
movement=5
experience=100
level=2
@ -18,7 +18,7 @@ alignment=neutral
advanceto=Elvish Enchantress
cost=60
usage=mixed fighter
unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than before, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than before, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
get_hit_sound=female-hit.wav
[attack]

View file

@ -7,9 +7,9 @@ image="elvish-sylph.png"
image_defensive="elvish-sylph-defend.png"
hitpoints=55
movement_type=woodlandfloat
[resistance]
cold=70
[/resistance]
[resistance]
cold=70
[/resistance]
movement=6
experience=500
level=4
@ -17,7 +17,7 @@ alignment=neutral
advanceto=null
cost=150
usage=mixed fighter
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies."
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies."
get_hit_sound=female-hit.wav
[attack]

View file

@ -18,7 +18,7 @@ advanceto=null
cost=150
ability=leadership
usage=fighter
unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their considerable mettle at both personal combat and tactical facility. Their presence on the battlefield is of great aid to those serving beneath them."
unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their considerable mettle at both personal combat and tactical facility. Their presence on the battlefield is of great aid to those serving beneath them."
get_hit_sound=groan.wav
[attack]
name=sword

View file

@ -13,7 +13,7 @@ alignment=lawful
advanceto=null
cost=32
usage=fighter
unit_description= _ "Javelineers have mastered the use of the pointy sticks they were given as recruits. Dangerous in melee, they have also developed their skill at throwing their javelins, making them potent in both demesnes of combat. Because of the length of their spears, they strike first in melee, even when defending."
unit_description= _ "Javelineers have mastered the use of the pointy sticks they were given as recruits. Dangerous in melee, they have also developed their skill at throwing their javelins, making them potent in both demesnes of combat. Because of the length of their spears, they strike first in melee, even when defending."
get_hit_sound=groan.wav
[attack]
name=spear

View file

@ -11,11 +11,11 @@ halo=halo/white-cleric-aura.png
ability=illuminates,cures
hitpoints=41
movement_type=swimmer
[resistance]
blade=110
pierce=110
holy=70
[/resistance]
[resistance]
blade=110
pierce=110
holy=70
[/resistance]
movement=6
experience=500
level=3
@ -24,7 +24,7 @@ advanceto=null
undead_variation=swimmer
cost=120
usage=healer
unit_description= _ "The most devout and pious amongst the mermaids gain the striking power of illumination, which prevents their surroundings from ever seeing true night. Their power is a stalwart counter to the forces of darkness."
unit_description= _ "The most devout and pious amongst the mermaids gain the striking power of illumination, which prevents their surroundings from ever seeing true night. Their power is a stalwart counter to the forces of darkness."
get_hit_sound=mermen-hit.wav
[attack]
name=staff

View file

@ -15,7 +15,7 @@ advanceto=Mermaid Priestess,Mermaid Enchantress
undead_variation=swimmer
cost=19
usage=mixed fighter
unit_description= _ "Young Mermaids are often initiated in the water magics of their people. Despite their frailty, this makes them formidable opponents, as they can call upon the very water about them to smite their enemies."
unit_description= _ "Young Mermaids are often initiated in the water magics of their people. Despite their frailty, this makes them formidable opponents, as they can call upon the very water about them to smite their enemies."
get_hit_sound=mermen-hit.wav
[attack]
name=staff

View file

@ -10,10 +10,10 @@ image_halo_healing="mermaid-priestess-magic1.png:100,mermaid-priestess-magic2.pn
ability=cures
hitpoints=31
movement_type=swimmer
[resistance]
blade=110
pierce=110
[/resistance]
[resistance]
blade=110
pierce=110
[/resistance]
movement=6
experience=150
level=2
@ -22,7 +22,7 @@ advanceto=Mermaid Diviner
undead_variation=swimmer
cost=80
usage=healer
unit_description= _ "The more learned among the mermaids often take a path of holy study. This leaves them quite capable of ministering to the wounds of their comrades, as well as being a potent defense against the unworldly."
unit_description= _ "The more learned among the mermaids often take a path of holy study. This leaves them quite capable of ministering to the wounds of their comrades, as well as being a potent defense against the unworldly."
get_hit_sound=mermen-hit.wav
[attack]
name=staff

View file

@ -6,21 +6,21 @@ image="merman-hoplite.png"
image_defensive="merman-hoplite-defend.png"
hitpoints=52
movement_type=swimmer
[defense]
castle=50
grassland=80
forest=90
hills=80
village=70
[/defense]
[defense]
castle=50
grassland=80
forest=90
hills=80
village=70
[/defense]
# The following resistance adjustments are to slightly downpower steadfast, yet keep the effect of it only activating during defense. There is no adjustment for holy because attacking living units with holy should not be potent.
[resistance]
blade=110
pierce=110
cold=70
fire=120
impact=100
[/resistance]
[resistance]
blade=110
pierce=110
cold=70
fire=120
impact=100
[/resistance]
movement=5
experience=500
ability=steadfast
@ -30,7 +30,7 @@ advanceto=null
undead_variation=swimmer
cost=100
usage=fighter
unit_description= _ "With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line against the rages of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs."
unit_description= _ "With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line against the rages of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs."
get_hit_sound=mermen-hit.wav
[attack]
name=trident

View file

@ -6,9 +6,9 @@ image="merman-warrior.png"
image_defensive="merman-warrior-defend.png"
hitpoints=48
movement_type=swimmer
[defense]
castle=50
[/defense]
[defense]
castle=50
[/defense]
movement=6
experience=80
level=2
@ -17,7 +17,7 @@ advanceto=Merman Triton,Merman Hoplite
undead_variation=swimmer
cost=40
usage=fighter
unit_description= _ "The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters."
unit_description= _ "The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters."
get_hit_sound=mermen-hit.wav
[attack]
name=trident

View file

@ -15,7 +15,7 @@ advanceto=Naga Warrior
undead_variation=swimmer
cost=14
usage=fighter
unit_description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
unit_description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
get_hit_sound=hiss.wav
[attack]
name=sword
@ -33,40 +33,40 @@ get_hit_sound=hiss.wav
sound=sword-swish.wav
[/sound]
[/attack]
[female]
id=Naga Fighter
name= _ "Nagini Fighter"
race=naga
gender=female
image="naga-fighter+female.png"
image_defensive="naga-fighter+female-defend.png"
hitpoints=30
movement_type=naga
movement=7
experience=25
level=1
alignment=neutral
advanceto=Naga Warrior
cost=13
usage=fighter
unit_description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
get_hit_sound=hiss.wav
[attack]
name=sword
type=blade
range=short
damage=4
number=4
[frame]
begin=-90
end=100
image="naga-fighter+female-attack.png"
[female]
id=Naga Fighter
name= _ "Nagini Fighter"
race=naga
gender=female
image="naga-fighter+female.png"
image_defensive="naga-fighter+female-defend.png"
hitpoints=30
movement_type=naga
movement=7
experience=25
level=1
alignment=neutral
advanceto=Naga Warrior
cost=13
usage=fighter
unit_description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
get_hit_sound=hiss.wav
[attack]
name=sword
type=blade
range=short
damage=4
number=4
[frame]
begin=-90
end=100
image="naga-fighter+female-attack.png"
[/frame]
[sound]
time=-90
sound=sword-swish.wav
[/sound]
[/attack]
[/female]
[/attack]
[/female]
[/unit]

View file

@ -7,10 +7,10 @@ image="naga-myrmidon.png"
image_defensive="naga-myrmidon-defend.png"
hitpoints=49
movement_type=naga
[defense]
grassland=50
sand=40
[/defense]
[defense]
grassland=50
sand=40
[/defense]
movement=7
experience=500
level=3
@ -19,7 +19,7 @@ advanceto=null
undead_variation=swimmer
cost=90
usage=fighter
unit_description= _ "The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility."
unit_description= _ "The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility."
get_hit_sound=hiss.wav
[attack]
name=sword
@ -37,44 +37,44 @@ get_hit_sound=hiss.wav
sound=sword-swish.wav
[/sound]
[/attack]
[female]
id=Naga Myrmidon
name= _ "Nagini Myrmidon"
race=naga
gender=female
image="naga-myrmidon+female.png"
image_defensive="naga-myrmidon+female-defend.png"
hitpoints=49
movement_type=naga
[defense]
grassland=50
sand=40
[/defense]
movement=7
experience=500
level=3
alignment=neutral
advanceto=null
cost=90
usage=fighter
unit_description= _ "The most practiced of the nagini blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility."
get_hit_sound=hiss.wav
[attack]
name=sword
type=blade
range=short
damage=8
number=6
[frame]
begin=-50
end=80
image="naga-myrmidon+female-attack.png"
[/frame]
[female]
id=Naga Myrmidon
name= _ "Nagini Myrmidon"
race=naga
gender=female
image="naga-myrmidon+female.png"
image_defensive="naga-myrmidon+female-defend.png"
hitpoints=49
movement_type=naga
[defense]
grassland=50
sand=40
[/defense]
movement=7
experience=500
level=3
alignment=neutral
advanceto=null
cost=90
usage=fighter
unit_description= _ "The most practiced of the nagini blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility."
get_hit_sound=hiss.wav
[attack]
name=sword
type=blade
range=short
damage=8
number=6
[frame]
begin=-50
end=80
image="naga-myrmidon+female-attack.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/attack]
[/female]
[/attack]
[/female]
[/unit]

View file

@ -7,10 +7,10 @@ image="naga-warrior.png"
image_defensive="naga-warrior-defend.png"
hitpoints=40
movement_type=naga
[defense]
grassland=60
sand=50
[/defense]
[defense]
grassland=60
sand=50
[/defense]
movement=7
experience=70
level=2
@ -19,7 +19,7 @@ advanceto=Naga Myrmidon
undead_variation=swimmer
cost=40
usage=fighter
unit_description= _ "Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this."
unit_description= _ "Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this."
get_hit_sound=mermen-hit.wav
[attack]
name=sword
@ -37,44 +37,44 @@ get_hit_sound=mermen-hit.wav
sound=sword-swish.wav
[/sound]
[/attack]
[female]
id=Naga Warrior
name= _ "Nagini Warrior"
race=naga
gender=female
image="naga-warrior+female.png"
image_defensive="naga-warrior+female-defend.png"
hitpoints=40
movement_type=naga
[defense]
grassland=60
sand=50
[/defense]
movement=7
experience=70
level=2
alignment=neutral
advanceto=Naga Myrmidon
cost=40
usage=fighter
unit_description= _ "Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this."
get_hit_sound=hiss.wav
[attack]
name=sword
type=blade
range=short
damage=6
number=5
[frame]
begin=-50
end=100
image="naga-warrior+female-attack.png"
[/frame]
[female]
id=Naga Warrior
name= _ "Nagini Warrior"
race=naga
gender=female
image="naga-warrior+female.png"
image_defensive="naga-warrior+female-defend.png"
hitpoints=40
movement_type=naga
[defense]
grassland=60
sand=50
[/defense]
movement=7
experience=70
level=2
alignment=neutral
advanceto=Naga Myrmidon
cost=40
usage=fighter
unit_description= _ "Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this."
get_hit_sound=hiss.wav
[attack]
name=sword
type=blade
range=short
damage=6
number=5
[frame]
begin=-50
end=100
image="naga-warrior+female-attack.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/attack]
[/female]
[/attack]
[/female]
[/unit]

View file

@ -15,7 +15,7 @@ alignment=chaotic
advanceto=Orcish Ruler
cost=120
usage=mixed fighter
unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in the battle: if the Ruler is lost, so is the battle."
unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in the battle: if the Ruler is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword

View file

@ -15,7 +15,7 @@ alignment=chaotic
advanceto=Orcish Sovereign
cost=120
usage=mixed fighter
unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in the battle: if the Ruler is lost, so is the battle."
unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in the battle: if the Ruler is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword

View file

@ -15,7 +15,7 @@ alignment=chaotic
advanceto=null
cost=120
usage=mixed fighter
unit_description= _ "Orcish Sovereign are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in the battle: if the Ruler is lost, so is the battle."
unit_description= _ "Orcish Sovereign are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in the battle: if the Ruler is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword

View file

@ -12,7 +12,7 @@ level=3
alignment=chaotic
advanceto=null
cost=34
unit_description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence."
unit_description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence."
usage=archer
get_hit_sound=skeleton-hit.wav
[resistance]