only attempt to remove players from games which contain them
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1 changed files with 1 additions and 1 deletions
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@ -447,7 +447,7 @@ void server::run()
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delete_game(i);
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e.socket = 0;
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break;
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} else {
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} else if(i->is_member(e.socket)) {
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if(pl_name != "" && i->is_player(e.socket)) {
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i->send_data(construct_server_message(pl_name + " has disconnected",*i));
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}
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