put YAMG as a map generator rather than as a scenario generator
this way is a lot less buggy, the other way seems to cause mysterious crashes
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1 changed files with 15 additions and 19 deletions
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@ -5,26 +5,8 @@
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id=multiplayer_Random_YAMG_Map
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name= _ "Random map by YAMG"
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description= _ "Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
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scenario_generation=yamg
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map_generation=yamg
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[generator]
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[scenario]
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name= _ "Random map"
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id=multiplayer_Random_Map
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{DEFAULT_MUSIC_PLAYLIST}
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{DEFAULT_SCHEDULE}
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[event]
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name=prestart
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{SCATTER_EMBELLISHMENTS G* ^Efm 7}
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{SCATTER_EMBELLISHMENTS Re,Rb,Gd ^Gvs 5}
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{SCATTER_EMBELLISHMENTS G*,D*,R*,Uu*,Ur* ^Es 2}
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{SCATTER_EMBELLISHMENTS G*,R*,Uu*,Ur* ^Em 2}
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{SCATTER_EMBELLISHMENTS Uu* ^Emf 2}
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{SCATTER_EMBELLISHMENTS D* ^Edp 2}
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{SCATTER_EMBELLISHMENTS G*,R* ^Wm 0.25}
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[/event]
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[/scenario]
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name=default
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map_width=40
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map_height=40
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@ -256,4 +238,18 @@
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[/village_naming]
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[/generator]
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#undef MIN_COST_ROAD
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{DEFAULT_MUSIC_PLAYLIST}
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{DEFAULT_SCHEDULE}
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[event]
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name=prestart
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{SCATTER_EMBELLISHMENTS G* ^Efm 7}
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{SCATTER_EMBELLISHMENTS Re,Rb,Gd ^Gvs 5}
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{SCATTER_EMBELLISHMENTS G*,D*,R*,Uu*,Ur* ^Es 2}
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{SCATTER_EMBELLISHMENTS G*,R*,Uu*,Ur* ^Em 2}
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{SCATTER_EMBELLISHMENTS Uu* ^Emf 2}
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{SCATTER_EMBELLISHMENTS D* ^Edp 2}
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{SCATTER_EMBELLISHMENTS G*,R* ^Wm 0.25}
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[/event]
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[/multiplayer]
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