Update changelog
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@ -15,7 +15,7 @@ Version 1.13.4+dev:
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nearest neighbor scaling.
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* Support delayed_variable_substitution= in [on_undo], [on_redo]
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* AiWML:
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* Simplified aspect syntax which works for all aspects, present and future
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* Simplified aspect syntax which works for all aspects, present and future:
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* All aspects with simple values can be specified as key=value
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* Except attacks, all aspects with complex values have a simple tag form
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containing only the aspect value (e.g. [avoid])
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@ -54,6 +54,10 @@ Version 1.13.4+dev:
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* Strategy Formulation with RCA stage
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This worked, but was slow and unmaintained. If a maintainer
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steps up, it may be restored later.
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* Several of the development AIs available in debug mode in the
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multiplayer setup menu
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* The "Strong AI" has been renamed to "Default AI (RCA) with Alternate
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Recruiting" and is now only available in debug mode.
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* Lua components (goals, aspects, stages, and candidate actions)
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now support an [args] subtag, which passes any sort of WML data
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to the Lua code - this works similarly to [args] in a [lua] tag,
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