Fix bug #21883: make sure movement animations don't cycle with fog on
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2 changed files with 2 additions and 1 deletions
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@ -67,6 +67,7 @@ Version 1.11.12+dev:
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* Fix bug #21916: ready blocked at inappropriate times
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* Fix GUI2 borders around selected elements
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* Fix bug #21931: controllers bugged in (basic campaign) when networked
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* Fix bug #21883: make sure movement animations don't cycle with fog on
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* WML engine:
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* [get_global_variable] now works properly when side != current_side.
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* Fix bug #20871: Attack related events are now mpsave.
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@ -526,7 +526,7 @@ void unit_animation::fill_initial_animations( std::vector<unit_animation> & anim
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animations.push_back(*itor);
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animations.back().event_ = utils::split("movement");
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animations.back().unit_anim_.override(0,6800,particule::NO_CYCLE,"","",0,"0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,",lexical_cast<std::string>(display::LAYER_UNIT_MOVE_DEFAULT-display::LAYER_UNIT_FIRST));
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animations.back().unit_anim_.override(0,200,particule::NO_CYCLE,"","",0,"0~1:200",lexical_cast<std::string>(display::LAYER_UNIT_MOVE_DEFAULT-display::LAYER_UNIT_FIRST));
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animations.push_back(*itor);
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animations.back().event_ = utils::split("defend");
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