Updated changelogs.

This commit is contained in:
Lari Nieminen 2008-11-16 11:13:18 +00:00
parent 144ad2b25b
commit e6ba3dd4d7
2 changed files with 12 additions and 3 deletions

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@ -51,6 +51,9 @@ Version 1.5.5+svn:
* updated DejaVuSans to 2.27
* Multiplayer:
* New multiplayer map: 4p Underworld.
* Revised maps: Caves of the Basilisk, Hornshark Island, Silverhead
Crossing, Sullas Ruins, Weldyn Channel, Alirok Marsh, Island of the
Horatii, Castle Hopping Isle, King of the Hill, The Wilderlands.
* Music and sound effects:
* Changed sound sources' default fade and full volume ranges to 3 and 14
hexes respectively; the former defaults were less than adequate.
@ -58,10 +61,11 @@ Version 1.5.5+svn:
* nr-sad.ogg -> sad.ogg
* main_menu.ogg -> transience.ogg
* main_menu_new.ogg -> main_menu.ogg
* Units:
* Balancing changes:
* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
* Unit changes and balancing:
* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
* New units: Dread Bat, Royal Warrior (character)
* Updated movement and defense values on the reef terrain for many
units.
* User interface:
* Story parts that have show_title=yes and text at the same time have
now the text's background drawn.

View file

@ -60,10 +60,15 @@ Version 1.5.5+svn:
* Multiplayer
* New multiplayer map: 4p Underworld.
* Revised maps: Caves of the Basilisk, Hornshark Island, Silverhead
Crossing, Sullas Ruins, Weldyn Channel, Alirok Marsh, Island of the
Horatii, Castle Hopping Isle, King of the Hill, The Wilderlands.
* Unit changes and balancing
* Added the Dread Bat as the L2 advancement for Blood Bats.
* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
* Updated movement and defense values on the reef terrain for many
units.
Version 1.5.5:
* Campaigns