Updated changelogs.
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changelog
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changelog
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@ -51,6 +51,9 @@ Version 1.5.5+svn:
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* updated DejaVuSans to 2.27
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* Multiplayer:
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* New multiplayer map: 4p Underworld.
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* Revised maps: Caves of the Basilisk, Hornshark Island, Silverhead
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Crossing, Sullas Ruins, Weldyn Channel, Alirok Marsh, Island of the
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Horatii, Castle Hopping Isle, King of the Hill, The Wilderlands.
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* Music and sound effects:
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* Changed sound sources' default fade and full volume ranges to 3 and 14
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hexes respectively; the former defaults were less than adequate.
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@ -58,10 +61,11 @@ Version 1.5.5+svn:
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* nr-sad.ogg -> sad.ogg
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* main_menu.ogg -> transience.ogg
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* main_menu_new.ogg -> main_menu.ogg
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* Units:
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* Balancing changes:
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* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
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* Unit changes and balancing:
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* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
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* New units: Dread Bat, Royal Warrior (character)
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* Updated movement and defense values on the reef terrain for many
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units.
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* User interface:
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* Story parts that have show_title=yes and text at the same time have
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now the text's background drawn.
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@ -60,10 +60,15 @@ Version 1.5.5+svn:
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* Multiplayer
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* New multiplayer map: 4p Underworld.
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* Revised maps: Caves of the Basilisk, Hornshark Island, Silverhead
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Crossing, Sullas Ruins, Weldyn Channel, Alirok Marsh, Island of the
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Horatii, Castle Hopping Isle, King of the Hill, The Wilderlands.
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* Unit changes and balancing
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* Added the Dread Bat as the L2 advancement for Blood Bats.
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* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
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* Updated movement and defense values on the reef terrain for many
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units.
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Version 1.5.5:
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* Campaigns
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