SoF: updated sighted location code in scenario 3
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2 changed files with 42 additions and 20 deletions
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@ -25,6 +25,9 @@ Version 1.11.0-svn:
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* Fixed bug #19531: scroll to reinforcement units in Blackwater Port
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* Legend of Wesmere:
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* Fix bug #19577 - some terrain was not snow covered
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* Sceptre of Fire:
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* Searching for the Runecrafter: updated the "sighted location" code to
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make use of [filter_vision], plus a SSF
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* Son of the Black Eye:
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* Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
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Civil War
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@ -267,17 +267,6 @@
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x,y=$thur_x,$thur_y
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terrain=Aa^Vha
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[/terrain]
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#this is here so that a hacky "location sighted" event can take place
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#the unit will never actually be seen by the player
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[unit]
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side=2
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type=Galleon
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x,y=$thur_x,$thur_y
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ai_special=guardian
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[/unit]
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[hide_unit]
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x,y=$thur_x,$thur_y
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[/hide_unit]
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[/event]
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[event]
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@ -403,17 +392,47 @@
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[/event]
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[event]
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name=sighted
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name=moveto
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[filter]
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type=Galleon
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side=1
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[/filter]
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[kill]
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x,y=$x1,$y1
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[/kill]
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[message]
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speaker=second_unit
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message= _ "I see a house in the distance!"
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[/message]
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[filter_condition]
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[have_location]
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x,y=$thur_x,$thur_y
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[filter_vision]
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visible=yes
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respect_fog=yes
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side=1
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[/filter_vision]
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[/have_location]
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[/filter_condition]
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[scroll_to]
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x,y=$thur_x,$thur_y
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[/scroll_to]
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[delay]
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time=250
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[/delay]
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[if]
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[variable]
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name=unit.id
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equals=Krawg
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[/variable]
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[then]
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[message]
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speaker=Krawg
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#po: "I see a house in the distance!"
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message= _ "Iii zeee hoose iiin eee d’zztaaan’eee!" # wmllint: no spellcheck
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "I see a house in the distance!"
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[/message]
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[/else]
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[/if]
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[/event]
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# Birds reach Thursagan's (variable) location
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