Updated changelog

[ci_skip]
This commit is contained in:
Charles Dang 2017-03-19 10:08:20 +11:00
parent 471c2864b2
commit e60a10aa48

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@ -50,7 +50,7 @@ Version 1.13.6+dev:
animations for a group of units
* New Lua API functions for altering AI:
* wesnoth.switch_ai replaces the entire AI with a definition from a file
* wesnoth.append_ai appends AI parameters to the configuation; supports goals,
* wesnoth.append_ai appends AI parameters to the configuration; supports goals,
stages, and simple aspects.
(Aspect tags are not fully parsed; only the id and facet subtags are used.)
* wesnoth.add_ai_component, delete_ai_component, change_ai_component
@ -65,7 +65,7 @@ Version 1.13.6+dev:
is skipped when the tile is already visible onscreen.
* The config accessors in the helper module now give a sensible error message if
something other than a config is passed as the first argument.
* wesnoth.deselect_hex no longer deselects units; it only unhilites the hex.
* wesnoth.deselect_hex no longer deselects units; it only unhighlights the hex.
* wesnoth.select_unit with no argument (or nil argument) now deselects any unit.
* Multiplayer:
* New maps: 2p Clearing Gushes, 2p Hellhole, 2p Ruined Passage,
@ -90,6 +90,13 @@ Version 1.13.6+dev:
* User Interface:
* List boxes now keep the selected item visible when you change the sorting
option.
* The Addon Manager has a brand new interface.
* Modification selection is now always available when selecting a SP campaign.
* Scrolling the Editor palette no longer also scrolls the map.
* Removed the old GUI1 MP screens.
* Ensured dialogs with unit preview panes start with some extra space.
* Fixed an issue where certain long labels would cause scrollbars to appear.
* Greatly reduced the number of zoom levels available.
* Wesnoth Formula Engine:
* New str_upper and str_lower functions for case transformations
* WML Engine:
@ -105,12 +112,16 @@ Version 1.13.6+dev:
* Terrain flags "_border" and "_board" are now automatically set for every
tile, indicating whether it is on the map border or not.
* SUF type_tree renamed to type_adv_tree for consistency with [hide_help]
* [message]s no longer trigger a scroll if the unit is onscreen.
* Removed the ~DARKEN() and ~BRIGHTEN() IPFs.
* Miscellaneous and bug fixes:
* Fixed severe lag/freeze on slow PCs (bug #25356)
* Updated wmlscope to handle the square braces syntax in file paths
* Fixed an issue preventing quick replay when joining multiplayer matches
* Resolved crash on Help when font scaling set to 115% or greater (bug #25292)
* Resolved crash when viewing Help in CJK languages (bug #253334)
* Fixed [campaign][option] tags not being properly considered.
* Fixed an issue where team names could get corrupted in SP.
Version 1.13.6:
* AI: