Updated changelog
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15
changelog
15
changelog
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@ -50,7 +50,7 @@ Version 1.13.6+dev:
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animations for a group of units
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* New Lua API functions for altering AI:
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* wesnoth.switch_ai replaces the entire AI with a definition from a file
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* wesnoth.append_ai appends AI parameters to the configuation; supports goals,
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* wesnoth.append_ai appends AI parameters to the configuration; supports goals,
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stages, and simple aspects.
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(Aspect tags are not fully parsed; only the id and facet subtags are used.)
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* wesnoth.add_ai_component, delete_ai_component, change_ai_component
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@ -65,7 +65,7 @@ Version 1.13.6+dev:
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is skipped when the tile is already visible onscreen.
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* The config accessors in the helper module now give a sensible error message if
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something other than a config is passed as the first argument.
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* wesnoth.deselect_hex no longer deselects units; it only unhilites the hex.
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* wesnoth.deselect_hex no longer deselects units; it only unhighlights the hex.
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* wesnoth.select_unit with no argument (or nil argument) now deselects any unit.
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* Multiplayer:
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* New maps: 2p Clearing Gushes, 2p Hellhole, 2p Ruined Passage,
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@ -90,6 +90,13 @@ Version 1.13.6+dev:
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* User Interface:
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* List boxes now keep the selected item visible when you change the sorting
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option.
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* The Addon Manager has a brand new interface.
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* Modification selection is now always available when selecting a SP campaign.
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* Scrolling the Editor palette no longer also scrolls the map.
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* Removed the old GUI1 MP screens.
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* Ensured dialogs with unit preview panes start with some extra space.
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* Fixed an issue where certain long labels would cause scrollbars to appear.
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* Greatly reduced the number of zoom levels available.
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* Wesnoth Formula Engine:
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* New str_upper and str_lower functions for case transformations
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* WML Engine:
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@ -105,12 +112,16 @@ Version 1.13.6+dev:
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* Terrain flags "_border" and "_board" are now automatically set for every
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tile, indicating whether it is on the map border or not.
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* SUF type_tree renamed to type_adv_tree for consistency with [hide_help]
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* [message]s no longer trigger a scroll if the unit is onscreen.
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* Removed the ~DARKEN() and ~BRIGHTEN() IPFs.
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* Miscellaneous and bug fixes:
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* Fixed severe lag/freeze on slow PCs (bug #25356)
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* Updated wmlscope to handle the square braces syntax in file paths
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* Fixed an issue preventing quick replay when joining multiplayer matches
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* Resolved crash on Help when font scaling set to 115% or greater (bug #25292)
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* Resolved crash when viewing Help in CJK languages (bug #253334)
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* Fixed [campaign][option] tags not being properly considered.
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* Fixed an issue where team names could get corrupted in SP.
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Version 1.13.6:
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* AI:
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