Renamed the --dummylocales parameter.

--dummy-locales looks much better as --dummylocales.
This commit is contained in:
Mark de Wever 2008-11-22 22:28:41 +00:00
parent f30fde6150
commit e5f8aeec14
3 changed files with 6 additions and 2 deletions

View file

@ -1,5 +1,6 @@
Version 1.5.6+svn:
* Language and i18n:
* Renamed the --dummylocales parameter to --dummy-locales.
* updated translations:
* User interface:
* Rewrote the layout algorithm for the new widgets.

View file

@ -62,7 +62,7 @@ prints the path of the user configuration directory and exits.
enables additional command mode options in-game
(see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more information about command mode).
.TP
.B --dummylocales
.B --dummy-locales
use special dummy locales to switch to any language even if that language
isn't installed system-wide.
.TP

View file

@ -381,6 +381,9 @@ game_controller::game_controller(int argc, char** argv) :
jump_to_editor_ = true;
#endif
} else if(val == "--dummylocales") {
std::cerr << "--dummylocales is deprecated use --dummy-locales instead.\n";
game_config::use_dummylocales = true;
} else if(val == "--dummy-locales") {
game_config::use_dummylocales = true;
} else if(val[0] == '-') {
std::cerr << "unknown option: " << val << std::endl;
@ -1723,7 +1726,7 @@ static int process_command_args(int argc, char** argv) {
<< " The data can also be generated when the F12 is\n"
<< " pressed in a dialog.\n"
#endif
<< " --dummylocales enables dummy locales for switching to non-system\n"
<< " --dummy-locales enables dummy locales for switching to non-system\n"
<< " locales.\n"
#ifndef DISABLE_EDITOR2
<< " -e, --editor starts the in-game map editor directly.\n"