Fixed #14239, and a pretty stealthy bug
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1 changed files with 2 additions and 1 deletions
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@ -388,8 +388,9 @@ void wait::generate_menu()
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// Uses the actual connected player list if we do not have any
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// "gamelist" user data
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if (gamelist().child("user") != NULL)
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if (gamelist().child("user") == NULL) {
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set_user_list(playerlist, true);
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}
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}
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}
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