Fixed #14239, and a pretty stealthy bug

This commit is contained in:
Philippe Plantier 2005-08-21 11:01:38 +00:00
parent d200051408
commit e56a94398e

View file

@ -388,8 +388,9 @@ void wait::generate_menu()
// Uses the actual connected player list if we do not have any
// "gamelist" user data
if (gamelist().child("user") != NULL)
if (gamelist().child("user") == NULL) {
set_user_list(playerlist, true);
}
}
}