removing an unused function
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2 changed files with 0 additions and 15 deletions
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@ -582,19 +582,6 @@ std::string load_game_dialog(display& disp, const config& game_config, const gam
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return games[res].name;
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}
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void unit_speak(const config& message_info, display& disp, const unit_map& units)
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{
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for(unit_map::const_iterator i = units.begin(); i != units.end(); ++i) {
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if(i->second.matches_filter(message_info,i->first)) {
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disp.scroll_to_tile(i->first.x,i->first.y);
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const surface surface(image::get_image(i->second.profile(),image::UNSCALED));
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gui::show_dialog(disp,surface,i->second.underlying_description(),message_info["message"],gui::MESSAGE);
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}
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}
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}
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namespace {
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static const int unit_preview_border = 10;
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}
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@ -79,8 +79,6 @@ int get_save_name(display & disp,const std::string& message, const std::string&
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//the user will not be asked if they want to show a replay.
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std::string load_game_dialog(display& disp, const config& terrain_config, const game_data& data, bool* show_replay);
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void unit_speak(const config& message_info, display& disp, const unit_map& units);
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/// Show a dialog where the user can navigate through files and select a
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/// file. The filename is used as a starting point in the navigation and
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/// contains the chosen file when the function returns. Return the
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