update players_changelog and RELEASE_NOTES with editor2 info

This commit is contained in:
Tomasz Śniatowski 2008-08-15 16:23:09 +01:00
parent a3f292cd7e
commit e4ee057084
2 changed files with 29 additions and 0 deletions

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@ -14,3 +14,21 @@ The release team should empty this file after each release.
Terrain graphic rules for user-made add-ons are now loaded before
the core ones, making custom tiles look the same in-game as they did
in the editor in the previous release (1.5.2).
Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2 is
a replacement of wesnoth_editor, the old_editor. Unlike the old editor, editor2
is compiled in the game executable. The old editor remains in its own
executable, both can safely coexist.
To build the game with the new editor, use scons with editor2=yes or an
equivalent option in the other build systems (--with-editor2). Remember that
you need to build the game, not the editor target -- wesnoth_editor is the
largely unmodified old editor. If building manually, you must define the
USE_EDITOR symbol and add the editor2 sources to the build. The USE_EDITOR2
symbol does not affect building of the old editor.
To start the new editor, launch wesnoth.exe and choose "Editor" in the title
menu, or use the -e or --editor command line option, i.e. "wesnoth -e". If this
fails and there is no "Editor" button, it means the game was compiled without
editor2 support.

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@ -3,6 +3,17 @@ changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.5.2+svn:
* Editor2
* Editor2 is a replacement for the old editor. It is launched from
within the game: "Editor" button in the title screen or command
line "-e" or "--editor" option. The interface is largely unchanged.
* The game must be compiled with editor2 support for this to work. See
RELEASE_NOTES for details.
* See http://www.wesnoth.org/wiki/Editor2 for details known issues
* You can continue to use the old editor by launching wesnoth_editor
like you did so far. New features, however, are much more likely to
appear in editor2.
* Language and translations
* updated translations: Chinese (Traditional), Danish, Finnish, Galician,
German, Italian, Latvian, Polish, Russian, Slovak.