SotA:17: Use screen_fade for sacrifice fade-out

There is a problem that the skeleton reverts to the base frame
during the fade. Previously the skeleton was deleted so this was
not evident.
This commit is contained in:
Tommy 2022-07-30 15:25:49 +12:00 committed by Pentarctagon
parent dcf65fd7b9
commit e47aa3532b
2 changed files with 12 additions and 5 deletions

View file

@ -322,11 +322,18 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
flag=sacrifice
[/animate_unit]
[hide_unit]
# All units.
[/hide_unit]
# TODO: The skeleton should keep the final animation frame here,
# rather than flipping back to the standing animation for the fade.
{FADE_TO_BLACK_HOLD 1000}
[screen_fade]
red,green,blue=0,0,0
alpha=255
duration=1000
[/screen_fade]
[delay]
time=2000
[/delay]
[fire_event]
name=lichify # See: sota-utils.cfg

View file

@ -22,7 +22,7 @@
layer=100
[/frame]
[frame]
image="units/undead/skeleton-se-sacrifice7.png:1000"
image="units/undead/skeleton-se-sacrifice7.png:500"
x=33
y=0
layer=100