NR S5: use terrain gates instead of images and overlays

This commit is contained in:
nemaara 2019-03-07 01:23:37 -05:00
parent 290f717624
commit e466493a20

View file

@ -253,11 +253,6 @@
{PLACE_IMAGE scenery/dwarven-doors-closed.png 9 4}
{PLACE_IMAGE scenery/dwarven-doors-closed.png 34 28}
# Gates to Malifor's study
{PLACE_IMAGE scenery/gate-rusty-sw.png 23 9}
{PLACE_IMAGE scenery/gate-rusty-sw.png 24 9}
{PLACE_IMAGE scenery/gate-rusty-sw.png 25 10}
# Prisoners
{PLACE_PRISONER_IMAGE units/human-magi/white-mage.png 8 32}
{PLACE_PRISONER_IMAGE units/human-magi/white-mage+female.png 5 29}
@ -2278,7 +2273,6 @@
[/variable]
[/filter_condition]
# TODO: gates?
[message]
speaker=unit
message= _ "It looks like this is it. Here is the door to Malifors study. Are we all ready for this?"
@ -2289,15 +2283,10 @@
name=gate-fall.ogg
[/sound]
[remove_item]
x=23,24,25
y=9,9,10
[/remove_item]
[terrain]
x=23,24,25
y=9,9,10
terrain="^" # Intentional, to remove the overlay
terrain="^Pr\o"
layer=overlay
[/terrain]