NR S5: use terrain gates instead of images and overlays
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1 changed files with 1 additions and 12 deletions
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@ -253,11 +253,6 @@
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{PLACE_IMAGE scenery/dwarven-doors-closed.png 9 4}
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{PLACE_IMAGE scenery/dwarven-doors-closed.png 34 28}
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# Gates to Malifor's study
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{PLACE_IMAGE scenery/gate-rusty-sw.png 23 9}
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{PLACE_IMAGE scenery/gate-rusty-sw.png 24 9}
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{PLACE_IMAGE scenery/gate-rusty-sw.png 25 10}
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# Prisoners
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{PLACE_PRISONER_IMAGE units/human-magi/white-mage.png 8 32}
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{PLACE_PRISONER_IMAGE units/human-magi/white-mage+female.png 5 29}
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@ -2278,7 +2273,6 @@
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[/variable]
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[/filter_condition]
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# TODO: gates?
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[message]
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speaker=unit
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message= _ "It looks like this is it. Here is the door to Malifor’s study. Are we all ready for this?"
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@ -2289,15 +2283,10 @@
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name=gate-fall.ogg
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[/sound]
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[remove_item]
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x=23,24,25
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y=9,9,10
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[/remove_item]
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[terrain]
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x=23,24,25
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y=9,9,10
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terrain="^" # Intentional, to remove the overlay
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terrain="^Pr\o"
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layer=overlay
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[/terrain]
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