Animations for Sergeant -> Lieutenant -> General
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@ -23,6 +23,18 @@ get_hit_sound=groan.wav
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range=short
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damage=9
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number=4
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[frame]
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begin=-175
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end=100
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image=human-general-attack-sword1.png
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[/frame]
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[frame]
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begin=-100
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end=100
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image=human-general-attack-sword2.png
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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@ -34,6 +46,12 @@ get_hit_sound=groan.wav
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range=long
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damage=7
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number=3
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[frame]
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begin=-150
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end=100
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image=human-lieutenant-attack-crossbow.png
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[/frame]
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[sound]
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time=-100
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sound=firearrow.wav
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@ -23,6 +23,12 @@ get_hit_sound=groan.wav
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range=short
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damage=6
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number=3
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[frame]
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begin=-100
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end=100
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image=human-lieutenant-attack-sword.png
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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@ -34,6 +40,12 @@ get_hit_sound=groan.wav
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range=long
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damage=5
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number=3
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[frame]
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begin=-150
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end=100
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image=human-lieutenant-attack-crossbow.png
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[/frame]
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[sound]
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time=-100
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sound=firearrow.wav
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@ -4,6 +4,7 @@ name= _ "Sergeant"
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race=human
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image=human-sergeant.png
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image_defensive=human-sergeant-defend.png
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image_leading=human-sergeant-leading.png
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hitpoints=36
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movement_type=smallfoot
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movement=6
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@ -13,6 +14,7 @@ alignment=lawful
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advanceto=Lieutenant
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cost=20
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usage=fighter
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ability=leadership
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unit_description= _ "The Sergeant is an officer in the ranks of the Royal Army. He is not stronger than other fighters, but he has hopes of advancing to greatness. As the leader of his unit, he must survive for the battle to be won."
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get_hit_sound=groan.wav
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[attack]
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@ -21,15 +23,16 @@ get_hit_sound=groan.wav
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range=short
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damage=5
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number=3
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[frame]
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begin=-200
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end=200
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image=human-sergeant-attack-sword.png
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[frame]
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begin=-200
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end=200
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image=human-sergeant-attack.png
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[/frame]
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[/attack]
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[attack]
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name=crossbow
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@ -37,6 +40,12 @@ get_hit_sound=groan.wav
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range=long
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damage=4
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number=3
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[frame]
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begin=-150
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end=100
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image=human-sergeant-attack-crossbow.png
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[/frame]
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[sound]
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time=-100
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sound=firearrow.wav
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@ -51,8 +60,8 @@ get_hit_sound=groan.wav
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[missile_frame]
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begin=-100
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end=0
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image=missile-n.png
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image_diagonal=missile-ne.png
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[/attack]
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[/unit]
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BIN
images/human-general-attack-crossbow.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
images/human-general-attack-sword1.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
images/human-general-attack-sword2.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1,006 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 2.3 KiB |
BIN
images/human-lieutenant-attack-crossbow.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 964 B After Width: | Height: | Size: 1.5 KiB |
BIN
images/human-sergeant-attack-crossbow.png
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
images/human-sergeant-attack-sword.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1 KiB |
Before Width: | Height: | Size: 791 B After Width: | Height: | Size: 1.9 KiB |
BIN
images/human-sergeant-leading.png
Normal file
After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 869 B After Width: | Height: | Size: 1.7 KiB |