Animations for Sergeant -> Lieutenant -> General

This commit is contained in:
Cédric Duval 2004-08-22 13:40:20 +00:00
parent f55209a32e
commit e450761977
17 changed files with 46 additions and 7 deletions

View file

@ -23,6 +23,18 @@ get_hit_sound=groan.wav
range=short
damage=9
number=4
[frame]
begin=-175
end=100
image=human-general-attack-sword1.png
[/frame]
[frame]
begin=-100
end=100
image=human-general-attack-sword2.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
@ -34,6 +46,12 @@ get_hit_sound=groan.wav
range=long
damage=7
number=3
[frame]
begin=-150
end=100
image=human-lieutenant-attack-crossbow.png
[/frame]
[sound]
time=-100
sound=firearrow.wav

View file

@ -23,6 +23,12 @@ get_hit_sound=groan.wav
range=short
damage=6
number=3
[frame]
begin=-100
end=100
image=human-lieutenant-attack-sword.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
@ -34,6 +40,12 @@ get_hit_sound=groan.wav
range=long
damage=5
number=3
[frame]
begin=-150
end=100
image=human-lieutenant-attack-crossbow.png
[/frame]
[sound]
time=-100
sound=firearrow.wav

View file

@ -4,6 +4,7 @@ name= _ "Sergeant"
race=human
image=human-sergeant.png
image_defensive=human-sergeant-defend.png
image_leading=human-sergeant-leading.png
hitpoints=36
movement_type=smallfoot
movement=6
@ -13,6 +14,7 @@ alignment=lawful
advanceto=Lieutenant
cost=20
usage=fighter
ability=leadership
unit_description= _ "The Sergeant is an officer in the ranks of the Royal Army. He is not stronger than other fighters, but he has hopes of advancing to greatness. As the leader of his unit, he must survive for the battle to be won."
get_hit_sound=groan.wav
[attack]
@ -21,15 +23,16 @@ get_hit_sound=groan.wav
range=short
damage=5
number=3
[frame]
begin=-200
end=200
image=human-sergeant-attack-sword.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=200
image=human-sergeant-attack.png
[/frame]
[/attack]
[attack]
name=crossbow
@ -37,6 +40,12 @@ get_hit_sound=groan.wav
range=long
damage=4
number=3
[frame]
begin=-150
end=100
image=human-sergeant-attack-crossbow.png
[/frame]
[sound]
time=-100
sound=firearrow.wav
@ -51,8 +60,8 @@ get_hit_sound=groan.wav
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[/attack]
[/unit]

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