Remove side specific attributes from characters.
This reduces the output clutter when character macros are used in [unit] or [leader] tags.
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1 changed files with 17 additions and 13 deletions
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@ -16,14 +16,14 @@
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#endif
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#enddef
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### Main Characters ###
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#define KALENZ
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{PLAYABLE}
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{ELF_SETUP}
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id=Kalenz
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name= _ "Kalenz"
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profile="portraits/kalenz_young.png"
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type=Elvish Fighter
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side=1
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canrecruit=yes
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[filter_recall]
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type={ELVES_STEEL}
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[/filter_recall]
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@ -35,12 +35,11 @@
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#enddef
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#define LANDAR
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{PLAYABLE}
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{ELF_SETUP}
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id=Landar
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name= _ "Landar"
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profile="portraits/landar.png"
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type=Elvish Archer
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canrecruit=yes
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[filter_recall]
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type={ELVES_STEEL}
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[/filter_recall]
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@ -52,12 +51,11 @@
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#enddef
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#define CLEODIL
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{PLAYABLE}
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{ELF_SETUP}
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id=Cleodil
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name= _ "Cleodil"
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profile="portraits/cleodil.png"
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type=Elvish Shyde
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canrecruit=yes
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extra_recruit=Elvish Scout, Elvish Shaman, Wose
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[filter_recall]
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type={ELVES_NON_STEEL}
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@ -103,8 +101,6 @@
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#enddef
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#define OLURF
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{PLAYABLE}
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{DWARF_SETUP}
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id=Olurf
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name= _ "Olurf"
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profile="portraits/olurf.png"
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@ -120,26 +116,34 @@
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#enddef
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#define GALTRID
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{PLAYABLE}
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{ELF_SETUP}
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id=Galtrid
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name= _ "Galtrid"
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unrenamable=yes
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profile="portraits/galtrid.png"
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type=Elvish Captain
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canrecruit=yes
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[modifications]
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{TRAIT_STRONG}
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{TRAIT_RESILIENT}
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[/modifications]
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#enddef
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#define ERADION
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id=Eradion
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name= _ "Eradion"
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unrenamable=yes
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type=Elvish Marshal
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canrecruit=yes
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#enddef
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#define EL_ISOMITHIR
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{PLAYABLE}
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{ELF_SETUP}
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id=El_Isomithir
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name= _ "El’Isomithir"
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unrenamable=yes
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team_name=player
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user_team_name= _ "Player"
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type=Elvish Hero
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canrecruit=yes
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[modifications]
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#TODO define some different traits for him
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{TRAIT_STRONG}
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