Remove side specific attributes from characters.

This reduces the output clutter when character macros are used in [unit]
or [leader] tags.
This commit is contained in:
fendrin 2014-10-13 22:00:57 +02:00
parent e5d21a7658
commit e423476f4d

View file

@ -16,14 +16,14 @@
#endif
#enddef
### Main Characters ###
#define KALENZ
{PLAYABLE}
{ELF_SETUP}
id=Kalenz
name= _ "Kalenz"
profile="portraits/kalenz_young.png"
type=Elvish Fighter
side=1
canrecruit=yes
[filter_recall]
type={ELVES_STEEL}
[/filter_recall]
@ -35,12 +35,11 @@
#enddef
#define LANDAR
{PLAYABLE}
{ELF_SETUP}
id=Landar
name= _ "Landar"
profile="portraits/landar.png"
type=Elvish Archer
canrecruit=yes
[filter_recall]
type={ELVES_STEEL}
[/filter_recall]
@ -52,12 +51,11 @@
#enddef
#define CLEODIL
{PLAYABLE}
{ELF_SETUP}
id=Cleodil
name= _ "Cleodil"
profile="portraits/cleodil.png"
type=Elvish Shyde
canrecruit=yes
extra_recruit=Elvish Scout, Elvish Shaman, Wose
[filter_recall]
type={ELVES_NON_STEEL}
@ -103,8 +101,6 @@
#enddef
#define OLURF
{PLAYABLE}
{DWARF_SETUP}
id=Olurf
name= _ "Olurf"
profile="portraits/olurf.png"
@ -120,26 +116,34 @@
#enddef
#define GALTRID
{PLAYABLE}
{ELF_SETUP}
id=Galtrid
name= _ "Galtrid"
unrenamable=yes
profile="portraits/galtrid.png"
type=Elvish Captain
canrecruit=yes
[modifications]
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
#enddef
#define ERADION
id=Eradion
name= _ "Eradion"
unrenamable=yes
type=Elvish Marshal
canrecruit=yes
#enddef
#define EL_ISOMITHIR
{PLAYABLE}
{ELF_SETUP}
id=El_Isomithir
name= _ "ElIsomithir"
unrenamable=yes
team_name=player
user_team_name= _ "Player"
type=Elvish Hero
canrecruit=yes
[modifications]
#TODO define some different traits for him
{TRAIT_STRONG}