Removed external calls to display::redraw_everything()

This commit is contained in:
Charles Dang 2017-07-09 22:15:26 +11:00
parent 35a9dc6084
commit e422261518
8 changed files with 0 additions and 30 deletions

View file

@ -90,7 +90,6 @@ editor_controller::editor_controller(const config &game_config)
join();
gui().create_buttons();
gui().redraw_everything();
}
void editor_controller::init_gui()
@ -1101,8 +1100,6 @@ void editor_controller::preferences()
{
gui_->video().clear_all_help_strings();
gui2::dialogs::preferences_dialog::display(game_config_);
gui_->redraw_everything();
}
void editor_controller::toggle_grid()

View file

@ -194,8 +194,6 @@ void menu_handler::save_map()
void menu_handler::preferences()
{
gui2::dialogs::preferences_dialog::display(game_config_);
// Needed after changing fullscreen/windowed mode or display resolution
gui_->redraw_everything();
}
void menu_handler::show_chat_log()
@ -1406,7 +1404,6 @@ void console_handler::do_refresh()
image::flush_cache();
menu_handler_.gui_->create_buttons();
menu_handler_.gui_->redraw_everything();
}
void console_handler::do_droid()

View file

@ -85,7 +85,6 @@ void playmp_controller::remove_blindfold() {
if (gui_->is_blindfolded()) {
blindfold_.unblind();
LOG_NG << "Taking off the blindfold now " << std::endl;
gui_->redraw_everything();
}
}
@ -212,7 +211,6 @@ void playmp_controller::set_end_scenario_button()
}
gui_->get_theme().refresh_title2("button-endturn", "title2");
gui_->invalidate_theme();
gui_->redraw_everything();
}
void playmp_controller::reset_end_scenario_button()
@ -220,7 +218,6 @@ void playmp_controller::reset_end_scenario_button()
// revert the end-turn button text to its normal label
gui_->get_theme().refresh_title2("button-endturn", "title");
gui_->invalidate_theme();
gui_->redraw_everything();
gui_->set_game_mode(game_display::RUNNING);
}

View file

@ -432,7 +432,6 @@ void playsingle_controller::before_human_turn()
void playsingle_controller::show_turn_dialog(){
if(preferences::turn_dialog() && !is_regular_game_end() ) {
blindfold b(*gui_, true); //apply a blindfold for the duration of this dialog
gui_->redraw_everything();
gui_->recalculate_minimap();
std::string message = _("It is now $name|s turn");
utils::string_map symbols;
@ -484,7 +483,6 @@ void playsingle_controller::linger()
// change the end-turn button text to its alternate label
gui_->get_theme().refresh_title2("button-endturn", "title2");
gui_->invalidate_theme();
gui_->redraw_everything();
// End all unit moves
gamestate().board_.set_all_units_user_end_turn();
@ -505,7 +503,6 @@ void playsingle_controller::linger()
// revert the end-turn button text to its normal label
gui_->get_theme().refresh_title2("button-endturn", "title");
gui_->invalidate_theme();
gui_->redraw_everything();
gui_->set_game_mode(game_display::RUNNING);
LOG_NG << "ending end-of-scenario linger\n";

View file

@ -187,11 +187,9 @@ turn_info::PROCESS_DATA_RESULT turn_info::process_network_data(const config& cfg
if (resources::gameboard->is_observer() || (resources::gameboard->teams())[display::get_singleton()->playing_team()].is_local_human()) {
display::get_singleton()->set_team(display::get_singleton()->playing_team());
display::get_singleton()->redraw_everything();
display::get_singleton()->recalculate_minimap();
} else if (tm.is_local_human()) {
display::get_singleton()->set_team(side - 1);
display::get_singleton()->redraw_everything();
display::get_singleton()->recalculate_minimap();
}

View file

@ -76,7 +76,6 @@ replay_controller::replay_controller(play_controller& controller, bool control_v
}
controller_.get_display().get_theme().theme_reset_event().attach_handler(this);
controller_.get_display().create_buttons();
controller_.get_display().redraw_everything();
}
replay_controller::~replay_controller()
{
@ -85,7 +84,6 @@ replay_controller::~replay_controller()
}
controller_.get_display().get_theme().theme_reset_event().detach_handler(this);
controller_.get_display().create_buttons();
controller_.get_display().redraw_everything();
controller_.get_display().create_buttons();
}
void replay_controller::add_replay_theme()

View file

@ -581,7 +581,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_turn_limit, child, use_undo, /*show*/, /*e
debug_notification(":turn_limit debug command was used during $player's turn");
resources::tod_manager->set_number_of_turns(child["turn_limit"].to_int(-1));
display::get_singleton()->redraw_everything();
return true;
}
@ -596,7 +595,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_turn, child, use_undo, /*show*/, /*error_h
resources::tod_manager->set_turn(child["turn"].to_int(1), resources::gamedata);
game_display::get_singleton()->new_turn();
display::get_singleton()->redraw_everything();
return true;
}
@ -628,7 +626,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_gold, child, use_undo, /*show*/, /*error_h
debug_notification(":gold debug command was used during $player's turn");
resources::controller->current_team().spend_gold(-child["gold"].to_int(0));
display::get_singleton()->redraw_everything();
return true;
}
@ -642,7 +639,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_event, child, use_undo, /*show*/, /*error_
debug_notification(":throw debug command was used during $player's turn");
resources::controller->pump().fire(child["eventname"]);
display::get_singleton()->redraw_everything();
return true;
}
@ -661,7 +657,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_fog, /*child*/, use_undo, /*show*/, /*erro
actions::recalculate_fog(current_team.side());
display::get_singleton()->recalculate_minimap();
display::get_singleton()->redraw_everything();
return true;
}
@ -680,7 +675,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_shroud, /*child*/, use_undo, /*show*/, /*e
actions::clear_shroud(current_team.side());
display::get_singleton()->recalculate_minimap();
display::get_singleton()->redraw_everything();
return true;
}

View file

@ -526,10 +526,6 @@ void CVideo::set_fullscreen(bool ison)
}
set_window_mode(mode, res);
if(display* d = display::get_singleton()) {
d->redraw_everything();
}
}
// Change the config value.
@ -554,10 +550,6 @@ bool CVideo::set_resolution(const point& resolution)
set_window_mode(TO_RES, resolution);
if(display* d = display::get_singleton()) {
d->redraw_everything();
}
// Change the saved values in preferences.
preferences::_set_resolution(resolution);
preferences::_set_maximized(false);