Removed external calls to display::redraw_everything()
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parent
35a9dc6084
commit
e422261518
8 changed files with 0 additions and 30 deletions
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@ -90,7 +90,6 @@ editor_controller::editor_controller(const config &game_config)
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join();
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gui().create_buttons();
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gui().redraw_everything();
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}
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void editor_controller::init_gui()
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@ -1101,8 +1100,6 @@ void editor_controller::preferences()
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{
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gui_->video().clear_all_help_strings();
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gui2::dialogs::preferences_dialog::display(game_config_);
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gui_->redraw_everything();
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}
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void editor_controller::toggle_grid()
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@ -194,8 +194,6 @@ void menu_handler::save_map()
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void menu_handler::preferences()
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{
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gui2::dialogs::preferences_dialog::display(game_config_);
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// Needed after changing fullscreen/windowed mode or display resolution
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gui_->redraw_everything();
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}
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void menu_handler::show_chat_log()
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@ -1406,7 +1404,6 @@ void console_handler::do_refresh()
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image::flush_cache();
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menu_handler_.gui_->create_buttons();
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menu_handler_.gui_->redraw_everything();
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}
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void console_handler::do_droid()
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@ -85,7 +85,6 @@ void playmp_controller::remove_blindfold() {
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if (gui_->is_blindfolded()) {
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blindfold_.unblind();
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LOG_NG << "Taking off the blindfold now " << std::endl;
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gui_->redraw_everything();
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}
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}
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@ -212,7 +211,6 @@ void playmp_controller::set_end_scenario_button()
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}
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gui_->get_theme().refresh_title2("button-endturn", "title2");
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gui_->invalidate_theme();
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gui_->redraw_everything();
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}
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void playmp_controller::reset_end_scenario_button()
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@ -220,7 +218,6 @@ void playmp_controller::reset_end_scenario_button()
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// revert the end-turn button text to its normal label
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gui_->get_theme().refresh_title2("button-endturn", "title");
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gui_->invalidate_theme();
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gui_->redraw_everything();
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gui_->set_game_mode(game_display::RUNNING);
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}
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@ -432,7 +432,6 @@ void playsingle_controller::before_human_turn()
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void playsingle_controller::show_turn_dialog(){
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if(preferences::turn_dialog() && !is_regular_game_end() ) {
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blindfold b(*gui_, true); //apply a blindfold for the duration of this dialog
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gui_->redraw_everything();
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gui_->recalculate_minimap();
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std::string message = _("It is now $name|’s turn");
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utils::string_map symbols;
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@ -484,7 +483,6 @@ void playsingle_controller::linger()
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// change the end-turn button text to its alternate label
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gui_->get_theme().refresh_title2("button-endturn", "title2");
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gui_->invalidate_theme();
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gui_->redraw_everything();
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// End all unit moves
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gamestate().board_.set_all_units_user_end_turn();
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@ -505,7 +503,6 @@ void playsingle_controller::linger()
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// revert the end-turn button text to its normal label
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gui_->get_theme().refresh_title2("button-endturn", "title");
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gui_->invalidate_theme();
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gui_->redraw_everything();
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gui_->set_game_mode(game_display::RUNNING);
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LOG_NG << "ending end-of-scenario linger\n";
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@ -187,11 +187,9 @@ turn_info::PROCESS_DATA_RESULT turn_info::process_network_data(const config& cfg
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if (resources::gameboard->is_observer() || (resources::gameboard->teams())[display::get_singleton()->playing_team()].is_local_human()) {
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display::get_singleton()->set_team(display::get_singleton()->playing_team());
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display::get_singleton()->redraw_everything();
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display::get_singleton()->recalculate_minimap();
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} else if (tm.is_local_human()) {
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display::get_singleton()->set_team(side - 1);
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display::get_singleton()->redraw_everything();
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display::get_singleton()->recalculate_minimap();
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}
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@ -76,7 +76,6 @@ replay_controller::replay_controller(play_controller& controller, bool control_v
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}
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controller_.get_display().get_theme().theme_reset_event().attach_handler(this);
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controller_.get_display().create_buttons();
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controller_.get_display().redraw_everything();
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}
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replay_controller::~replay_controller()
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{
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@ -85,7 +84,6 @@ replay_controller::~replay_controller()
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}
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controller_.get_display().get_theme().theme_reset_event().detach_handler(this);
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controller_.get_display().create_buttons();
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controller_.get_display().redraw_everything();
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controller_.get_display().create_buttons();
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}
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void replay_controller::add_replay_theme()
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@ -581,7 +581,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_turn_limit, child, use_undo, /*show*/, /*e
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debug_notification(":turn_limit debug command was used during $player's turn");
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resources::tod_manager->set_number_of_turns(child["turn_limit"].to_int(-1));
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display::get_singleton()->redraw_everything();
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return true;
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}
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@ -596,7 +595,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_turn, child, use_undo, /*show*/, /*error_h
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resources::tod_manager->set_turn(child["turn"].to_int(1), resources::gamedata);
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game_display::get_singleton()->new_turn();
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display::get_singleton()->redraw_everything();
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return true;
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}
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@ -628,7 +626,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_gold, child, use_undo, /*show*/, /*error_h
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debug_notification(":gold debug command was used during $player's turn");
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resources::controller->current_team().spend_gold(-child["gold"].to_int(0));
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display::get_singleton()->redraw_everything();
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return true;
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}
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@ -642,7 +639,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_event, child, use_undo, /*show*/, /*error_
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debug_notification(":throw debug command was used during $player's turn");
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resources::controller->pump().fire(child["eventname"]);
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display::get_singleton()->redraw_everything();
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return true;
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}
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@ -661,7 +657,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_fog, /*child*/, use_undo, /*show*/, /*erro
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actions::recalculate_fog(current_team.side());
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display::get_singleton()->recalculate_minimap();
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display::get_singleton()->redraw_everything();
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return true;
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}
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@ -680,7 +675,6 @@ SYNCED_COMMAND_HANDLER_FUNCTION(debug_shroud, /*child*/, use_undo, /*show*/, /*e
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actions::clear_shroud(current_team.side());
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display::get_singleton()->recalculate_minimap();
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display::get_singleton()->redraw_everything();
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return true;
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}
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@ -526,10 +526,6 @@ void CVideo::set_fullscreen(bool ison)
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}
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set_window_mode(mode, res);
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if(display* d = display::get_singleton()) {
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d->redraw_everything();
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}
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}
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// Change the config value.
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@ -554,10 +550,6 @@ bool CVideo::set_resolution(const point& resolution)
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set_window_mode(TO_RES, resolution);
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if(display* d = display::get_singleton()) {
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d->redraw_everything();
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}
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// Change the saved values in preferences.
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preferences::_set_resolution(resolution);
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preferences::_set_maximized(false);
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