AI: remove castle_switch CA from default AI
It causes more harm than good in many singleplayer scenarios, for example when there is an allied AI keep close to the player's AI. The candidate action is still part of the Experimental AI, and its marco remains available, so it can easily be included in a scenario if desired.
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@ -532,7 +532,6 @@
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name=ai_default_rca::candidate_action_evaluation_loop
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{AI_CA_GOTO}
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{AI_CA_RECRUIT_RUSHERS}
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{AI_CA_CASTLE_SWITCH}
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{AI_CA_RETREAT_INJURED}
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{AI_CA_GRAB_VILLAGES}
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{AI_CA_SPREAD_POISON}
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