Rename a log domain macro.

The new name fits better with the domain it uses.
This commit is contained in:
Mark de Wever 2010-12-26 08:33:18 +00:00
parent d5e081efb2
commit e363927678

View file

@ -28,7 +28,7 @@
static lg::log_domain log_engine("engine");
#define DBG_NG LOG_STREAM(debug, log_engine)
static lg::log_domain log_scripting_formula("scripting/formula");
#define LOG_AI LOG_STREAM(info, log_scripting_formula)
#define LOG_SF LOG_STREAM(info, log_scripting_formula)
namespace game_logic {
@ -275,13 +275,13 @@ private:
if( args().size() == 1)
{
str1 = var1.to_debug_string(NULL, true);
LOG_AI << str1 << std::endl;
LOG_SF << str1 << std::endl;
return var1;
} else {
str1 = var1.string_cast();
const variant var2 = args()[1]->evaluate(variables,fdb);
str2 = var2.to_debug_string(NULL, true);
LOG_AI << str1 << str2 << std::endl;
LOG_SF << str1 << str2 << std::endl;
return var2;
}
}