Removal of the last source subdirectory.
But does somebody really use wesnoth_zip? And what is it supposed to do?
This commit is contained in:
parent
d5fce8801d
commit
e32a31344e
5 changed files with 27 additions and 32 deletions
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@ -725,7 +725,6 @@ AC_CONFIG_FILES([Makefile
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intl/Makefile
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icons/Makefile
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src/Makefile
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src/zip/Makefile
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doc/Makefile
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doc/man/Makefile])
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1
src/.gitignore
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1
src/.gitignore
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@ -7,5 +7,6 @@ cutter
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exploder
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wesnothd
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campaignd
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wesnoth_zip
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Makefile
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Makefile.in
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@ -1,5 +1,4 @@
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AUTOMAKE_OPTIONS = subdir-objects
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SUBDIRS = .
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bin_PROGRAMS =
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@ -24,7 +23,7 @@ bin_PROGRAMS += wesnoth_editor
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endif
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if WZIP
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SUBDIRS += zip
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bin_PROGRAMS += wesnoth_zip
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endif
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pkgdatadir=$(datadir)/@DATADIR@
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@ -489,10 +488,33 @@ cutter_SOURCES = \
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zipios++/xcoll.hpp \
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gettext.cpp
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exploder_LDADD = @SDL_IMAGE_LIBS@ @SDL_LIBS@ $(LIBZIPIOS)
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cutter_LDADD = @SDL_IMAGE_LIBS@ @SDL_LIBS@ $(LIBZIPIOS)
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#############################################################################
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# Wesnoth Zip #
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#############################################################################
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wesnoth_zip_SOURCES = \
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zip/zip.cpp \
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config.cpp \
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filesystem.cpp \
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game_config.cpp \
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gettext.cpp \
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log.cpp \
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network.cpp \
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game_events.hpp \
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config.hpp \
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gettext.hpp \
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filesystem.hpp \
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game_config.hpp \
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log.hpp \
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network.hpp \
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server/variable.cpp \
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wesconfig.h
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wesnoth_zip_LDADD = @SDL_LIBS@ @SDL_NET_LIBS@
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AM_CXXFLAGS = -I sdl_ttf -I../intl -I$(top_srcdir)/intl @SDL_CFLAGS@ -DWESNOTH_PATH=\"$(pkgdatadir)\" \
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-DLOCALEDIR=\"$(LOCALEDIR)\" -DHAS_RELATIVE_LOCALEDIR=$(HAS_RELATIVE_LOCALEDIR)
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3
src/zip/.gitignore
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3
src/zip/.gitignore
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@ -1,3 +1,2 @@
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Makefile
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.deps
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Makefile.in
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.dirstamp
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@ -1,26 +0,0 @@
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bin_PROGRAMS = wesnoth_zip
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#############################################################################
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# Wesnoth Zip #
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#############################################################################
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wesnoth_zip_SOURCES = zip.cpp \
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../config.cpp \
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../filesystem.cpp \
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../game_config.cpp \
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../gettext.cpp \
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../log.cpp \
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../network.cpp \
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../game_events.hpp \
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../config.hpp \
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../gettext.hpp \
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../filesystem.hpp \
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../game_config.hpp \
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../log.hpp \
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../network.hpp \
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../server/variable.cpp \
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../wesconfig.h
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AM_CXXFLAGS = @SDL_CFLAGS@ -DLOCALEDIR=\"$(LOCALEDIR)\" -I../intl \
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-I$(top_srcdir)/intl
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AM_LDFLAGS = @SDL_LIBS@ @SDL_NET_LIBS@
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