Cleaned up some unused code
This was left around after switching the dialog to a unit preview pane widget.
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3 changed files with 0 additions and 158 deletions
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@ -3,154 +3,6 @@
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### Definition of the window select which unit to attack
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###
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#define _GUI_BIG_ATTACKER_PANEL
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[grid]
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id = "attacker"
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linked_group = "unit"
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[row]
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grow_factor = 1
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[column]
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horizontal_alignment = "center"
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vertical_alignment = "center"
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border = "all"
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border_size = 5
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[image]
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id = "attacker_image"
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[/image]
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[/column]
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[column]
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grow_factor = 1
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horizontal_alignment = "right"
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[grid]
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[row]
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grow_factor = 1
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[column]
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horizontal_alignment = "right"
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border = "all"
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border_size = 5
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[label]
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id = "attacker_stats"
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definition = "default"
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text_alignment = "right"
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[/label]
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[/column]
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[/row]
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[row]
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[column]
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horizontal_alignment = "right"
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border = "all"
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border_size = 5
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[button]
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id = "attacker_profile"
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definition = "default"
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label = _ "Profile"
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[/button]
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[/column]
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[/row]
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[/grid]
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[/column]
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[/row]
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[/grid]
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#enddef
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#define _GUI_BIG_DEFENDER_PANEL
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[grid]
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id = "defender"
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linked_group = "unit"
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[row]
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grow_factor = 1
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[column]
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grow_factor = 1
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horizontal_alignment = "left"
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[grid]
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[row]
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grow_factor = 1
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[column]
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horizontal_alignment = "left"
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border = "all"
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border_size = 5
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[label]
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id = "defender_stats"
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definition = "default"
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text_alignment = "left"
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[/label]
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[/column]
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[/row]
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[row]
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grow_factor = 1
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[column]
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horizontal_alignment = "left"
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border = "all"
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border_size = 5
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[button]
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id = "defender_profile"
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definition = "default"
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label = _ "Profile"
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[/button]
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[/column]
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[/row]
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[/grid]
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[/column]
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[column]
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horizontal_alignment = "center"
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vertical_alignment = "center"
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border = "all"
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border_size = 5
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[image]
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id = "defender_image"
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[/image]
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[/column]
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[/row]
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[/grid]
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#enddef
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#define _GUI_BIG_UNIT_PANEL
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[grid]
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@ -503,9 +355,6 @@
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[/window]
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#undef _GUI_BIG_ATTACKER_PANEL
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#undef _GUI_BIG_DEFENDER_PANEL
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#undef _GUI_BIG_UNIT_PANEL
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#undef _GUI_BIG_WEAPON_PANEL
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#undef _GUI_BUTTON_ROW
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@ -174,11 +174,6 @@ static void set_weapon_info(twindow& window,
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weapon_list.select_row(best_weapon);
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}
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void tunit_attack::profile_button_callback(twindow& window, const std::string& type)
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{
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help::show_unit_help(window.video(), type);
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}
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void tunit_attack::damage_calc_callback(twindow& window)
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{
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const int selection
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@ -47,8 +47,6 @@ private:
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/** Inherited from tdialog. */
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void post_show(twindow& window);
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void profile_button_callback(twindow& window, const std::string& type);
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void damage_calc_callback(twindow& window);
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/** The index of the selected weapon. */
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