AToTB: Add a hint on easy difficulty for each objective in the campaign
Also replaces previous hint for S01 with a more direct hint
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4 changed files with 82 additions and 3 deletions
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@ -173,9 +173,7 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok
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carryover_percentage=40
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carryover_percentage=40
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[/gold_carryover]
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[/gold_carryover]
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#ifdef EASY
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#ifdef EASY
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[note]
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{HINT ( _ "Use footpads as fodder to protect your loyal units and attack during the day to minimize the damage your forces take.") ()}
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description= _ "Undead units have a variety of resistances. Keep this in mind when forming your strategy and choosing recruits."
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[/note]
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#endif
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#endif
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[/objectives]
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[/objectives]
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[/event]
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[/event]
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@ -299,6 +299,45 @@ Besides... I want my brother back."
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bonus=yes
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bonus=yes
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carryover_percentage=40
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carryover_percentage=40
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[/gold_carryover]
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[/gold_carryover]
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#ifdef EASY
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{HINT ( _ "The Elvish forces are spread out. Seek to fight them one at a time with several of your units.") (
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[show_if]
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[have_unit]
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id=Nil-Galion
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[/have_unit]
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[not]
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[variable]
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name=found_kidnappers
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boolean_equals=yes
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[/variable]
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[/not]
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[/show_if]
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)}
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{HINT ( _ "Use horsemen or footpads to quickly explore the shrouded woods to locate the kidnappers.") (
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[show_if]
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[not]
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[have_unit]
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id=Nil-Galion
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[/have_unit]
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[/not]
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[not]
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[variable]
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name=found_kidnappers
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boolean_equals=yes
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[/variable]
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[/not]
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[/show_if]
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)}
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{HINT ( _ "Separate the Dark Adept from his guards and attack in force for an easy kill.") (
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[show_if]
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[variable]
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name=found_kidnappers
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boolean_equals=yes
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[/variable]
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[/show_if]
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)}
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#endif
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[/objectives]
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[/objectives]
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[remove_shroud]
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[remove_shroud]
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@ -323,6 +323,40 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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bonus=yes
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bonus=yes
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carryover_percentage=40
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carryover_percentage=40
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[/gold_carryover]
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[/gold_carryover]
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#ifdef EASY
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{HINT ( _ "When facing an unknown situation, take into account details from story and dialog to inform your strategy.") (
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[show_if]
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[not]
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[have_unit]
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id=Baran
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[/have_unit]
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[/not]
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[/show_if]
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)}
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{HINT ( _ "Lure the dark sorcerer off of his keep by giving him a shot at a melee unit, then counter-attack in force.") (
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[show_if]
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[have_unit]
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id=Baran
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[/have_unit]
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[have_unit]
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id=Rotharik
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[/have_unit]
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[/show_if]
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)}
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{HINT ( _ "Markings or decorations on hexes may indicate something to be found. If you can, it is usually a good idea to investigate.") (
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[show_if]
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[have_unit]
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id=Baran
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[/have_unit]
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[not]
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[have_unit]
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id=Rotharik
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[/have_unit]
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[/not]
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[/show_if]
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)}
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#endif
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[/objectives]
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[/objectives]
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# Making the gates impassable
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# Making the gates impassable
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@ -150,6 +150,10 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
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{TURNS_RUN_OUT}
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{TURNS_RUN_OUT}
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{IS_LAST_SCENARIO}
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{IS_LAST_SCENARIO}
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#ifdef EASY
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{HINT ( _ "Recruit or Recall some high-move units to be able to see as far as possible through the fog for approaching units.") ()}
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#endif
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[/objectives]
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[/objectives]
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[recall]
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[recall]
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@ -291,6 +295,10 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
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{TURNS_RUN_OUT}
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{TURNS_RUN_OUT}
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{IS_LAST_SCENARIO}
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{IS_LAST_SCENARIO}
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#ifdef EASY
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{HINT ( _ "You can use Reeve Hoban’s keep to recruit or recall additional units.") ()}
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#endif
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[/objectives]
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[/objectives]
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[/event]
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[/event]
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