MP: switch to map_file
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54 changed files with 54 additions and 54 deletions
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@ -5,7 +5,7 @@
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id=multiplayer_Arcanclave_Citadel
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name= _ "2p — Arcanclave Citadel"
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description= _ "Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
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map_data="{multiplayer/maps/2p_Arcanclave_Citadel.map}"
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map_file=multiplayer/maps/2p_Arcanclave_Citadel.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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@ -35,7 +35,7 @@
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id=multiplayer_Basilisk
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name= _ "2p — Caves of the Basilisk"
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map_data="{multiplayer/maps/2p_Caves_of_the_Basilisk.map}"
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map_file=multiplayer/maps/2p_Caves_of_the_Basilisk.map
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description= _ "These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
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random_start_time="no"
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@ -6,7 +6,7 @@
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id=multiplayer_Clearing_Gushes
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name= _ "2p — Clearing Gushes"
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description= _ "The banks of the Great River make for some of the most fertile land in all the known world. The spring and summer bring floods all along its length, making the soil rich and providing bountiful harvests each autumn. The Kingdom of Wesnoth has turned this land into the engine of their wealth and prosperity — making it the target of countless raids and attacks. The rigorous discipline and organization of Wesnoth's armies are in no small part driven by a constant need to patrol and defend these prosperous lands."
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map_data="{multiplayer/maps/2p_Clearing_Gushes.map}"
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map_file=multiplayer/maps/2p_Clearing_Gushes.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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@ -4,7 +4,7 @@
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[multiplayer]
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id=multiplayer_Cynsaun_Battlefield
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name= _ "2p — Cynsaun Battlefield"
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map_data="{multiplayer/maps/2p_Cynsaun_Battlefield.map}"
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map_file=multiplayer/maps/2p_Cynsaun_Battlefield.map
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description= _ "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW."
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random_start_time="no"
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@ -7,7 +7,7 @@
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Note: You need to use the default map settings for the scenario to work right."
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experience_modifier=100
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map_data="{multiplayer/maps/Dark_Forecast_basic.map}"
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map_file=multiplayer/maps/Dark_Forecast_basic.map
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victory_when_enemies_defeated=no
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force_lock_settings=yes
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id=multiplayer_Den_of_Onis
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name= _ "2p — Den of Onis"
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description= _ "This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
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map_data="{multiplayer/maps/2p_Den_of_Onis.map}"
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map_file=multiplayer/maps/2p_Den_of_Onis.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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[multiplayer]
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id=multiplayer_elensefar_courtyard
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name= _ "2p — Elensefar Courtyard"
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map_data="{multiplayer/maps/2p_Elensefar_Courtyard.map}"
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map_file=multiplayer/maps/2p_Elensefar_Courtyard.map
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description= _ "Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar."
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random_start_time="no"
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id=multiplayer_Fallenstar_Lake
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name= _ "2p — Fallenstar Lake"
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description= _ "Long ago, a great star fell from the heavens, leaving its mark on this coniferous region."
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map_data="{multiplayer/maps/2p_Fallenstar_Lake.map}"
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map_file=multiplayer/maps/2p_Fallenstar_Lake.map
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random_start_time="no"
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{DEFAULT_SCHEDULE_SECOND_WATCH}
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id=multiplayer_Hamlets
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name= _ "2p — Hamlets"
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description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson."
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map_data="{multiplayer/maps/2p_Hamlets.map}"
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map_file=multiplayer/maps/2p_Hamlets.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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id=multiplayer_Hellhole
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name= _ "2p — Hellhole"
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description= _ "Once, the town of Myrilel was a tranquil village at the easternmost reaches of humankind. This changed forever upon the rise of the lich warlord Mal-Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town as the first gathering point for his armies of death. Though Mal-Ravanal was defeated, Myrilel remains a place made desolate and ruined, the gate an eternal scar on the land that to this day summons forth legions of wandering undead."
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map_data="{multiplayer/maps/2p_Hellhole.map}"
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map_file=multiplayer/maps/2p_Hellhole.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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name= _ "2p — Hornshark Island"
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# wmllint: local spelling Paterson
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description= _ "Players must forge strange alliances with the local inhabitants, in order to survive on this most unusual of islands. Designed by Doc Paterson."
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map_data="{multiplayer/maps/2p_Hornshark_Island.map}"
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map_file=multiplayer/maps/2p_Hornshark_Island.map
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random_start_time="no"
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define=MULTIPLAYER_HORNSHARK_ISLAND_LOAD
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id=multiplayer_Howling_Ghost_Badlands
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name= _ "2p — Howling Ghost Badlands"
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description= _ "Little remains of this once wealthy mining colony, now a haven for raiders and thieves."
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map_data="{multiplayer/maps/2p_Howling_Ghost_Badlands.map}"
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map_file=multiplayer/maps/2p_Howling_Ghost_Badlands.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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id=multiplayer_Ruined_Passage
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name= _ "2p — Ruined Passage"
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description= _ "The distant west has long been fabled as the homeland of all living things before it was ruined by a deluge of disasters. Legends tell of the ingenuity of the ancients in their final hours as they struggled to fight back violent storms of fire and ash. Only recently have secretive expeditions to this land revealed the truth of these stories — most strikingly, a channel of immense enchanted walls. Between intense volcanic islands and vast seas of molten brimstone lies land kept pristine and untouched — yet mysteriously abandoned nonetheless."
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map_data="{multiplayer/maps/2p_Ruined_Passage.map}"
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map_file=multiplayer/maps/2p_Ruined_Passage.map
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random_start_time="no"
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{DEFAULT_SCHEDULE_SECOND_WATCH}
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id=multiplayer_Ruphus_Isle
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name= _ "2p — Ruphus Isle"
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description= _ "Players must navigate the dispersive terrain of this small but topographically dense island."
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map_data="{multiplayer/maps/2p_Ruphus_Isle.map}"
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map_file=multiplayer/maps/2p_Ruphus_Isle.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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id=multiplayer_Sablestone_Delta
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name= _ "2p — Sablestone Delta"
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description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
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map_data="{multiplayer/maps/2p_Sablestone_Delta.map}"
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map_file=multiplayer/maps/2p_Sablestone_Delta.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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id=multiplayer_Silverhead_Crossing
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name= _ "2p — Silverhead Crossing"
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description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
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map_data="{multiplayer/maps/2p_Silverhead_Crossing.map}"
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map_file=multiplayer/maps/2p_Silverhead_Crossing.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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id=multiplayer_Sullas_Ruins
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name= _ "2p — Sulla’s Ruins"
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description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire."
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map_data="{multiplayer/maps/2p_Sullas_Ruins.map}"
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map_file=multiplayer/maps/2p_Sullas_Ruins.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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id=multiplayer_Swamp_of_Dread
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name= _ "2p — Swamp of Dread"
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description= _ "North of the Great River lies the Swamp of Dread, a vast, inhospitable mire cursed by foul magic. There exist only a few routes that aren't nearly guaranteed entrapment and death. Nonetheless, they are highly sought after as lucrative bridges between the southern flatlands and the rugged north, and intrepid explorers traverse the perilous bogs in search of profitable places to set up trading posts. The largest of these routes, Areth's Pass, is a long-disputed and well-known crossing since the first ancient wars between elves and dwarves. Despite poor land and limited resources, its great strategic value means it is fiercely contested by all with military aims in the Great Continent's heart."
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map_data="{multiplayer/maps/2p_Swamp_of_Dread.map}"
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map_file=multiplayer/maps/2p_Swamp_of_Dread.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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[multiplayer]
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id=multiplayer_The_Freelands
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name= _ "2p — The Freelands"
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map_data="{multiplayer/maps/2p_The_Freelands.map}"
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map_file=multiplayer/maps/2p_The_Freelands.map
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description= _ "The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
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random_start_time="no"
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id=multiplayer_The_Walls_of_Pyrennis
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name= _ "2p — The Walls of Pyrennis"
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description= _ "When the orcish hordes first began arriving in droves on the Great Continent, one intrepid ruler by the name of Iron-King Olgor set about first uniting the bickering orcish tribes. He sought to conquer the whole of the Continent under the rule of orcs, and commanded the construction of the immense fortress of Pyrennis as a monument to his power. But it was this very citadel that was his undoing — his vassals, unwilling to finish building without their destined conquest complete, turned on Olgor and slayed him, scattering the orcish hosts for centuries to come. The walls of Pyrennis have proved astoundingly indestructible both to time and war — that is, what scattered segments of it were actually completed."
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map_data="{multiplayer/maps/2p_The_Walls_of_Pyrennis.map}"
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map_file=multiplayer/maps/2p_The_Walls_of_Pyrennis.map
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random_start_time="no"
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{DEFAULT_SCHEDULE}
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[multiplayer]
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id=multiplayer_thousand_stings_garrison
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name= _ "2p — Thousand Stings Garrison"
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map_data="{multiplayer/maps/2p_Thousand_Stings_Garrison.map}"
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map_file=multiplayer/maps/2p_Thousand_Stings_Garrison.map
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description= _ "A strange place. Designed by Doc Paterson."
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random_start_time="no"
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id=multiplayer_Tombs_of_Kesorak
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name= _ "2p — Tombs of Kesorak"
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description= _ "Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, along with a number of his followers. An unholy chill now encircles the tombs, and many believe that the voice of Kesorak can still be heard, whispering amongst the withered trees of this barren landscape. Unconcerned by their gloomy surroundings, your leaders have chosen this place to clash."
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map_data="{multiplayer/maps/2p_Tombs_of_Kesorak.map}"
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map_file=multiplayer/maps/2p_Tombs_of_Kesorak.map
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random_start_time=no
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{DEFAULT_SCHEDULE}
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[multiplayer]
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id=multiplayer_Weldyn_Channel
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name= _ "2p — Weldyn Channel"
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map_data="{multiplayer/maps/2p_Weldyn_Channel.map}"
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map_file=multiplayer/maps/2p_Weldyn_Channel.map
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description= _ "This vital supply route has played a key role in many of Wesnoth’s greatest battles."
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random_start_time="no"
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id=multiplayer_Alirok_Marsh
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name= _ "3p — Alirok Marsh"
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description= _ "Three players come head to head on this water-cut battlefield." + _ " Recommended setting of 2 gold per village."
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map_data="{multiplayer/maps/3p_Alirok_Marsh.map}"
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map_file=multiplayer/maps/3p_Alirok_Marsh.map
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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id=multiplayer_Island_of_the_Horatii
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name= _ "3p — Island of the Horatii"
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description= _ "Controlling the central island is often the key to victory in this 3 player free for all map." + _ " Recommended setting of 2 gold per village."
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map_data="{multiplayer/maps/3p_Island_of_the_Horatii.map}"
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map_file=multiplayer/maps/3p_Island_of_the_Horatii.map
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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id=multiplayer_3p_Morituri
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name= _ "3p — Morituri"
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description= _ "Only one faction will emerge victorious from this tightly bordered three-player map." + _ " Recommended setting of 2 gold per village."
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map_data="{multiplayer/maps/3p_Morituri.map}"
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map_file=multiplayer/maps/3p_Morituri.map
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[multiplayer]
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id=multiplayer_A_New_Land
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name= _ "4p — A New Land"
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map_data="{multiplayer/maps/4p_A_New_Land.map}"
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map_file=multiplayer/maps/4p_A_New_Land.map
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description= _ "This 4p survival scenario allows you to construct buildings and terraform the land. The recommended starting gold is 100."
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experience_modifier=70%
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force_lock_settings=yes
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[multiplayer]
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id=multiplayer_Bath_of_Glory
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name= _ "4p — Bath of Glory"
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map_data="{multiplayer/maps/4p_Bath_of_Glory.map}"
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map_file=multiplayer/maps/4p_Bath_of_Glory.map
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description= _ "The distant, legendary city of Malisat is famed for many great works — among its most prized being the enormous complex known as the Bath of Glory. Made to be a relaxing paradise to weary soldiers returning home, the Bath is a stunning oasis built where once was nothing but sand. In time, it has become a city unto its own, with arts and music flourishing about the wild culture centered on the baths. The complex's vastness means flared tempers between wealthy nobles can turn into veritable battlegrounds — but even this has become a form of entertainment woven into the allure of the Bath."
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{DEFAULT_SCHEDULE}
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name= _ "4p — Blue Water Province"
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# wmllint: local spelling Bluewater
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description= _ "Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice." + _ " Recommended setting of 2 gold per village."
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map_data="{multiplayer/maps/4p_Blue_Water_Province.map}"
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map_file=multiplayer/maps/4p_Blue_Water_Province.map
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[multiplayer]
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id=multiplayer_Castle_Hopping_Isle
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name= _ "4p — Castle Hopping Isle"
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map_data="{multiplayer/maps/4p_Castle_Hopping_Isle.map}"
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map_file=multiplayer/maps/4p_Castle_Hopping_Isle.map
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description= _ "Hop from castle to castle while fighting over a central isle." + _ " Recommended setting of 2 gold per village."
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{DEFAULT_SCHEDULE}
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[multiplayer]
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id=multiplayer_Clash
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name= _ "4p — Clash"
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map_data="{multiplayer/maps/4p_Clash.map}"
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map_file=multiplayer/maps/4p_Clash.map
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description= _ "Small map for 2 vs. 2." + _ " Recommended setting of 2 gold per village."
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{DEFAULT_SCHEDULE}
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[multiplayer]
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id=multiplayer_Geothermal
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name= _ "4p — Geothermal"
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map_data="{multiplayer/maps/4p_Geothermal.map}"
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map_file=multiplayer/maps/4p_Geothermal.map
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description= _ "The western reaches of the Heart Mountains make a land of striking contrasts — boiling volcanic cauldrons weaving deep blue rivers between stark, snowy mountains, dotted with fields of verdant green. This land, though sometimes perilous and unstable, is nonetheless rich thanks to numerous foundries using the heat of volcanoes and hot springs to fuel their forges."
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{DEFAULT_SCHEDULE}
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id=multiplayer_4p_Hamlets
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name= _ "4p — Hamlets"
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description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield." + _ " Recommended setting of 2 gold per village."
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map_data="{multiplayer/maps/4p_Hamlets.map}"
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map_file=multiplayer/maps/4p_Hamlets.map
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[multiplayer]
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id=multiplayer_Isars_Cross
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name= _ "4p — Isar’s Cross"
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map_data="{multiplayer/maps/4p_Isars_Cross.map}"
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map_file=multiplayer/maps/4p_Isars_Cross.map
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description= _ "A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1 & 4 vs. 2 & 3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_King_of_the_Hill
|
||||
name= _ "4p — King of the Hill"
|
||||
map_data="{multiplayer/maps/4p_King_of_the_Hill.map}"
|
||||
map_file=multiplayer/maps/4p_King_of_the_Hill.map
|
||||
description= _ "Controlling the area around the central keep is very lucrative in this 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Loris_River
|
||||
name= _ "4p — Loris River"
|
||||
map_data="{multiplayer/maps/4p_Loris_River.map}"
|
||||
map_file=multiplayer/maps/4p_Loris_River.map
|
||||
description= _ "2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1 & 4 vs. 2 & 3. There are 28 villages." + _ " Recommended setting of 2 gold per village."
|
||||
|
||||
{DEFAULT_SCHEDULE_SECOND_WATCH}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_4p_Morituri
|
||||
name= _ "4p — Morituri"
|
||||
map_data="{multiplayer/maps/4p_Morituri.map}"
|
||||
map_file=multiplayer/maps/4p_Morituri.map
|
||||
description= _ "Who will emerge from the confines of this perilous battlefield?" + _ " Recommended setting of 2 gold per village."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Paths_of_Daggers
|
||||
name= _ "4p — Paths of Daggers"
|
||||
map_data="{multiplayer/maps/4p_Paths_of_Daggers.map}"
|
||||
map_file=multiplayer/maps/4p_Paths_of_Daggers.map
|
||||
description= _ "A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1 & 4 vs. 2 & 3), but works well with any teams or FFA." + _ " Recommended setting of 2 gold per village, 28 villages."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
id=multiplayer_Ruins_of_Terra-Dwelve
|
||||
name= _ "4p — Ruins of Terra-Dwelve"
|
||||
description= _ "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2 vs. 2 set in a vast underground complex." + _ " Recommended setting of 2 gold per village."
|
||||
map_data="{multiplayer/maps/4p_Ruins_of_Terra-Dwelve.map}"
|
||||
map_file=multiplayer/maps/4p_Ruins_of_Terra-Dwelve.map
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Siege_Castles
|
||||
name= _ "4p — Siege Castles"
|
||||
map_data="{multiplayer/maps/4p_Siege_Castles.map}"
|
||||
map_file=multiplayer/maps/4p_Siege_Castles.map
|
||||
description= _ "A 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
id=multiplayer_4p_Underworld
|
||||
name= _ "4p — Underworld"
|
||||
description= _ "A fast-paced 2 vs. 2 map set deep below the surface." + _ " Recommended setting of 2 gold per village."
|
||||
map_data="{multiplayer/maps/4p_Underworld.map}"
|
||||
map_file=multiplayer/maps/4p_Underworld.map
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Xanthe_Chaos
|
||||
name= _ "4p — Xanthe Chaos"
|
||||
map_data="{multiplayer/maps/4p_Xanthe_Chaos.map}"
|
||||
map_file=multiplayer/maps/4p_Xanthe_Chaos.map
|
||||
description= _ "A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Auction-X
|
||||
name= _ "5p — Auction-X"
|
||||
map_data="{multiplayer/maps/5p_Auction-X.map}"
|
||||
map_file=multiplayer/maps/5p_Auction-X.map
|
||||
description= _ "4 players surround a central keep, play vs. the AI survival style, or as a FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Forest_of_Fear
|
||||
name= _ "5p — Forest of Fear"
|
||||
map_data="{multiplayer/maps/5p_Forest_of_Fear.map}"
|
||||
map_file=multiplayer/maps/5p_Forest_of_Fear.map
|
||||
description= _ "In this mixed landscape, five armies battle for supremacy."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
id=multiplayer_The_Wilderlands
|
||||
name= _ "5p — The Wilderlands"
|
||||
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village."
|
||||
map_data="{multiplayer/maps/5p_The_Wilderlands.map}"
|
||||
map_file=multiplayer/maps/5p_The_Wilderlands.map
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
{DEFAULT_MUSIC_PLAYLIST}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Crusaders_Field
|
||||
name= _ "6p — Crusaders’ Field"
|
||||
map_data="{multiplayer/maps/6p_Crusaders_Field.map}"
|
||||
map_file=multiplayer/maps/6p_Crusaders_Field.map
|
||||
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers." + _ " Recommended setting of 1 gold per village."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Hexcake
|
||||
name= _ "6p — Hexcake"
|
||||
map_data="{multiplayer/maps/6p_Hexcake.map}"
|
||||
map_file=multiplayer/maps/6p_Hexcake.map
|
||||
description= _ "2 vs. 2 or 3 vs. 3 team game."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -244,7 +244,7 @@ Ww
|
|||
[multiplayer]
|
||||
id=multiplayer_6p_Team_Survival
|
||||
name= _ "6p — Team Survival"
|
||||
map_data="{multiplayer/maps/6p_Team_Survival.map}"
|
||||
map_file=multiplayer/maps/6p_Team_Survival.map
|
||||
description= _ "Scenario where the objective is to survive for as long as possible."
|
||||
experience_modifier=70
|
||||
turns=32
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_The_Manzivan_Traps
|
||||
name= _ "6p — The Manzivan Traps"
|
||||
map_data="{multiplayer/maps/6p_The_Manzivan_Traps.map}"
|
||||
map_file=multiplayer/maps/6p_The_Manzivan_Traps.map
|
||||
# wmllint: local spelling Manzivan
|
||||
description= _ "A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over extended. Teams set for players 145 vs. 236 (east vs. west). Designed for 100 starting gold, has 33 villages."
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Volcano
|
||||
name= _ "6p — Volcano"
|
||||
map_data="{multiplayer/maps/6p_Volcano.map}"
|
||||
map_file=multiplayer/maps/6p_Volcano.map
|
||||
description= _ "A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a volcanic eruption. It has 36 villages."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Waterloo_Sunset
|
||||
name= _ "6p — Waterloo Sunset"
|
||||
map_data="{multiplayer/maps/6p_Waterloo_Sunset.map}"
|
||||
map_file=multiplayer/maps/6p_Waterloo_Sunset.map
|
||||
description= _ "A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_8p_Mokena_Prairie
|
||||
name= _ "8p — Mokena Prairie"
|
||||
map_data="{multiplayer/maps/8p_Mokena_Prairie.map}"
|
||||
map_file=multiplayer/maps/8p_Mokena_Prairie.map
|
||||
# wmllint: local spelling Morituri
|
||||
description= _ "Inspired from Morituri, this 8 player map creates an epic battle scene that requires two teams to coordinate on both offense and defense." + _ " Recommended setting of 2 gold per village."
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_8p_Morituri
|
||||
name= _ "8p — Morituri"
|
||||
map_data="{multiplayer/maps/8p_Morituri.map}"
|
||||
map_file=multiplayer/maps/8p_Morituri.map
|
||||
description= _ "Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish." + _ " Recommended setting of 2 gold per village."
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[multiplayer]
|
||||
id=multiplayer_Merkwuerdigliebe
|
||||
name= _ "9p — Merkwuerdigliebe"
|
||||
map_data="{multiplayer/maps/9p_Merkwuerdigliebe.map}"
|
||||
map_file=multiplayer/maps/9p_Merkwuerdigliebe.map
|
||||
description= _ "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. southeast vs. southwest). There are very few villages per player, so 3 gold per villages is recommended."
|
||||
|
||||
{DEFAULT_SCHEDULE_MORNING}
|
||||
|
|
Loading…
Add table
Reference in a new issue