wassert -> assert

This commit is contained in:
Mark de Wever 2007-12-07 16:16:17 +00:00
parent 82f6f2fbd8
commit e23a962934

View file

@ -22,7 +22,8 @@
#include "attack_prediction.hpp"
#include "game_config.hpp"
#include "gamestatus.hpp"
#include "wassert.hpp"
#include <cassert>
#define LOG_AI LOG_STREAM(info, ai)
@ -65,7 +66,7 @@ void ai::do_attack_analysis(
double rating_to_beat = cur_rating;
if(!cur_analysis.movements.empty()) {
wassert(cur_analysis.movements.size() < 6);
assert(cur_analysis.movements.size() < 6);
double& best_res = best_results[cur_analysis.movements.size()-1];
rating_to_beat = best_res = maximum(best_res,cur_rating);
}
@ -74,7 +75,7 @@ void ai::do_attack_analysis(
const location current_unit = units[i];
unit_map::iterator unit_itor = units_.find(current_unit);
wassert(unit_itor != units_.end());
assert(unit_itor != units_.end());
// See if the unit has the backstab ability.
// Units with backstab will want to try to have a
@ -269,7 +270,7 @@ void ai::attack_analysis::analyze(const gamemap& map, unit_map& units,
const move_map& enemy_dstsrc, double aggression)
{
const unit_map::const_iterator defend_it = units.find(target);
wassert(defend_it != units.end());
assert(defend_it != units.end());
// See if the target is a threat to our leader or an ally's leader.
gamemap::location adj[6];
@ -316,7 +317,7 @@ void ai::attack_analysis::analyze(const gamemap& map, unit_map& units,
double first_chance_kill = 0.0;
double prob_dead_already = 0.0;
wassert(!movements.empty());
assert(!movements.empty());
std::vector<std::pair<location,location> >::const_iterator m;
battle_context *prev_bc = NULL;