fixed some errors in terrain.cfg: elven castle had no alias, typos.
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1 changed files with 5 additions and 4 deletions
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@ -179,6 +179,7 @@ symbol_image=castle/elven/tile
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id=castle
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name= _ "Elven Castle"
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string=Cv
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aliasof=Ch
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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@ -369,7 +370,7 @@ symbol_image=desert_crater
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id=crater
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name= _ "Crater"
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string=Dc
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aliasof=Ds
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aliasof=Dd
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editor_group=desert
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[/terrain]
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@ -380,7 +381,6 @@ id=desert
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name= _ "Desert"
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string=Dd
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char=I
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aliasof=Ds
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editor_group=desert
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[/terrain]
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@ -400,6 +400,7 @@ symbol_image=sand
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id=sand
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name= _ "Sand"
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string=Ds
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aliasof=Dd
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char=d
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editor_group=desert
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[/terrain]
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@ -701,7 +702,7 @@ id=desert_village
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name= _ "Village"
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string=Vdt
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char=U
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aliasof=Vhq, Dd
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aliasof=Vhg, Dd
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heals=8
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gives_income=true
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editor_group=village, desert
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@ -834,7 +835,7 @@ gives_income=true
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editor_group=village, cave
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[/terrain]
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# Water
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# Water Village
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[terrain]
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symbol_image=village/coast-tile
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