clean-up for castle tiles move
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15fb635262
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e22f767116
4 changed files with 7 additions and 7 deletions
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@ -523,7 +523,7 @@
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{DISABLE_TRANSITIONS Kh*}
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{DISABLE_TRANSITIONS Ch}
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{TERRAIN_BASE (Ch,Kh*) castle/castle}
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{TERRAIN_BASE (Ch,Kh*) castle/cobbles}
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{TERRAIN_BASE_PROB Cud castle/dwarven-castle-floor3 33}
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{TERRAIN_BASE_PROB Cud castle/dwarven-castle-floor2 50}
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@ -534,7 +534,7 @@
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{TERRAIN_BASE (Ce,Ke) dirt}
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{TERRAIN_BASE Chr castle/castle}
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{TERRAIN_BASE Chr castle/cobbles}
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{TERRAIN_BASE Chw castle/sunken-ruin}
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#30% 30% 40%
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{TERRAIN_BASE_PROB Chs swampwater2 30}
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@ -543,13 +543,13 @@
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#{TERRAIN_BASE O orccastle}
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{TERRAIN_BASE_FLAG _K keep-of-ch castle/castle}
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{TERRAIN_BASE_FLAG _K keep-of-ch castle/cobbles}
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{TERRAIN_BASE_FLAG _K keep-of-cud castle/dwarven-keep-floor}
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{TERRAIN_BASE_FLAG _K keep-of-ce dirt}
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{TERRAIN_BASE_FLAG _K keep-of-chr castle/castle}
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{TERRAIN_BASE_FLAG _K keep-of-chw castle/castle}
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{TERRAIN_BASE_FLAG _K keep-of-chs castle/castle}
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{TERRAIN_BASE_FLAG _K keep-of-chr castle/cobbles}
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{TERRAIN_BASE_FLAG _K keep-of-chw castle/cobbles}
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{TERRAIN_BASE_FLAG _K keep-of-chs castle/cobbles}
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#define TERRAIN_ADJACENT_CORNER_BOTH INNER OUTER IMAGE
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{TERRAIN_ADJACENT_CORNER {INNER} {OUTER} {OUTER} 52,76 {IMAGE}-convex}
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@ -207,7 +207,7 @@ recruit_onto=true
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[terrain]
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symbol_image=dwarven-castle-tile
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symbol_image=castle/dwarven-castle-tile
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id=dwarven_castle
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name= _ "Dwarven Castle"
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string=Cud
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.7 KiB |
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