Cleaned up inclusions of unit_types.hpp

This commit is contained in:
Charles Dang 2016-03-21 04:04:51 +11:00
parent 3d01dabce6
commit e1d003f488
14 changed files with 7 additions and 15 deletions

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@ -31,7 +31,7 @@
#include "unit.hpp"
#include "unit_display.hpp"
#include "unit_map.hpp"
#include "unit_types.hpp"
//#include "unit_types.hpp" used in the below commented-out code
#include "ai/composite/rca.hpp"
#include "ai/default/ai.hpp"

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@ -36,7 +36,6 @@
#include "terrain_filter.hpp"
#include "unit.hpp"
#include "pathfind/pathfind.hpp"
#include "unit_types.hpp"
#include <boost/foreach.hpp>

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@ -28,10 +28,8 @@
#include "editor/action/action.hpp"
#include "unit_types.hpp"
#include "unit.hpp"
namespace editor {

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@ -17,7 +17,6 @@
#include "fake_unit_manager.hpp"
#include "unit.hpp"
#include "unit_ptr.hpp"
#include "unit_types.hpp"
#include <boost/swap.hpp>

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@ -16,7 +16,6 @@
#define INCL_FAKE_UNIT_HPP_
#include "unit_ptr.hpp"
#include "unit_types.hpp"
class fake_unit_manager;

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@ -33,7 +33,6 @@
#include "unit.hpp"
#include "unit_filter.hpp"
#include "unit_map.hpp"
#include "unit_types.hpp"
#include "util.hpp"
#include "variable.hpp"

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@ -37,7 +37,6 @@
#include "resources.hpp"
#include "team.hpp"
#include "unit.hpp"
#include "unit_types.hpp"
#include "utils/foreach.hpp"

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@ -19,12 +19,12 @@
#include "gui/widgets/group.hpp"
#include "gui/widgets/text.hpp"
#include "race.hpp"
#include "unit_types.hpp"
#include <string>
#include <vector>
class display;
class unit_type;
namespace gui2
{

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@ -16,7 +16,8 @@
#include "gui/dialogs/dialog.hpp"
#include "team.hpp"
#include "unit_types.hpp"
class unit_type;
namespace gui2 {

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@ -34,6 +34,7 @@
#include "play_controller.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "unit_types.hpp"
#include "utils/foreach.hpp"

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@ -16,10 +16,11 @@
#include "gui/auxiliary/widget_definition/unit_preview_pane.hpp"
#include "gui/widgets/container.hpp"
#include "unit_types.hpp"
#include <string>
class unit_type;
namespace gui2
{

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@ -49,7 +49,6 @@
#include "unit.hpp" // for unit, intrusive_ptr_add_ref
#include "unit_animation_component.hpp"
#include "unit_ptr.hpp" // for unit_const_ptr
#include "unit_types.hpp" // for attack_type
#include "whiteboard/manager.hpp" // for manager, etc
#include "whiteboard/typedefs.hpp" // for whiteboard_lock
#include "wml_separators.hpp" // for COLUMN_SEPARATOR, etc

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@ -61,7 +61,6 @@
#include "tooltips.hpp"
#include "unit.hpp"
#include "unit_id.hpp"
#include "unit_types.hpp"
#include "whiteboard/manager.hpp"
#include "wml_exception.hpp"

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@ -23,8 +23,6 @@
#include "key.hpp"
#include "filesystem.hpp"
#include "savegame.hpp"
#include "unit_types.hpp"
//
#include <SDL.h>