Oops, should save before commiting.
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ad0f553793
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e1c3372d02
1 changed files with 0 additions and 8 deletions
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@ -232,7 +232,6 @@ void replay::add_start()
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{
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config* const cmd = add_command();
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cmd->add_child("start");
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random_ = cmd;
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}
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void replay::add_recruit(int value, const gamemap::location& loc)
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@ -252,8 +251,6 @@ void replay::add_recruit(int value, const gamemap::location& loc)
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val["y"] = buf;
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cmd->add_child("recruit",val);
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random_ = cmd;
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}
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void replay::add_recall(int value, const gamemap::location& loc)
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@ -291,8 +288,6 @@ void replay::add_disband(int value)
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void replay::add_movement(const gamemap::location& a,const gamemap::location& b)
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{
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add_pos("move",a,b);
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//current_->add_child("verify",make_verify_units());
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random_ = current_;
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}
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void replay::add_attack(const gamemap::location& a, const gamemap::location& b, int weapon)
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@ -301,7 +296,6 @@ void replay::add_attack(const gamemap::location& a, const gamemap::location& b,
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char buf[100];
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sprintf(buf,"%d",weapon);
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current_->child("attack")->values["weapon"] = buf;
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random_ = current_;
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}
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void replay::add_pos(const std::string& type,
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@ -324,8 +318,6 @@ void replay::add_pos(const std::string& type,
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move.add_child("source",src);
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move.add_child("destination",dst);
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cmd->add_child(type,move);
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current_ = cmd;
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}
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void replay::add_value(const std::string& type, int value)
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