updated changelog
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CVS HEAD:
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* more halo effects
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* improved and added new unit images, attack images, healing images
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* improved and added new unit images, attack images, healing images, attack icons
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* language fixes and polishing (english)
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* 'first strike' ability given to Spearman, Halbardier and Pikeman
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* new units
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* Cavalier
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* Drakonian Slave
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* Drakonian Fighter
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* Dwarvish Dragonguard
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* Silver Mage
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* Vampire Lady
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* multiplayer improvements:
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* balanced 'King of the Hill' map
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* improved village naming
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* editor improvements:
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* new brush images
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* changed menu names to 'file' and 'edit'
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* changed the color to magenta when the same terrain is selected as both foreground and background
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* two terrains may now be selected in the palette, one is used for filling when moving selections and cutting/pasting and will be used when drawing with the right button
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* a square is now drawn around the currently selected function for the left mouse button
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* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
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* context menu was removed, instead the function of the left button is chosen in the right panel and operations that do not need a location to work is chosen from an additional menu
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* added a new level of brightened images
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* support for translations
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@ -25,6 +31,7 @@ CVS HEAD:
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* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
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* fixed multiline text box not wrapping lines at word boundaries
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* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text.
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* improved terrain transition code
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* relocated weapon icons to their own hierarchy: images/attacks/
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* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
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* added a trigger to the test map, when activated Orc leader can recruit.
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