THoT S12: Move a couple of macros down to appease wmllint's [message] id check
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1 changed files with 67 additions and 67 deletions
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@ -225,73 +225,6 @@
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[/unit]
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#enddef
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#define JAIL_SAGA ID_STRING
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[set_variable]
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name=saga_told
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value=1
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[/set_variable]
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[message]
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speaker={ID_STRING}
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message= _ "Finally! I see someone managed to see through the web of deception thrown up by that vile Karrag!"
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[/message]
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[message]
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speaker=Aiglondur
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message= _ "I thought Karrag’s fight was against the so called ‘dirtgrubbers’. Why would he keep you, a dwarf captive?"
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[/message]
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[message]
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speaker={ID_STRING}
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message= _ "I guess Karrag thought I knew too much. When his masked henchmen started raiding, plundering and taking all sorts of prisoners — which were sent to these underlevels and never seen again — I began to inquire. I discovered many unsettling things indeed, but before I could act on them I was arrested and thrown down here."
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[/message]
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[message]
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speaker={ID_STRING}
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message= _ "I gather that he is involved in some sick ritual which requires the blood of living creatures. These cells seem to be the holding place where he keeps his victims. The ‘dirtgrubbers’ he seems to prefer sacrificing have long since been taken away. Now it is just us few dwarves that remain..."
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[/message]
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[message]
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speaker="Angarthing"
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message= _ "Freeing these prisoners is more of a blow to Karrag then we thought, for now he is unable to continue his foul sorcery."
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[/message]
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#enddef
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#define ACTIVATE_LICHES
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[if]
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[variable]
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name=liches_active
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equals=no
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[/variable]
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[then]
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[message]
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speaker="Angarthing"
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message=_"I sense wrongness. Some greater evil awakens before us."
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[/message]
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[allow_recruit]
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side=6
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type="Blood Bat,Ghost,Wraith,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[allow_recruit]
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side=7
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type="Blood Bat,Ghost,Wraith,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[set_variable]
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name=liches_active
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value=yes
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[/set_variable]
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[set_variable]
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name=key_dialogue
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equals=no
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[/set_variable]
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[/then]
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[/if]
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#enddef
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{SET_RIGHTEOUS_FLAME_EVENT}
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[event]
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@ -507,6 +440,73 @@
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{APPEND_MUSIC "revelation.ogg"}
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[/event]
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#define JAIL_SAGA ID_STRING
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[set_variable]
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name=saga_told
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value=1
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[/set_variable]
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[message]
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speaker={ID_STRING}
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message= _ "Finally! I see someone managed to see through the web of deception thrown up by that vile Karrag!"
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[/message]
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[message]
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speaker=Aiglondur
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message= _ "I thought Karrag’s fight was against the so called ‘dirtgrubbers’. Why would he keep you, a dwarf captive?"
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[/message]
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[message]
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speaker={ID_STRING}
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message= _ "I guess Karrag thought I knew too much. When his masked henchmen started raiding, plundering and taking all sorts of prisoners — which were sent to these underlevels and never seen again — I began to inquire. I discovered many unsettling things indeed, but before I could act on them I was arrested and thrown down here."
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[/message]
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[message]
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speaker={ID_STRING}
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message= _ "I gather that he is involved in some sick ritual which requires the blood of living creatures. These cells seem to be the holding place where he keeps his victims. The ‘dirtgrubbers’ he seems to prefer sacrificing have long since been taken away. Now it is just us few dwarves that remain..."
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[/message]
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[message]
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speaker="Angarthing"
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message= _ "Freeing these prisoners is more of a blow to Karrag then we thought, for now he is unable to continue his foul sorcery."
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[/message]
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#enddef
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#define ACTIVATE_LICHES
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[if]
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[variable]
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name=liches_active
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equals=no
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[/variable]
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[then]
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[message]
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speaker="Angarthing"
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message=_"I sense wrongness. Some greater evil awakens before us."
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[/message]
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[allow_recruit]
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side=6
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type="Blood Bat,Ghost,Wraith,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[allow_recruit]
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side=7
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type="Blood Bat,Ghost,Wraith,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[set_variable]
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name=liches_active
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value=yes
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[/set_variable]
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[set_variable]
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name=key_dialogue
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equals=no
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[/set_variable]
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[/then]
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[/if]
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#enddef
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# We've arrived at the door to the sealed cave section,
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# The door guardian gets more gold to recruit another troop wave.
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[event]
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