THoT S12: Move a couple of macros down to appease wmllint's [message] id check

This commit is contained in:
Ignacio R. Morelle 2014-02-20 03:53:36 -03:00
parent 9932b289d7
commit e0e486aa0b

View file

@ -225,73 +225,6 @@
[/unit]
#enddef
#define JAIL_SAGA ID_STRING
[set_variable]
name=saga_told
value=1
[/set_variable]
[message]
speaker={ID_STRING}
message= _ "Finally! I see someone managed to see through the web of deception thrown up by that vile Karrag!"
[/message]
[message]
speaker=Aiglondur
message= _ "I thought Karrags fight was against the so called dirtgrubbers. Why would he keep you, a dwarf captive?"
[/message]
[message]
speaker={ID_STRING}
message= _ "I guess Karrag thought I knew too much. When his masked henchmen started raiding, plundering and taking all sorts of prisoners — which were sent to these underlevels and never seen again — I began to inquire. I discovered many unsettling things indeed, but before I could act on them I was arrested and thrown down here."
[/message]
[message]
speaker={ID_STRING}
message= _ "I gather that he is involved in some sick ritual which requires the blood of living creatures. These cells seem to be the holding place where he keeps his victims. The dirtgrubbers he seems to prefer sacrificing have long since been taken away. Now it is just us few dwarves that remain..."
[/message]
[message]
speaker="Angarthing"
message= _ "Freeing these prisoners is more of a blow to Karrag then we thought, for now he is unable to continue his foul sorcery."
[/message]
#enddef
#define ACTIVATE_LICHES
[if]
[variable]
name=liches_active
equals=no
[/variable]
[then]
[message]
speaker="Angarthing"
message=_"I sense wrongness. Some greater evil awakens before us."
[/message]
[allow_recruit]
side=6
type="Blood Bat,Ghost,Wraith,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
[/allow_recruit]
[allow_recruit]
side=7
type="Blood Bat,Ghost,Wraith,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
[/allow_recruit]
[set_variable]
name=liches_active
value=yes
[/set_variable]
[set_variable]
name=key_dialogue
equals=no
[/set_variable]
[/then]
[/if]
#enddef
{SET_RIGHTEOUS_FLAME_EVENT}
[event]
@ -507,6 +440,73 @@
{APPEND_MUSIC "revelation.ogg"}
[/event]
#define JAIL_SAGA ID_STRING
[set_variable]
name=saga_told
value=1
[/set_variable]
[message]
speaker={ID_STRING}
message= _ "Finally! I see someone managed to see through the web of deception thrown up by that vile Karrag!"
[/message]
[message]
speaker=Aiglondur
message= _ "I thought Karrags fight was against the so called dirtgrubbers. Why would he keep you, a dwarf captive?"
[/message]
[message]
speaker={ID_STRING}
message= _ "I guess Karrag thought I knew too much. When his masked henchmen started raiding, plundering and taking all sorts of prisoners — which were sent to these underlevels and never seen again — I began to inquire. I discovered many unsettling things indeed, but before I could act on them I was arrested and thrown down here."
[/message]
[message]
speaker={ID_STRING}
message= _ "I gather that he is involved in some sick ritual which requires the blood of living creatures. These cells seem to be the holding place where he keeps his victims. The dirtgrubbers he seems to prefer sacrificing have long since been taken away. Now it is just us few dwarves that remain..."
[/message]
[message]
speaker="Angarthing"
message= _ "Freeing these prisoners is more of a blow to Karrag then we thought, for now he is unable to continue his foul sorcery."
[/message]
#enddef
#define ACTIVATE_LICHES
[if]
[variable]
name=liches_active
equals=no
[/variable]
[then]
[message]
speaker="Angarthing"
message=_"I sense wrongness. Some greater evil awakens before us."
[/message]
[allow_recruit]
side=6
type="Blood Bat,Ghost,Wraith,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
[/allow_recruit]
[allow_recruit]
side=7
type="Blood Bat,Ghost,Wraith,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
[/allow_recruit]
[set_variable]
name=liches_active
value=yes
[/set_variable]
[set_variable]
name=key_dialogue
equals=no
[/set_variable]
[/then]
[/if]
#enddef
# We've arrived at the door to the sealed cave section,
# The door guardian gets more gold to recruit another troop wave.
[event]