UtBS S2: add dehydration explanation to objective notes
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@ -227,6 +227,19 @@
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{TURNS_RUN_OUT}
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[note]
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description= _ "Your units become dehydrated during the day, losing hitpoints and damage when they are not on a water hex"
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[/note]
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[note]
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description= _ "Units are refreshed at the start of your turn when they are on a water or oasis hex"
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[/note]
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[note]
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description= _ "Healers can prevent dehydration from getting worse, but cannot heal it"
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[/note]
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[note]
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description= _ "Healers are unable to heal adjacent units during the day"
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[/note]
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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