Elvish Ranger/Avenger: modify special note

This commit is contained in:
nemaara 2020-03-02 02:45:40 -05:00
parent abc69accc4
commit e0a2b1afae
2 changed files with 2 additions and 2 deletions

View file

@ -19,7 +19,7 @@
usage=mixed fighter
description= _ "The curious name of the Elvish Avengers comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting supply lines and surrounding the enemy in one fell stroke. This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. While not so base in design, it is not at all inaccurate."
[special_note]
note= _ "Compared to other elves, Elvish Avengers have superior movement and defense on sand, shallow water, and mountains."
note= _ "Elvish Avengers are well-traveled and adept at traversing harsh terrains like sand, shallow water, and mountains."
[/special_note]
{NOTE_AMBUSH}
die_sound={SOUND_LIST:ELF_HIT}

View file

@ -18,7 +18,7 @@
usage=mixed fighter
description= _ "The silent watchers of the forests, Elvish rangers are masters of stealth and reconnaissance. Many are explorers and loners, preferring to wander through the towering trees sheltering the natural beauty of their homes, of which they are fiercely protective. While they possess considerable skill in both blade and bow, these archers are less adept at fighting other warriors on even terms, preferring instead to ambush their enemies from the shadows in the woods. A surprise attack from rangers can cripple a force many times their size and will often compel attacking armies to withdraw rather than risk a game of prolonged guerrilla warfare in the forests."
[special_note]
note= _ "Compared to other elves, Elvish Rangers have superior movement and defense on sand, shallow water, and mountains."
note= _ "Elvish Rangers are well-traveled and adept at traversing harsh terrains like sand, shallow water, and mountains."
[/special_note]
{NOTE_AMBUSH}
die_sound={SOUND_LIST:ELF_HIT}