updated changelog

This commit is contained in:
Pauli Manninen 2004-05-03 08:00:48 +00:00
parent b2062867d5
commit e097e78a44

View file

@ -1,6 +1,7 @@
CVS HEAD:
* added and improved unit images, leadership and healing images
* added testing mode to move units on fog/shroud maps without updating the fog/shroud
* added leadership images for General, Elvish Captain and Lieutenant
* lobby logo updated
* new dialogs
* scenario balancing for 'Heir to the Throne' campaign:
* Test of the Clans
@ -26,12 +27,15 @@ CVS HEAD:
* fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
* fixed a bug where odd number of terrains where not drawn correctly in the palette.
* fixed dynamically generated terrain not showing correctly
* fixed filename being not correctly remembered on load and save as
* code cleanups and refactoring
* added [store_unit], [unstore_unit], and [while] tags to WML
* added idle AI
* added image_healing' and 'image_leading' animation code
* added floating labels to indicate healing/poisoning of units
* added ability to highlight several hexes
* added support for action images
* changed toggleable menu items use the checkbox graphics
* fixed Li'sar dying in Hasty Alliance not resulting in a loss
* fixed game creator being able to click [I'm Ready] before all networked players have joined when loading game from save
* fixed first player gold reset to 100 in multiplayer games when starting gold set less than 100
@ -54,6 +58,7 @@ CVS HEAD:
* added ability to remove tiles from the border cache
* added definitions of new pure virtual methods in hotkey.hpp
* added wstring_to_string and string_to_wstring routines in language.cpp, which convert strings according to the current charset()
* added toggleable action support to hotkey.[c|h]pp & playturn.[c|h]pp.
* converted hex calculations to fixed point instead of floating point
* changed hex size to 72x72, converted images
* added -fno-omit-frame-pointer to autotools to prevent possible crashes due gcc bug