updated changelog
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CVS HEAD:
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* added and improved unit images, leadership and healing images
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* added testing mode to move units on fog/shroud maps without updating the fog/shroud
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* added leadership images for General, Elvish Captain and Lieutenant
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* lobby logo updated
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* new dialogs
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* scenario balancing for 'Heir to the Throne' campaign:
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* Test of the Clans
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@ -26,12 +27,15 @@ CVS HEAD:
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* fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
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* fixed a bug where odd number of terrains where not drawn correctly in the palette.
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* fixed dynamically generated terrain not showing correctly
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* fixed filename being not correctly remembered on load and save as
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* code cleanups and refactoring
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* added [store_unit], [unstore_unit], and [while] tags to WML
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* added idle AI
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* added image_healing' and 'image_leading' animation code
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* added floating labels to indicate healing/poisoning of units
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* added ability to highlight several hexes
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* added support for action images
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* changed toggleable menu items use the checkbox graphics
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* fixed Li'sar dying in Hasty Alliance not resulting in a loss
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* fixed game creator being able to click [I'm Ready] before all networked players have joined when loading game from save
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* fixed first player gold reset to 100 in multiplayer games when starting gold set less than 100
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@ -54,6 +58,7 @@ CVS HEAD:
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* added ability to remove tiles from the border cache
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* added definitions of new pure virtual methods in hotkey.hpp
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* added wstring_to_string and string_to_wstring routines in language.cpp, which convert strings according to the current charset()
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* added toggleable action support to hotkey.[c|h]pp & playturn.[c|h]pp.
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* converted hex calculations to fixed point instead of floating point
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* changed hex size to 72x72, converted images
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* added -fno-omit-frame-pointer to autotools to prevent possible crashes due gcc bug
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