added some const modifiers,

need them for testing and the functions can be const anyway
This commit is contained in:
Mark de Wever 2007-05-26 20:39:51 +00:00
parent c0c9a3eb26
commit e06a318932
2 changed files with 12 additions and 4 deletions

View file

@ -241,7 +241,9 @@ void display::highlight_hex(gamemap::location hex)
}
}
gamemap::location display::hex_clicked_on(int xclick, int yclick, gamemap::location::DIRECTION* nearest_hex, gamemap::location::DIRECTION* second_nearest_hex)
const gamemap::location display::hex_clicked_on(int xclick, int yclick,
gamemap::location::DIRECTION* nearest_hex,
gamemap::location::DIRECTION* second_nearest_hex) const
{
const SDL_Rect& rect = map_area();
if(point_in_rect(xclick,yclick,rect) == false) {
@ -254,7 +256,9 @@ gamemap::location display::hex_clicked_on(int xclick, int yclick, gamemap::locat
return pixel_position_to_hex(xpos_ + xclick, ypos_ + yclick, nearest_hex, second_nearest_hex);
}
gamemap::location display::pixel_position_to_hex(int x, int y, gamemap::location::DIRECTION* nearest_hex, gamemap::location::DIRECTION* second_nearest_hex)
const gamemap::location display::pixel_position_to_hex(int x, int y,
gamemap::location::DIRECTION* nearest_hex,
gamemap::location::DIRECTION* second_nearest_hex) const
{
const int s = hex_size();
const int tesselation_x_size = hex_width() * 2;

View file

@ -157,12 +157,16 @@ public:
//given x,y co-ordinates of an onscreen pixel, will return the
//location of the hex that this pixel corresponds to. Returns an
//invalid location is the mouse isn't over any valid location.
gamemap::location hex_clicked_on(int x, int y, gamemap::location::DIRECTION* nearest_hex=NULL, gamemap::location::DIRECTION* second_nearest_hex=NULL);
const gamemap::location hex_clicked_on(int x, int y,
gamemap::location::DIRECTION* nearest_hex=NULL,
gamemap::location::DIRECTION* second_nearest_hex=NULL) const;
//given x,y co-ordinates of a pixel on the map, will return the
//location of the hex that this pixel corresponds to. Returns an
//invalid location if the mouse isn't over any valid location.
gamemap::location pixel_position_to_hex(int x, int y, gamemap::location::DIRECTION* nearest_hex=NULL, gamemap::location::DIRECTION* second_nearest_hex=NULL);
const gamemap::location pixel_position_to_hex(int x, int y,
gamemap::location::DIRECTION* nearest_hex=NULL,
gamemap::location::DIRECTION* second_nearest_hex=NULL) const;
//given x,y co-ordinates of the mouse, will return the location of the
//hex in the minimap that the mouse is currently over, or an invalid