updated changelog
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24
changelog
24
changelog
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CVS HEAD:
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* added the ability to move units on fog/shroud maps without updating the fog/shroud so moves can be undone, when player commits moves fog/shroud is updated, and moves can no longer be undone
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* editor improvements:
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* made minimap not update as often
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* allowed setting start pos for player 0
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* load map and new map menu items and hotkeys added
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* new map and load map added, editor now starts with an empty map
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* save as functionality added.
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* fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
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* fixed a bug where odd number of terrains where not drawn correctly in the palette.
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* confirmation dialog refactoring
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* general get_dir() added.
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* fixed indentation
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* code cleanups
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* fixed Li'sar dying in Hasty Alliance not resulting in a loss
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* fixed "invalid font characters" for slovak translation by adding 'font=Bepa-Roman.ttf', translators should ensure this line is preserved when upgrading translations
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* fixed support for UTF-8 languages on text-boxes
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* fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences
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* relocated 'Heir to the Throne' scenarios to data/scenarios/Heir_To_The_Throne/
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* added ability to remove tiles from the border cache
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* added definitions of new pure virtual methods in hotkey.hpp
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* added wstring_to_string and string_to_wstring routines in language.cpp, which convert strings according to the current charset()
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* added KDevelop 3.x project file for Wesnoth
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Version 0.7.5
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* many map editor improvements
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* changed 'dark gray' player colour to 'orange'
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