british english translation update
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1 changed files with 110 additions and 115 deletions
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@ -1,13 +1,14 @@
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# translation of en_GB.po to British English
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# translation of en_GB.po to English (British)
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# Peter J Ross <pjr@insurgent.org>, 2006.
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# PJR <pjr@britishlibrary.net>, 2006.
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msgid ""
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msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2006-07-01 14:03+0200\n"
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"PO-Revision-Date: 2006-06-26 09:08+0100\n"
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"Last-Translator: Peter J Ross <pjr@insurgent.org>\n"
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"Language-Team: British English\n"
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"PO-Revision-Date: 2006-07-13 15:20+0100\n"
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"Last-Translator: PJR <pjr@britishlibrary.net>\n"
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"Language-Team: English (British)\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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@ -179,7 +180,7 @@ msgstr ""
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#: data/tutorial/scenarios/1_Tutorial.cfg:304
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msgid "Good morning Delfador! Is it time to attack things?"
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msgstr "Good morning Delfador! Is it time to attack things?"
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msgstr "Good morning Delfador! Is it time to attack things?"
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#: data/tutorial/scenarios/1_Tutorial.cfg:309
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msgid "Um, well..."
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@ -187,11 +188,11 @@ msgstr "Um, well..."
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#: data/tutorial/scenarios/1_Tutorial.cfg:314
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr "Have you found an orc for me to fight, huh? A troll?"
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msgstr "Have you found an orc for me to fight, huh? A troll?"
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#: data/tutorial/scenarios/1_Tutorial.cfg:319
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msgid "Quiet! I will summon an enemy for you..."
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msgstr "Quiet! I will summon an enemy for you..."
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msgstr "Quiet! I will summon an enemy for you..."
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#: data/tutorial/scenarios/1_Tutorial.cfg:359
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msgid "... this quintain!"
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@ -199,13 +200,12 @@ msgstr "... this quintain!"
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#: data/tutorial/scenarios/1_Tutorial.cfg:364
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msgid "A quintain? You want me to pretend to fight a dummy??"
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msgstr "A quintain? You want me to pretend to fight a dummy??"
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msgstr "A quintain? You want me to pretend to fight a dummy?"
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#: data/tutorial/scenarios/1_Tutorial.cfg:369
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msgid ""
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"Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
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msgstr ""
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"Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
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msgstr "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
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#: data/tutorial/scenarios/1_Tutorial.cfg:374
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msgid ""
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@ -214,8 +214,8 @@ msgid ""
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"attack. When you click OK, Konrad will attack."
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msgstr ""
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"To attack the quintain, you will first select the attacker (Konrad) and then "
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"the target (the quintain). You will see a description of the details of the "
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"attack. When you click OK, Konrad will attack."
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"the target (the quintain). You will see a description of the details of the "
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"attack. When you click OK, Konrad will attack."
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#: data/tutorial/scenarios/1_Tutorial.cfg:379
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msgid ""
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@ -224,8 +224,8 @@ msgid ""
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"attack. When you click OK, Li'sar will attack."
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msgstr ""
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"To attack the quintain, you will first select the attacker (Li'sar) and then "
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"the target (the quintain). You will see a description of the details of the "
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"attack. When you click OK, Li'sar will attack."
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"the target (the quintain). You will see a description of the details of the "
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"attack. When you click OK, Li'sar will attack."
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#: data/tutorial/scenarios/1_Tutorial.cfg:390
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msgid "Click on the quintain to attack it"
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@ -254,7 +254,7 @@ msgid ""
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"killed."
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msgstr ""
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"Note: the tiny blue shield near Delfador shows that you will lose the game "
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"if he is killed. You will also lose the game if your leader (Konrad) is "
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"if he is killed. You will also lose the game if your leader (Konrad) is "
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"killed."
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#: data/tutorial/scenarios/1_Tutorial.cfg:446
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@ -264,7 +264,7 @@ msgid ""
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"killed."
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msgstr ""
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"Note: the tiny blue shield near Delfador shows that you will lose the game "
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"if he is killed. You will also lose the game if your leader (Li'sar) is "
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"if he is killed. You will also lose the game if your leader (Li'sar) is "
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"killed."
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#: data/tutorial/scenarios/1_Tutorial.cfg:455
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@ -272,8 +272,8 @@ msgid ""
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"Unfortunately, you've used up your turn attacking the quintain. The "
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"quintain will now get a turn."
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msgstr ""
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"Unfortunately, you've used up your turn attacking the quintain. The "
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"quintain will now get a turn."
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"Unfortunately, you've used up your turn attacking the quintain. The quintain "
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"will now get a turn."
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#: data/tutorial/scenarios/1_Tutorial.cfg:459
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msgid "The DUMMY gets a turn?"
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@ -287,7 +287,7 @@ msgid ""
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msgstr ""
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"Yes: it's a magical quintain.\n"
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"Now, this quintain gets five chances to hit you, and if it hits every time, "
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"you'll drop from $student_hp to $future_hp hit points. Brace yourself!"
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"you'll drop from $student_hp to $future_hp hit points. Brace yourself!"
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#: data/tutorial/scenarios/1_Tutorial.cfg:466
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msgid "Click on the End Turn button on the bottom right"
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@ -295,7 +295,7 @@ msgstr "Click on the End Turn button on the bottom right"
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#: data/tutorial/scenarios/1_Tutorial.cfg:478
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msgid "Ouch! I need to heal! Only $student_hp hp left!"
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msgstr "Ouch! I need to heal! Only $student_hp hp left!"
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msgstr "Ouch! I need to heal! Only $student_hp hp left!"
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#: data/tutorial/scenarios/2_Tutorial.cfg:404
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#: data/tutorial/scenarios/1_Tutorial.cfg:481
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@ -308,7 +308,7 @@ msgid ""
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"good idea, and ending your turn in one will heal you: you should retreat to "
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"there."
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msgstr ""
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"There is a village on the other side of the river. Visiting villages is a "
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"There is a village on the other side of the river. Visiting villages is a "
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"good idea, and ending your turn in one will heal you: you should retreat to "
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"there."
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@ -328,8 +328,8 @@ msgid ""
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"*Left click or any key to continue..."
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msgstr ""
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"You now 'own' this village: you can see it flies your flag, and soon a '1' "
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"will appear next to the house icon at the top of screen. Villages give "
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"gold: every turn you gain two gold, plus one for every village you own.\n"
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"will appear next to the house icon at the top of screen. Villages give gold: "
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"every turn you gain two gold, plus one for every village you own.\n"
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"*Left click or any key to continue..."
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#: data/tutorial/scenarios/1_Tutorial.cfg:517
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@ -345,7 +345,7 @@ msgid ""
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"You're about to be healed by 8 hitpoints. But I think you're going to need "
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"some help against that quintain."
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msgstr ""
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"You're about to be healed by 8 hitpoints. But I think you're going to need "
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"You're about to be healed by 8 hitpoints. But I think you're going to need "
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"some help against that quintain."
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#: data/tutorial/scenarios/1_Tutorial.cfg:556
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@ -362,8 +362,8 @@ msgid ""
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"A splendid idea. If you return to your keep, you can recruit two units. "
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"You have plenty of gold for that."
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msgstr ""
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"A splendid idea. If you return to your keep, you can recruit two units. "
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"You have plenty of gold for that."
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"A splendid idea. If you return to your keep, you can recruit two units. You "
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"have plenty of gold for that."
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#: data/tutorial/scenarios/1_Tutorial.cfg:567
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msgid "Move Konrad to the keep"
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@ -381,8 +381,8 @@ msgid ""
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"*Left click or any key to continue..."
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msgstr ""
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"Whenever you're on a keep, you can recruit into castle tiles around it, by "
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"right-clicking and selecting 'Recruit'. This time you will only be given "
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"one type of unit to choose: select it.\n"
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"right-clicking and selecting 'Recruit'. This time you will only be given one "
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"type of unit to choose: select it.\n"
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"*Left click or any key to continue..."
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#: data/tutorial/scenarios/1_Tutorial.cfg:590
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@ -414,8 +414,7 @@ msgid ""
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"Hey, the quintain just healed by two hitpoints! I'd better attack it at "
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"once!"
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msgstr ""
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"Hey, the quintain just healed by two hitpoints! I'd better attack it at "
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"once!"
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"Hey, the quintain just healed by two hitpoints! I'd better attack it at once!"
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#: data/tutorial/scenarios/1_Tutorial.cfg:666
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msgid ""
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@ -436,7 +435,7 @@ msgid ""
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"And which would that be? The sword (5-4) or the bow (3-3)? I guess you'll "
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"find out..."
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msgstr ""
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"And which would that be? The sword (5-4) or the bow (3-3)? I guess you'll "
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"And which would that be? The sword (5-4) or the bow (3-3)? I suppose you'll "
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"find out..."
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#: data/tutorial/scenarios/1_Tutorial.cfg:676
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@ -458,7 +457,7 @@ msgid ""
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"attack was safer."
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msgstr ""
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"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee "
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"attack, so the quintain defended with its melee attack (3-5). The ranged "
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"attack, so the quintain defended with its melee attack (3-5). The ranged "
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"attack was safer."
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#: data/tutorial/scenarios/1_Tutorial.cfg:720
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"End your turn, then attack again."
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msgstr ""
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"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee "
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"attack, so the quintain defended with its melee attack (3-5). The ranged "
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"attack, so the quintain defended with its melee attack (3-5). The ranged "
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"attack was safer.\n"
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"End your turn, then attack again."
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@ -495,9 +494,9 @@ msgid ""
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"attacks). The quintain has no ranged attack, only a melee attack, so it "
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"could not defend itself."
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msgstr ""
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"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 "
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"attacks). The quintain has no ranged attack, only a melee attack, so it "
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"could not defend itself."
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"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). "
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"The quintain has no ranged attack, only a melee attack, so it could not "
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"defend itself."
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#: data/tutorial/scenarios/1_Tutorial.cfg:769
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msgid ""
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"could not defend itself.\n"
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"End your turn, then attack again."
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msgstr ""
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"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 "
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"attacks). The quintain has no ranged attack, only a melee attack, so it "
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"could not defend itself.\n"
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"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). "
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"The quintain has no ranged attack, only a melee attack, so it could not "
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"defend itself.\n"
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"End your turn, then attack again."
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#: data/tutorial/scenarios/1_Tutorial.cfg:795
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msgstr ""
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"Note:\n"
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"Remember to pull back wounded units into villages, and recruit more if you "
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"need. Take special care of units with the highest experience points (XP)."
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"need. Take special care of units with the highest experience points (XP)."
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#: data/tutorial/scenarios/1_Tutorial.cfg:840
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msgid ""
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"should be able to kill them one at a time."
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msgstr ""
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"Note:\n"
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"These dummies only attack if you are a single tile away. With care, you "
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"These dummies only attack if you are a single tile away. With care, you "
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"should be able to kill them one at a time."
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#: data/tutorial/scenarios/1_Tutorial.cfg:851
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"unit costs you one gold per turn."
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msgstr ""
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"Note:\n"
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"Each village you own can support a single unit for free. After that, each "
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"Each village you own can support a single unit for free. After that, each "
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"unit costs you one gold per turn."
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#: data/tutorial/scenarios/1_Tutorial.cfg:860
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msgstr ""
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"Note:\n"
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"When a unit gets enough experience (the experience bar is the smaller bar on "
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"the right), it will go up a level. Elvish Fighters have two options, and "
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"you will get to choose which one you want."
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"the right), it will go up a level. Elvish Fighters have two options, and you "
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"will have a chance to choose which one you want."
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#: data/tutorial/scenarios/1_Tutorial.cfg:869
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msgid ""
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msgstr ""
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"Note:\n"
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"Once you select a unit, you see percentages for different places: higher "
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"means more defensible. For example, defence is good in castles and "
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"villages, bad inside rivers. The dummies' attacks are magical, however, so "
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"they have a 70% chance of hitting you wherever you stand."
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"means more defensible. For example, defence is good in castles and villages, "
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"bad inside rivers. The dummies' attacks are magical, however, so they have a "
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"70% chance of hitting you wherever you stand."
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#: data/tutorial/scenarios/1_Tutorial.cfg:891
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msgid "The quintain is dead, sirs, and I have gained more experience!"
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"Now Konrad, I will leave you with more dummies to practice on! After that, "
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"we have real work to do..."
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msgstr ""
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"Now Konrad, I will leave you with more dummies to practise on! After that, "
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"Now Konrad, I will leave you with more dummies to practise on! After that, "
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"we have real work to do..."
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#: data/tutorial/scenarios/1_Tutorial.cfg:900
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"Now Li'sar, I will leave you with more dummies to practice on! After that, "
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"we have real work to do..."
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msgstr ""
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"Now Li'sar, I will leave you with more dummies to practise on! After that, "
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"Now Li'sar, I will leave you with more dummies to practise on! After that, "
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"we have real work to do..."
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#: data/tutorial/scenarios/1_Tutorial.cfg:947
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#: data/tutorial/scenarios/1_Tutorial.cfg:949
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msgid "Yes, I'm still figuring it out."
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msgstr "Yes, I'm still figuring it out."
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msgstr "Yes, I'm still working it out."
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#: data/tutorial/scenarios/1_Tutorial.cfg:952
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msgid "No, I think I've got it."
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@ -644,7 +643,7 @@ msgid ""
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"unit does more damage, and intelligent means it requires less experience to "
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"advance a level."
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msgstr ""
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", your new recruit, has two traits: strong and intelligent. Strong means a "
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", your new recruit, has two traits: strong and intelligent. Strong means a "
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"unit does more damage, and intelligent means it requires less experience to "
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"advance a level."
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@ -653,7 +652,7 @@ msgid ""
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" has two traits: quick and resilient. Quick means a unit can move one tile "
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"further each turn, and resilient means it has more hitpoints."
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msgstr ""
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" has two traits: quick and resilient. Quick means a unit can move one tile "
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" has two traits: quick and resilient. Quick means a unit can move one tile "
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"further each turn, and resilient means it has more hitpoints."
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#: data/tutorial/scenarios/2_Tutorial.cfg:25
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@ -678,9 +677,9 @@ msgid ""
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"unit, it will heal it by 4 hitpoints per turn. Just be careful not to "
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"expose the Shaman to attack: is fairly weak itself."
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msgstr ""
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"With a little help, yes. If your move your Shaman next to the defending "
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"unit, it will heal it by 4 hitpoints per turn. Just be careful not to "
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"expose the Shaman to attack: is fairly weak itself."
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"With a little help, yes. If your move your Shaman next to the defending "
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"unit, it will heal it by 4 hitpoints per turn. Just be careful not to expose "
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"the Shaman to attack: it is fairly weak itself."
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#: data/tutorial/scenarios/2_Tutorial.cfg:36
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msgid ""
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@ -690,7 +689,7 @@ msgstr ""
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#: data/tutorial/scenarios/2_Tutorial.cfg:183
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msgid "I hope I get to retreat after this!"
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msgstr "I hope I get to retreat after this!"
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msgstr "I hope I have a chance to retreat after this!"
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#: data/tutorial/scenarios/2_Tutorial.cfg:194
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msgid "One lucky attack by an Orcish Grunt and I'm done for!"
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@ -698,7 +697,7 @@ msgstr "One lucky attack by an Orcish Grunt and I'm done for!"
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#: data/tutorial/scenarios/2_Tutorial.cfg:205
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msgid "Ouch! I could use some healing in a village."
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msgstr "Ouch! I could use some healing in a village."
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msgstr "Ouch! I could make use of some healing in a village."
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#: data/tutorial/scenarios/2_Tutorial.cfg:231
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msgid "I have $gold gold: enough to recruit!"
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@ -743,8 +742,8 @@ msgid ""
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"Ho Galdrad! Has Delfador conjured something else to beat me with? A flock "
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"of scarecrows, perhaps?"
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msgstr ""
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"Ho Galdrad! Has Delfador conjured something else to beat me with? A flock "
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"of scarecrows, perhaps?"
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"Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of "
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"scarecrows, perhaps?"
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#: data/tutorial/scenarios/2_Tutorial.cfg:374
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msgid "This is no game, Konrad! "
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@ -757,9 +756,9 @@ msgid ""
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"fast and hard to hit in forests. They are fools to enter here. You must "
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"defeat their leader, so they never bother us again. I will advise you."
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msgstr ""
|
||||
"Orcs have encamped across the river. This is elven country: we Elves are "
|
||||
"fast and hard to hit in forests. They are fools to enter here. You must "
|
||||
"defeat their leader, so they never bother us again. I will advise you."
|
||||
"Orcs have encamped across the river. This is elven country: we Elves are "
|
||||
"fast and hard to hit in forests. They are fools to enter here. You must "
|
||||
"defeat their leader, so they never bother us again. I will advise you."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:375
|
||||
msgid "This is no game, Li'sar! "
|
||||
|
@ -775,7 +774,7 @@ msgid ""
|
|||
"the river. He should be little trouble."
|
||||
msgstr ""
|
||||
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
|
||||
"the river. He should be little trouble."
|
||||
"the river. He should be little trouble."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:383
|
||||
msgid ""
|
||||
|
@ -807,7 +806,7 @@ msgid ""
|
|||
"the east, but we would stand on the shore and force them to fight us from "
|
||||
"the water, where they are exposed and we are protected by the forest."
|
||||
msgstr ""
|
||||
"See this dark blue water: it is too deep for either side to cross. They "
|
||||
"See this dark blue water: it is too deep for either side to cross. They "
|
||||
"could slowly wade through that narrow band of shallow lighter-blue water in "
|
||||
"the east, but we would stand on the shore and force them to fight us from "
|
||||
"the water, where they are exposed and we are protected by the forest."
|
||||
|
@ -818,7 +817,7 @@ msgid ""
|
|||
"the key: it has a village, for healing injured units, and forest in which we "
|
||||
"fight so well."
|
||||
msgstr ""
|
||||
"The more likely attack, then, is across the bridge. That middle island is "
|
||||
"The more likely attack, then, is across the bridge. That middle island is "
|
||||
"the key: it has a village, for healing injured units, and forest in which we "
|
||||
"fight so well."
|
||||
|
||||
|
@ -841,8 +840,8 @@ msgid ""
|
|||
"can gain more experience, rather than recruiting new ones."
|
||||
msgstr ""
|
||||
"During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
|
||||
"and $recall_name2 gained $recall_xp2. You should recall them now so they "
|
||||
"can gain more experience, rather than recruiting new ones."
|
||||
"and $recall_name2 gained $recall_xp2. You should recall them now so they can "
|
||||
"gain more experience, rather than recruiting new ones."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:481
|
||||
msgid ""
|
||||
|
@ -850,7 +849,7 @@ msgid ""
|
|||
"You should recall that unit now, and recruit a second one (which is cheaper "
|
||||
"than recalling, anyway)."
|
||||
msgstr ""
|
||||
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
||||
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
||||
"You should recall that unit now, and recruit a second one (which is cheaper "
|
||||
"than recalling, anyway)."
|
||||
|
||||
|
@ -869,7 +868,7 @@ msgid ""
|
|||
"Fighter."
|
||||
msgstr ""
|
||||
"If any Elvish Fighters from your last battle had experience, we would recall "
|
||||
"them: as they don't, it's cheaper to recruit new ones. So recruit an Elvish "
|
||||
"them: as they don't, it's cheaper to recruit new ones. So recruit an Elvish "
|
||||
"Fighter."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:497
|
||||
|
@ -878,7 +877,7 @@ msgid ""
|
|||
"them, instead we must recruit a new Elvish Fighter."
|
||||
msgstr ""
|
||||
"If you had any experienced units alive from your last battle we would recall "
|
||||
"them, instead we must recruit a new Elvish Fighter."
|
||||
"them. Instead we must recruit a new Elvish Fighter."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:500
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:777
|
||||
|
@ -892,7 +891,7 @@ msgstr "Right click on the tile south of you and recruit an Elvish Fighter"
|
|||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:535
|
||||
msgid "No! I said recruit an Elvish SHAMAN! Now try again..."
|
||||
msgstr "No! I said recruit an Elvish SHAMAN! Now try again..."
|
||||
msgstr "No! I said recruit an Elvish SHAMAN! Now try again..."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:541
|
||||
msgid ""
|
||||
|
@ -901,7 +900,7 @@ msgid ""
|
|||
"they do!"
|
||||
msgstr ""
|
||||
"The Shaman is a fairly weak unit, but has the ability to heal units around "
|
||||
"it. It also has a special attack which slows enemies, halving the damage "
|
||||
"it. It also has a special attack which slows enemies, halving the damage "
|
||||
"they do!"
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:542
|
||||
|
@ -914,8 +913,8 @@ msgid ""
|
|||
"five units cost you 5 gold, leaving you 3 gold pieces poorer per turn. You "
|
||||
"need more income."
|
||||
msgstr ""
|
||||
"It's true, none of your recruited units can move, but you still can. Your "
|
||||
"five units cost you 5 gold, leaving you 3 gold pieces poorer per turn. You "
|
||||
"It's true, none of your recruited units can move, but you still can. Your "
|
||||
"five units cost you 5 gold, leaving you 3 gold pieces poorer per turn. You "
|
||||
"need more income."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:545
|
||||
|
@ -929,7 +928,7 @@ msgstr "Move Li'sar to capture a village"
|
|||
#: data/tutorial/scenarios/2_Tutorial.cfg:565
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:610
|
||||
msgid "No! I said recruit an Elvish ARCHER! Now try again..."
|
||||
msgstr "No! I said recruit an Elvish ARCHER! Now try again..."
|
||||
msgstr "No! I said recruit an Elvish ARCHER! Now try again..."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:574
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:586
|
||||
|
@ -951,7 +950,7 @@ msgstr "Elriend"
|
|||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:657
|
||||
msgid "No! I said RECALL $recall_name2|! Now try again..."
|
||||
msgstr "No! I said RECALL $recall_name2|! Now try again..."
|
||||
msgstr "No! I said RECALL $recall_name2|! Now try again..."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:662
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:704
|
||||
|
@ -970,7 +969,7 @@ msgstr "Recruit two Elvish Archers in tiles to your west"
|
|||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:680
|
||||
msgid "No! I said recruit an Elvish FIGHTER! Now try again..."
|
||||
msgstr "No! I said recruit an Elvish FIGHTER! Now try again..."
|
||||
msgstr "No! I said recruit an Elvish FIGHTER! Now try again..."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:690
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:701
|
||||
|
@ -979,16 +978,15 @@ msgstr "Golir"
|
|||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:752
|
||||
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
||||
msgstr ""
|
||||
"No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
||||
msgstr "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:756
|
||||
msgid ""
|
||||
"No! I said RECALL $recall_name1 from the last battle, not recruit a new "
|
||||
"$recruit.type|! Now try again..."
|
||||
msgstr ""
|
||||
"No! I said RECALL $recall_name1 from the last battle, not recruit a new "
|
||||
"$recruit.type|! Now try again..."
|
||||
"No! I said RECALL $recall_name1 from the last battle, not recruit a new "
|
||||
"$recruit.type|! Now try again..."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:773
|
||||
msgid "Right click on the tile south-east of you and recall $recall_name2"
|
||||
|
@ -1006,8 +1004,7 @@ msgstr ""
|
|||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:794
|
||||
msgid "$recruit.type|? I said RECRUIT a new ELVISH FIGHTER. Now try again..."
|
||||
msgstr ""
|
||||
"$recruit.type|? I said RECRUIT a new ELVISH FIGHTER. Now try again..."
|
||||
msgstr "$recruit.type|? I said RECRUIT a new ELVISH FIGHTER. Now try again..."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:808
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:819
|
||||
|
@ -1086,8 +1083,8 @@ msgid ""
|
|||
"unit would have an 80% chance of being hit when the Orc counter-attacks! "
|
||||
"Cancel!"
|
||||
msgstr ""
|
||||
"It's very dangerous to stand in water when there are enemies about! Your "
|
||||
"unit would have an 80% chance of being hit when the Orc counter-attacks! "
|
||||
"It's very dangerous to stand in water when there are enemies about! Your "
|
||||
"unit would have an 80% chance of being hit when the Orc counter-attacks! "
|
||||
"Cancel!"
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:904
|
||||
|
@ -1103,7 +1100,7 @@ msgid ""
|
|||
"Your other units cannot reach that Orc this turn. Send a Fighter to that "
|
||||
"village to the far east: that will take two turns."
|
||||
msgstr ""
|
||||
"Your other units cannot reach that Orc this turn. Send a Fighter to that "
|
||||
"Your other units cannot reach that Orc this turn. Send a Fighter to that "
|
||||
"village to the far east: that will take two turns."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:918
|
||||
|
@ -1112,7 +1109,7 @@ msgid ""
|
|||
"click on the target. You will see (2) if it will take two turns to reach it."
|
||||
msgstr ""
|
||||
"You can make a unit keep moving for multiple turns: select the unit, then "
|
||||
"click on the target. You will see (2) if it will take two turns to reach it."
|
||||
"click on the target. You will see (2) if it will take two turns to reach it."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:919
|
||||
msgid "Tell a Fighter to move to the far east village"
|
||||
|
@ -1159,7 +1156,7 @@ msgid ""
|
|||
"The Orc is blocking the bridge! We must occupy that island before the wolf "
|
||||
"riders reach it."
|
||||
msgstr ""
|
||||
"The Orc is blocking the bridge! We must occupy that island before the wolf "
|
||||
"The Orc is blocking the bridge! We must occupy that island before the wolf "
|
||||
"riders reach it."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:986
|
||||
|
@ -1203,7 +1200,7 @@ msgid ""
|
|||
"turn."
|
||||
msgstr ""
|
||||
"No other units can reach that Orc: I hope my archer survives its counter-"
|
||||
"attack! I'd better grab more villages, and move everyone closer for next "
|
||||
"attack! I'd better grab more villages, and move everyone closer for next "
|
||||
"turn."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1025
|
||||
|
@ -1211,8 +1208,8 @@ msgid ""
|
|||
"Yes. If your Shaman stands just behind that unit on the bridge, it will "
|
||||
"heal it at the beginning of next turn, too."
|
||||
msgstr ""
|
||||
"Yes. If your Shaman stands just behind that unit on the bridge, it will "
|
||||
"heal it at the beginning of next turn, too."
|
||||
"Yes. If your Shaman stands just behind that unit on the bridge, it will heal "
|
||||
"it at the beginning of next turn, too."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1026
|
||||
msgid "Move Shaman onto bridge to stand behind unit"
|
||||
|
@ -1232,8 +1229,8 @@ msgid ""
|
|||
"unit would have an 80% chance of being hit! Cancel, and wait for them to "
|
||||
"attack you!"
|
||||
msgstr ""
|
||||
"It's very dangerous to stand in water when there are enemies about! Your "
|
||||
"unit would have an 80% chance of being hit! Cancel, and wait for them to "
|
||||
"It's very dangerous to stand in water when there are enemies about! Your "
|
||||
"unit would have an 80% chance of being hit! Cancel, and wait for them to "
|
||||
"attack you!"
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1095
|
||||
|
@ -1249,7 +1246,7 @@ msgid ""
|
|||
"We need to take that village, otherwise they will take it next turn! Move "
|
||||
"your wounded unit to take it so it can heal, then kill that Orc!"
|
||||
msgstr ""
|
||||
"We need to take that village, otherwise they will take it next turn! Move "
|
||||
"We need to take that village, otherwise they will take it next turn! Move "
|
||||
"your wounded unit to take it so it can heal, then kill that Orc!"
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1115
|
||||
|
@ -1258,8 +1255,8 @@ msgid ""
|
|||
"stronger at night, 25% weaker in the day. You are lawful: stronger by day. "
|
||||
"Elves are neutral: we are unaffected by night and day."
|
||||
msgstr ""
|
||||
"Careful! It is now nighttime. Orcs are chaotic: their attacks are 25% "
|
||||
"stronger at night, 25% weaker in the day. You are lawful: stronger by day. "
|
||||
"Careful! It is now night-time. Orcs are chaotic: their attacks are 25% "
|
||||
"stronger at night, 25% weaker in the day. You are lawful: stronger by day. "
|
||||
"Elves are neutral: we are unaffected by night and day."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1116
|
||||
|
@ -1275,7 +1272,7 @@ msgid ""
|
|||
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
||||
"hitpoints at a time, villages can heal 8 (the maximum for any unit)."
|
||||
msgstr ""
|
||||
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
||||
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
||||
"hitpoints at a time, villages can heal 8 (the maximum for any unit)."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1130
|
||||
|
@ -1287,8 +1284,8 @@ msgid ""
|
|||
"Beware those Orcs crossing the river! If they get into the forest they'll "
|
||||
"be hard to dislodge!"
|
||||
msgstr ""
|
||||
"Beware those Orcs crossing the river! If they get into the forest they'll "
|
||||
"be hard to dislodge!"
|
||||
"Beware those Orcs crossing the river! If they get into the forest they'll be "
|
||||
"hard to dislodge!"
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1138
|
||||
msgid ""
|
||||
|
@ -1325,7 +1322,7 @@ msgid ""
|
|||
"Their leader has moved into that village! He's not as stupid as I thought: "
|
||||
"it heals him each turn and provides good defense."
|
||||
msgstr ""
|
||||
"Their leader has moved into that village! He's not as stupid as I thought: "
|
||||
"Their leader has moved into that village! He's not as stupid as I thought: "
|
||||
"it heals him each turn and provides good defence."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1191
|
||||
|
@ -1333,7 +1330,7 @@ msgid ""
|
|||
"That unit has captured our village! You'd better get him out: it heals him "
|
||||
"each turn and provides good defense."
|
||||
msgstr ""
|
||||
"That unit has captured our village! You'd better get him out: it heals him "
|
||||
"That unit has captured our village! You'd better get him out: it heals him "
|
||||
"each turn and provides good defence."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1203
|
||||
|
@ -1341,7 +1338,7 @@ msgid ""
|
|||
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
||||
"but I hope you have a plan if I miss!"
|
||||
msgstr ""
|
||||
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
||||
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
||||
"but I hope you have a plan if I miss!"
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1239
|
||||
|
@ -1351,9 +1348,8 @@ msgid ""
|
|||
"gain 16 experience points, because he is level 2. Choose your unit "
|
||||
"carefully!"
|
||||
msgstr ""
|
||||
"You are close to killing their leader! The unit which finishes him will "
|
||||
"gain 16 experience points, because he is level 2. Choose your unit "
|
||||
"carefully!"
|
||||
"You are close to killing their leader! The unit which finishes him will gain "
|
||||
"16 experience points, because he is level 2. Choose your unit carefully!"
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1296
|
||||
msgid ""
|
||||
|
@ -1375,7 +1371,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
|
||||
msgstr ""
|
||||
"Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
|
||||
"Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1319
|
||||
msgid ""
|
||||
|
@ -1383,7 +1379,7 @@ msgid ""
|
|||
"can see all the possible enemy moves at once with 'Show Enemy Moves' from "
|
||||
"the 'Actions' menu."
|
||||
msgstr ""
|
||||
"You can see where an enemy could reach by moving the mouse over them. You "
|
||||
"You can see where an enemy could reach by moving the mouse over them. You "
|
||||
"can see all the possible enemy moves at once with 'Show Enemy Moves' from "
|
||||
"the 'Actions' menu."
|
||||
|
||||
|
@ -1392,7 +1388,7 @@ msgid ""
|
|||
"Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy."
|
||||
"user_description|."
|
||||
msgstr ""
|
||||
"Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy."
|
||||
"Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy."
|
||||
"user_description|."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1338
|
||||
|
@ -1400,7 +1396,7 @@ msgid ""
|
|||
"Beware the leader: he can do 36 hitpoints damage at night! Attack with many "
|
||||
"units at once, during the day."
|
||||
msgstr ""
|
||||
"Beware the leader: he can do 36 hitpoints damage at night! Attack with many "
|
||||
"Beware the leader: he can do 36 hitpoints damage at night! Attack with many "
|
||||
"units at once, during the day."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1351
|
||||
|
@ -1411,7 +1407,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Advancing a level has fully healed me!\n"
|
||||
"I always have a 60% chance of hitting with my bow, and 9 hitpoints damage on "
|
||||
"each of the four attacks. Use me to dislodge hard-to-hit units."
|
||||
"each of the four attacks. Use me to dislodge hard-to-hit units."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1363
|
||||
msgid ""
|
||||
|
@ -1421,7 +1417,7 @@ msgid ""
|
|||
"me."
|
||||
msgstr ""
|
||||
"Advancing a level has fully healed me!\n"
|
||||
"I am good with both bow and sword, but I have a special ability: ambush. I "
|
||||
"I am good with both bow and sword, but I have a special ability: ambush. I "
|
||||
"can hide in forests, and enemies can only see me if they are right next to "
|
||||
"me."
|
||||
|
||||
|
@ -1433,9 +1429,8 @@ msgid ""
|
|||
"carefully."
|
||||
msgstr ""
|
||||
"Advancing a level has fully healed me!\n"
|
||||
"I am good with both bow and sword, but I have a special ability: "
|
||||
"leadership. Level 1 units around me do 25% more damage, so position me "
|
||||
"carefully."
|
||||
"I am good with both bow and sword, but I have a special ability: leadership. "
|
||||
"Level 1 units around me do 25% more damage, so position me carefully."
|
||||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1388
|
||||
msgid ""
|
||||
|
@ -1447,4 +1442,4 @@ msgstr ""
|
|||
|
||||
#: data/tutorial/scenarios/2_Tutorial.cfg:1555
|
||||
msgid "You took too long, we'll never be rid of these Orcs!"
|
||||
msgstr "You took too long, we'll never be rid of these Orcs!"
|
||||
msgstr "You took too long: we'll never be rid of these Orcs!"
|
||||
|
|
Loading…
Add table
Reference in a new issue