parent
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commit
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2 changed files with 445 additions and 12 deletions
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projectfiles/Xcode/Resources/SDLMain.nib/designable.nib
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projectfiles/Xcode/Resources/SDLMain.nib/designable.nib
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@ -1,8 +1,8 @@
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<string key="content">This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: https://github.com/wesnoth/wesnoth/blob/1.14/changelog.md
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<mutableString key="content">
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* Security Fixes
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* Fixed Lua being able to escape sandboxing via load/loadstring (CVE-2018-1999023).
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* Add-ons server
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* Made it so plain-text .po catalogues in add-ons are detected and added to
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the list of translations for them.
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* Campaigns
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* Dead Water:
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* In 'Tirigaz', take the situation into account of orcs being killed either
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first or by undead.
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* Delfador's Memoirs:
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* Fix hero units costing upkeep (issue #3722)
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* Eastern Invasion:
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* Fixed missing prisoners and loss of recallable units in 'Captured'.
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* Northern Rebirth:
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* Level 0 units are not available anymore after scenario 5
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* Secrets of the Ancients:
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* Adjust gender of enemies to better match story in S11 & 21 (issue #3294)
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* Simplify dialog to fix possible confusion in S16 (issue #3291)
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* Have nagas be able to recruit in S21 (issue #3293)
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* The South Guard:
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* S4: undead leader won't leave the castle anymore
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* S5: the untypical situation that one can defeat the lich before finding
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Urza Afalas is now handled
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* Under the Burning Suns:
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* S11: added custom graphics for the citadel.
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* S12: clarified the alien bodies' weaknesses.
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* Various visual improvements.
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* Editor
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* Fixed saving a map as a scenario not enabling scenario editor tools.
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* Graphics
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* New attack animation for the Peasant.
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* Tweaked the Ruffian's attack animation timing.
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* Language and i18n
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* Updated translations: British English, Bulgarian, Chinese (Simplified),
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Chinese (Traditional), Czech, French, German, Hungarian, Japanese,
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Scottish Gaelic, Slovak, Spanish
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* Lua API
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* Upgrade to Lua 5.3.5.
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* Multiplayer server
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* Fixed lobby and whisper messages not having a maximum length.
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* User interface
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* Improved the layout of the Statistics dialog.
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* Allow changing dropdown menu selections with the scrollwheel (FR #3251).
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* Fixed lobby chat box scrolling to top on a new message if it isn't at the
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bottom (issue #2789).
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* Fixed the unit preview pane not showing the default race icon when detailing
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a single unit's stats.
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* Sort units secondarily by XP in the unit list dialog.
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* Whiteboard related bugfixes
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* WML engine
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* Fixed errors about WESNOTH_VERSION not being defined when trying to load
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add-ons that have preprocessor errors (issues #1924, #1634).
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* Miscellaneous and bug fixes
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* Added an advanced preference to enable experimental PRNG combat.
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* Campfires use illumination instead of a different ToD.
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* Linux builds now enable security hardening by default.
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* Fixed MP admins being unable to observe private games.
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* Fixed MP faction, leader, and leader gender changes persisting even if the
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selection dialog is dismissed.
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* Fixed an issue with positioned sound sources ignoring the volume set in
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Preferences after going off the audible radius and back (issue #3280).
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* Fixed wmllint choking on gzipped binary files (e.g. gzipped tarballs).
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* Fixed wmllint crashing on nonexistent paths provided in the command line
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(issue #3286).
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* Slight changes to the objectives dialogue (pr #3309)
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* Greatly improved touch control support.
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* Fixed wmlindent crashing on nonexistent paths provided in the command line
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(issue #3346).
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<mutableString key="content">
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||||
* AI
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||||
* Fixed crash in presence of units with negative hitpoints (issue #3042).
|
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* Efficiency improvements to filter evaluations in the Goto Micro AI and some
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AI helper functions
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* Campaigns
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* Dead Water:
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||||
* Fix possibility of villagers blocking pickup of sword in S10 The Flaming
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||||
Sword (issue #3207).
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||||
* Descent Into Darkness:
|
||||
* New Parthyn map in S1 and S6.
|
||||
* Northern Rebirth:
|
||||
* Reduced starting gold and income in scenarios 10 to 13
|
||||
* Secrets of the Ancients:
|
||||
* Fix S09 Training Session not ending when all dark adepts die (issue #3192)
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||||
* Tutorial:
|
||||
* S2: made enemy starting gold equal to that of the player.
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||||
* Under the Burning Suns:
|
||||
* Added portrait and updated sprite for Giant Ant.
|
||||
* Language and i18n
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||||
* Updated translations: British English, Chinese (Traditional), Czech, French,
|
||||
Italian, Japanese, Scottish Gaelic, Spanish
|
||||
* Multiplayer server
|
||||
* Fixed lan_server option not causing the server to exit once vacated, e.g.
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when using the Host Networked Game option from the Multiplayer menu in the
|
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game (issue #3206).
|
||||
* Music and sound effects
|
||||
* The music now changes immediately when you load a save file (issue #2602).
|
||||
* Fixed Lua errors when setting a music track that cannot be found when the
|
||||
playlist is already empty, e.g. if there's no music installed for the
|
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game (issue #3194).
|
||||
* WML engine
|
||||
* Removed validation to ensure units cannot have negative hitpoints. We
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||||
learned that the ability to create such units is documented, and thus
|
||||
disallowing it was an API change. Since API changes aren't allowed in
|
||||
the stable branch, we have reverted it.
|
||||
* Miscellaneous and bug fixes
|
||||
* Fixed an occasional crash at the loading screen related to multi-thread
|
||||
access of the image cache.
|
||||
* [kill] animate=yes no longer scrolls to units through fog or shroud, thus
|
||||
matching 1.12's behavior again.
|
||||
* [message] displays the unit type name when a nameless unit speaks and no
|
||||
custom caption= is specified (issue #3211).
|
||||
* do_not_list=yes units are no longer excluded from the debug mode-only
|
||||
Create Unit dialog.
|
||||
* Fixed a rare issue where disabled attacks could cause the wrong attack to
|
||||
be initially selected in the Unit Attack dialog. This bug also had the
|
||||
potential to cause units to the wrong attack when engaging or viewing
|
||||
damage calculations.
|
||||
* Fixed [scenario] map_file= being unusable in most circumstances.
|
||||
|
||||
</mutableString>
|
||||
<attributes>
|
||||
<font key="NSFont" size="10" name="HelveticaNeue"/>
|
||||
<paragraphStyle key="NSParagraphStyle" alignment="justified" lineBreakMode="wordWrapping" baseWritingDirection="natural" tighteningFactorForTruncation="0.0" allowsDefaultTighteningForTruncation="NO">
|
||||
|
@ -1620,7 +2053,7 @@ Cg
|
|||
</paragraphStyle>
|
||||
</attributes>
|
||||
</fragment>
|
||||
<fragment content="https://github.com/wesnoth/wesnoth/blob/2b7f95164c12596610f9648dde02393843926ff7/players_changelog.md">
|
||||
<fragment content="https://github.com/wesnoth/wesnoth/blob/1.14/changelog.md">
|
||||
<attributes>
|
||||
<font key="NSFont" size="11" name="LucidaGrande"/>
|
||||
<paragraphStyle key="NSParagraphStyle" alignment="justified" lineBreakMode="wordWrapping" baseWritingDirection="natural" tighteningFactorForTruncation="0.0" allowsDefaultTighteningForTruncation="NO">
|
||||
|
@ -1739,11 +2172,11 @@ Cg
|
|||
</subviews>
|
||||
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
|
||||
</clipView>
|
||||
<scroller key="horizontalScroller" hidden="YES" verticalHuggingPriority="750" doubleValue="0.82954547621987129" horizontal="YES" id="512">
|
||||
<scroller key="horizontalScroller" hidden="YES" wantsLayer="YES" verticalHuggingPriority="750" doubleValue="0.82954547621987129" horizontal="YES" id="512">
|
||||
<rect key="frame" x="-100" y="-100" width="87" height="18"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
</scroller>
|
||||
<scroller key="verticalScroller" verticalHuggingPriority="750" doubleValue="4.5171706548659672e-05" horizontal="NO" id="511">
|
||||
<scroller key="verticalScroller" wantsLayer="YES" verticalHuggingPriority="750" horizontal="NO" id="511">
|
||||
<rect key="frame" x="440" y="1" width="16" height="406"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
</scroller>
|
||||
|
|
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Loading…
Add table
Reference in a new issue