Updated changelog in Xcode

(cherry picked from commit 87332aa8b0)
This commit is contained in:
Martin Hrubý (hrubymar10) 2018-07-23 09:42:05 +02:00
parent 53be0fef39
commit e044ea750d
2 changed files with 445 additions and 12 deletions

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<string key="content">This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: https://github.com/wesnoth/wesnoth/blob/1.14/changelog.md
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* Security Fixes
* Fixed Lua being able to escape sandboxing via load/loadstring (CVE-2018-1999023).
* Add-ons server
* Made it so plain-text .po catalogues in add-ons are detected and added to
the list of translations for them.
* Campaigns
* Dead Water:
* In 'Tirigaz', take the situation into account of orcs being killed either
first or by undead.
* Delfador's Memoirs:
* Fix hero units costing upkeep (issue #3722)
* Eastern Invasion:
* Fixed missing prisoners and loss of recallable units in 'Captured'.
* Northern Rebirth:
* Level 0 units are not available anymore after scenario 5
* Secrets of the Ancients:
* Adjust gender of enemies to better match story in S11 &amp; 21 (issue #3294)
* Simplify dialog to fix possible confusion in S16 (issue #3291)
* Have nagas be able to recruit in S21 (issue #3293)
* The South Guard:
* S4: undead leader won't leave the castle anymore
* S5: the untypical situation that one can defeat the lich before finding
Urza Afalas is now handled
* Under the Burning Suns:
* S11: added custom graphics for the citadel.
* S12: clarified the alien bodies' weaknesses.
* Various visual improvements.
* Editor
* Fixed saving a map as a scenario not enabling scenario editor tools.
* Graphics
* New attack animation for the Peasant.
* Tweaked the Ruffian's attack animation timing.
* Language and i18n
* Updated translations: British English, Bulgarian, Chinese (Simplified),
Chinese (Traditional), Czech, French, German, Hungarian, Japanese,
Scottish Gaelic, Slovak, Spanish
* Lua API
* Upgrade to Lua 5.3.5.
* Multiplayer server
* Fixed lobby and whisper messages not having a maximum length.
* User interface
* Improved the layout of the Statistics dialog.
* Allow changing dropdown menu selections with the scrollwheel (FR #3251).
* Fixed lobby chat box scrolling to top on a new message if it isn't at the
bottom (issue #2789).
* Fixed the unit preview pane not showing the default race icon when detailing
a single unit's stats.
* Sort units secondarily by XP in the unit list dialog.
* Whiteboard related bugfixes
* WML engine
* Fixed errors about WESNOTH_VERSION not being defined when trying to load
add-ons that have preprocessor errors (issues #1924, #1634).
* Miscellaneous and bug fixes
* Added an advanced preference to enable experimental PRNG combat.
* Campfires use illumination instead of a different ToD.
* Linux builds now enable security hardening by default.
* Fixed MP admins being unable to observe private games.
* Fixed MP faction, leader, and leader gender changes persisting even if the
selection dialog is dismissed.
* Fixed an issue with positioned sound sources ignoring the volume set in
Preferences after going off the audible radius and back (issue #3280).
* Fixed wmllint choking on gzipped binary files (e.g. gzipped tarballs).
* Fixed wmllint crashing on nonexistent paths provided in the command line
(issue #3286).
* Slight changes to the objectives dialogue (pr #3309)
* Greatly improved touch control support.
* Fixed wmlindent crashing on nonexistent paths provided in the command line
(issue #3346).
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* AI
* Fixed crash in presence of units with negative hitpoints (issue #3042).
* Efficiency improvements to filter evaluations in the Goto Micro AI and some
AI helper functions
* Campaigns
* Dead Water:
* Fix possibility of villagers blocking pickup of sword in S10 The Flaming
Sword (issue #3207).
* Descent Into Darkness:
* New Parthyn map in S1 and S6.
* Northern Rebirth:
* Reduced starting gold and income in scenarios 10 to 13
* Secrets of the Ancients:
* Fix S09 Training Session not ending when all dark adepts die (issue #3192)
* Tutorial:
* S2: made enemy starting gold equal to that of the player.
* Under the Burning Suns:
* Added portrait and updated sprite for Giant Ant.
* Language and i18n
* Updated translations: British English, Chinese (Traditional), Czech, French,
Italian, Japanese, Scottish Gaelic, Spanish
* Multiplayer server
* Fixed lan_server option not causing the server to exit once vacated, e.g.
when using the Host Networked Game option from the Multiplayer menu in the
game (issue #3206).
* Music and sound effects
* The music now changes immediately when you load a save file (issue #2602).
* Fixed Lua errors when setting a music track that cannot be found when the
playlist is already empty, e.g. if there's no music installed for the
game (issue #3194).
* WML engine
* Removed validation to ensure units cannot have negative hitpoints. We
learned that the ability to create such units is documented, and thus
disallowing it was an API change. Since API changes aren't allowed in
the stable branch, we have reverted it.
* Miscellaneous and bug fixes
* Fixed an occasional crash at the loading screen related to multi-thread
access of the image cache.
* [kill] animate=yes no longer scrolls to units through fog or shroud, thus
matching 1.12's behavior again.
* [message] displays the unit type name when a nameless unit speaks and no
custom caption= is specified (issue #3211).
* do_not_list=yes units are no longer excluded from the debug mode-only
Create Unit dialog.
* Fixed a rare issue where disabled attacks could cause the wrong attack to
be initially selected in the Unit Attack dialog. This bug also had the
potential to cause units to the wrong attack when engaging or viewing
damage calculations.
* Fixed [scenario] map_file= being unusable in most circumstances.
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