fix pathfind code dublication.
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3 changed files with 76 additions and 70 deletions
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@ -18,6 +18,7 @@
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*/
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#include "pathutils.hpp"
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#include "pathutils_impl.hpp"
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#include "map/map.hpp"
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@ -238,36 +239,14 @@ void get_tiles_radius(const gamemap& map, const std::vector<map_location>& locs,
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bool with_border, const xy_pred& pred)
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{
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typedef std::set<map_location> location_set;
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location_set must_visit, filtered_out;
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location_set not_visited(locs.begin(), locs.end());
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for ( ; radius != 0 && !not_visited.empty(); --radius )
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{
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location_set::const_iterator it = not_visited.begin();
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location_set::const_iterator it_end = not_visited.end();
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result.insert(it, it_end);
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for(; it != it_end; ++it) {
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adjacent_loc_array_t adj;
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get_adjacent_tiles(*it, adj.data());
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for(std::size_t i = 0; i < adj.size(); ++i) {
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const map_location& loc = adj[i];
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if ( with_border ? map.on_board_with_border(loc) :
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map.on_board(loc) ) {
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if ( !result.count(loc) && !filtered_out.count(loc) ) {
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if ( pred(loc) )
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must_visit.insert(loc);
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else
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filtered_out.insert(loc);
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}
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}
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}
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get_tiles_radius(std::move(not_visited), radius, result,
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[&](const map_location& l) {
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return with_border ? map.on_board_with_border(l) : map.on_board(l);
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},
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[&](const map_location& l) {
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return pred(l);
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}
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not_visited.swap(must_visit);
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must_visit.clear();
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}
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result.insert(not_visited.begin(), not_visited.end());
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);
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}
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67
src/pathutils_impl.hpp
Normal file
67
src/pathutils_impl.hpp
Normal file
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@ -0,0 +1,67 @@
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/*
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Copyright (C) 2018 the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/** @file */
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#pragma once
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#include "map/location.hpp"
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#include <set>
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/**
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* Function that will add to @a result all elements of @a locs, plus all
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* on-board (that is: all locs that match @pred1) locations matching @a pred2
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* that are connected to elements of
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* locs by a chain of at most @a radius tiles, each of which matches @a pred2.
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* @a result must be a std::set of locations.
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*
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* @a pred1 a fast predicate (used before cachecheck).
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* @a pred2 a slow predicate (used after cachecheck).
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*/
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template<typename FPred1, typename FPred2>
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void get_tiles_radius(std::set<map_location>&& locs, size_t radius, std::set<map_location>& result, const FPred1& pred1, const FPred2& pred2)
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{
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typedef std::set<map_location> location_set;
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location_set must_visit, filtered_out;
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location_set not_visited = std::move(locs);
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for ( ; radius != 0 && !not_visited.empty(); --radius )
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{
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location_set::const_iterator it = not_visited.begin();
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location_set::const_iterator it_end = not_visited.end();
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result.insert(it, it_end);
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for(; it != it_end; ++it) {
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adjacent_loc_array_t adj;
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get_adjacent_tiles(*it, adj.data());
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for(size_t i = 0; i < adj.size(); ++i) {
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const map_location& loc = adj[i];
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if( pred1(loc) ) {
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if( !result.count(loc) && !filtered_out.count(loc) ) {
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if( pred2(loc) ) {
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must_visit.insert(loc);
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}
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else {
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filtered_out.insert(loc);
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}
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}
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}
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}
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}
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not_visited.swap(must_visit);
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must_visit.clear();
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}
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result.insert(not_visited.begin(), not_visited.end());
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}
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@ -18,6 +18,7 @@
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#include "log.hpp"
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#include "map/location.hpp"
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#include "map/map.hpp"
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#include "pathutils_impl.hpp"
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#include "scripting/lua_common.hpp"
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#include "scripting/push_check.hpp"
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#include "scripting/game_lua_kernel.hpp"
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@ -194,48 +195,7 @@ namespace {
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* on-board locations matching @a pred that are connected to elements of
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* locs by a chain of at most @a radius tiles, each of which matches @a pred.
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* @a add_result a function that takes a location_range
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* @pred1 a fast predicate (used before cachecheck).
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* @pred2 a slow predicate (used after cachecheck).
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*/
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using location_range = boost::iterator_range<location_set::const_iterator>;
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template<typename FPred1, typename FPred2>
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void get_tiles_radius(location_set&& locs, size_t radius, location_set& result, const FPred1& pred1, const FPred2& pred2)
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{
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location_set must_visit, filtered_out;
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location_set not_visited(locs.begin(), locs.end());
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for ( ; radius != 0 && !not_visited.empty(); --radius )
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{
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location_set::const_iterator it = not_visited.begin();
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location_set::const_iterator it_end = not_visited.end();
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result.insert(it, it_end);
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for(; it != it_end; ++it) {
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adjacent_loc_array_t adj;
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get_adjacent_tiles(*it, adj.data());
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for(size_t i = 0; i < adj.size(); ++i) {
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const map_location& loc = adj[i];
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if( pred1(loc) ) {
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if( !result.count(loc) && !filtered_out.count(loc) ) {
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if( pred2(loc) ) {
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must_visit.insert(loc);
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}
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else {
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filtered_out.insert(loc);
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}
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}
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}
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}
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}
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not_visited.swap(must_visit);
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must_visit.clear();
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}
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result.insert(not_visited.begin(), not_visited.end());
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}
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} //end namespace
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