Use long and ragged flags appropriately in AOI, DW, DM.

This commit is contained in:
Eric S. Raymond 2010-08-18 17:37:49 +00:00
parent 7e38b23e4d
commit dfe4cfd3f2
22 changed files with 41 additions and 2 deletions

View file

@ -32,6 +32,7 @@
fog=no
shroud=no
recruit="Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman"
{FLAG_VARIANT long}
[/side]
{STARTING_VILLAGES 1 6}
@ -55,6 +56,7 @@
grouping=offensive
attack_depth=5
[/ai]
{FLAG_VARIANT ragged}
[/side]
[story]

View file

@ -27,6 +27,7 @@
user_team_name=_ "Elves"
controller=human
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
{FLAG_VARIANT long}
[/side]
{STARTING_VILLAGES 1 6}
@ -59,6 +60,7 @@
grouping=offensive
attack_depth=5
[/ai]
{FLAG_VARIANT ragged}
[/side]
# Gharlsa starts with all villages north of the northernmost river

View file

@ -29,6 +29,7 @@
user_team_name=_ "Elves"
{INCOME 12 9 9}
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
{FLAG_VARIANT long}
[/side]
[side]
@ -50,6 +51,7 @@
grouping=offensive
attack_depth=5
[/ai]
{FLAG_VARIANT ragged}
[/side]
[story]

View file

@ -28,6 +28,7 @@
team_name=Elves
user_team_name=_ "Elves"
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
{FLAG_VARIANT long}
[/side]
[side]
@ -66,6 +67,7 @@
grouping=none
{ATTACK_DEPTH 1 3 5}
[/ai]
{FLAG_VARIANT undead}
[/side]
[side]
@ -104,6 +106,7 @@
attack_depth=5
simple_targeting=yes
[/ai]
{FLAG_VARIANT undead}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Troll" 1}

View file

@ -52,6 +52,7 @@
recruit=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman
fog=no
shroud=no
{FLAG_VARIANT long}
[/side]
{STARTING_VILLAGES 1 6}
@ -78,6 +79,7 @@
leader_value=3
village_value=1
[/ai]
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 2 9}
@ -95,6 +97,7 @@
controller=ai
fog=no
shroud=no
# Use stock flags
[/side]
[event]

View file

@ -25,6 +25,7 @@
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
team_name="goodies"
user_team_name=_"Elves"
{FLAG_VARIANT long}
[/side]
[side]
type="Lich"
@ -49,6 +50,7 @@
grouping="offensive"
attack_depth="5"
[/ai]
{FLAG_VARIANT undead}
[/side]
[event]
name="prestart"

View file

@ -57,6 +57,7 @@
share_view="no"
shroud="no"
share_maps="no"
{FLAG_VARIANT long}
[/side]
{STARTING_VILLAGES 1 4}
@ -96,6 +97,7 @@
grouping="offensive"
attack_depth="5"
[/ai]
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 2 4}

View file

@ -132,6 +132,7 @@
{GOLD4 200 250 300 350}
{INCOME4 2 6 10 14}
{FLAG_VARIANT ragged}
[/side]
[side]

View file

@ -120,6 +120,7 @@
grouping=defensive
caution=0.9
[/ai]
{FLAG_VARIANT ragged}
[/side]
[side]

View file

@ -147,6 +147,7 @@
gold=0
income=-10
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 2 99}

View file

@ -59,6 +59,7 @@
[/ai]
{NAMED_UNIT 3 (Elvish Ranger) 21 12 (Istelimir) ( _ "Istelimir") (ai_special=guardian)}
{NAMED_UNIT 3 (Elvish Ranger) 33 11 (Atellas) ( _ "Atellas") (ai_special=guardian)}
{FLAG_VARIANT long}
[/side]
{STARTING_VILLAGES 3 5}

View file

@ -90,6 +90,7 @@
team_name=player
fog=yes
gold=240
{FLAG_VARIANT long}
[/side]
[event]
name=prestart

View file

@ -49,6 +49,7 @@
canrecruit=yes
[/unit]
{GOLD 320 310 380}
{FLAG_VARIANT long}
[/side]
#wmllint: validate-on
@ -172,6 +173,7 @@
recruit={ELVES}
team_name=player
{GOLD 250 250 290}
{FLAG_VARIANT long}
[/side]
[event]

View file

@ -31,6 +31,7 @@
# wmllint: recognize Kalenz
recruit={ELVES}
fog=yes
{FLAG_VARIANT long}
[/side]
#wmllint: validate-on
@ -53,6 +54,7 @@
value=10
[/target]
[/ai]
{FLAG_VARIANT undead}
[/side]
[side]
@ -68,6 +70,7 @@
[/ai]
team_name=undead
{GOLD 120 200 250}
{FLAG_VARIANT undead}
[/side]
[side]
@ -100,6 +103,7 @@
#ifdef HARD
recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat
#endif
{FLAG_VARIANT undead}
[/side]
[event]

View file

@ -37,6 +37,7 @@
recruit={ELVES}
team_name=kalenz
user_team_name= _ "Player"
{FLAG_VARIANT long}
[/side]
#wmllint: validate-on

View file

@ -57,6 +57,7 @@
{NAMED_UNIT 2 (Dwarvish Fighter) 5 10 "Relgorn" (_"Relgorn") (ai_special=guardian)}
{MAKE_HERO Relgorn}
{NAMED_UNIT 2 (Dwarvish Fighter) 9 7 "Udrin" (_"Udrin") (ai_special=guardian)}
{FLAG_VARIANT knalgan}
[/side]
[side]
type=Necromancer
@ -94,6 +95,7 @@
[/ai]
{GOLD 200 200 300}
team_name=foe
{FLAG_VARIANT undead}
[/side]
[event]

View file

@ -124,6 +124,7 @@
[/ai]
{GOLD 200 200 250}
team_name=foe
{FLAG_VARIANT undead}
[/side]
{MEMOIRS_DEATHS}

View file

@ -94,6 +94,7 @@
value=10
[/target]
[/ai]
{FLAG_VARIANT undead}
[/side]
[side]
@ -109,6 +110,7 @@
# [/ai]
team_name=undead
{GOLD 120 200 250}
{FLAG_VARIANT undead}
[/side]
[side]
@ -139,6 +141,7 @@
#ifdef HARD
recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat
#endif
{FLAG_VARIANT undead}
[/side]
[event]

View file

@ -48,6 +48,7 @@
recruit={ELVES}
fog=yes
{GOLD 130 100 100}
{FLAG_VARIANT long}
[/side]
#wmllint: validate-on

View file

@ -49,6 +49,7 @@
recruit={ELVES}
fog=yes
{GOLD 130 100 100}
{FLAG_VARIANT long}
[/side]
#wmllint: validate-on

View file

@ -31,6 +31,7 @@
recruit={ELVES}
fog=yes
{GOLD 130 100 100}
{FLAG_VARIANT long}
[/side]
#wmllint: validate-on
@ -62,6 +63,7 @@
caution=0.0
protect_leader=3.0
[/ai]
{FLAG_VARIANT undead}
[/side]
[event]

View file

@ -202,8 +202,9 @@
#enddef
#define FLAG_VARIANT NAME
# Enable the specified flag variant: knalgan, loyalist, or undead.
# Use within a [side] block; only affects that side.
# Enable the specified flag variant: knalgan, loyalist, ragged,
# long, or undead. Use within a [side] block; only affects that
# side.
# wmlscope: start ignoring
flag=flags/{NAME}-flag-1.png:150,flags/{NAME}-flag-2.png:150,flags/{NAME}-flag-3.png:150,flags/{NAME}-flag-4.png:150
flag_icon=flags/{NAME}-flag-icon.png