Move artifact string macro text into artifact definitions.

This commit is contained in:
Pentarctagon 2022-06-30 15:49:06 -05:00 committed by Pentarctagon
parent 3eb75b3e48
commit df99280274
2 changed files with 70 additions and 283 deletions

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@ -1,7 +1,5 @@
#textdomain wesnoth-wc
# FIXME: Need to stop building complex strings from translatable fragments with the WML preprocessor
#define WC_STR_AND
_ " and " #enddef
@ -24,10 +22,10 @@ _ "XP to advance" #enddef
## in alphabetic order by name
## uses some macros from training
[artifact]
name= {WC_STR_ITEM_STEADFAST_NAME}
name=_ "Adamant armor"
icon=items/armor.png
description={WC_STR_BLADE}+"/"+{WC_STR_IMPACT}+"/"+{WC_STR_PIERCE}+": "+{WC_STR_UP_TO 10}+{WC_STR_RESISTANCES}+", "+{WC_STR_STEADFAST}
info= {WC_STR_ITEM_STEADFAST_INFO}
info=_ "The sturdy plates of this lightweight armor increase the users physical resistances (to a maximum of 10%) and grants the steadfast ability."
sound=dagger-swish.wav
[effect]
apply_to=new_ability
@ -45,10 +43,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_BACKSTAB_NAME}
name=_ "Assassins ring"
icon=items/ring-brown.png
description={WC_STR_MELEE}+": "+{WC_STR_BACKSTAB}
info= {WC_STR_ITEM_BACKSTAB_INFO}
info=_ "This plain ring with a pleasantly smooth and slippery surface gives its owner unmatched sneak attacking skills."
{WCT_ANIMATION_RING assassin "60,55,60"}
[filter]
formula = "size(filter(attacks, range = 'melee')) > 0"
@ -64,10 +62,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_SUBMERGE_NAME}
name=_ "Azure pearl"
icon=items/ball-blue.png
description={WC_STR_SWIM}+", "+{WC_STR_SUBMERGE}
info= {WC_STR_ITEM_SUBMERGE_INFO}
info=_ "This wondrous gem lets the bearer breathe and move through water as if it was air, strongly improving their mobility in water and granting the submerge ability."
sound=dagger-swish.wav
[effect]
apply_to=new_ability
@ -97,10 +95,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_TENACITY_NAME}
name=_ "Bezoar"
icon=items/ball-green.png
description={WC_STR_FEARLESS}+", "+{WC_STR_UNDEAD}+", "+{WC_STR_HEALTHY}+", "+{WC_STR_TENACITY}
info= {WC_STR_ITEM_TENACITY_INFO}
info=_ "This shamanic totem protects from poison, drain, and plague. Bearers of the totem are immune to fear and their vulnerabilities are reduced."
sound=heal.wav
{TRAIT_UNDEAD}
{TRAIT_FEARLESS}
@ -113,10 +111,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_DRAIN_M_NAME}
name=_ "Blood ring"
icon=items/ring-red.png
description={WC_STR_MELEE}+": "+{WC_STR_DRAIN}
info= {WC_STR_ITEM_DRAIN_M_INFO}
info=_ "This pulsing ring empowers the bearers melee attacks with the ability to drain lifeforce from their victim."
{WCT_ANIMATION_RING blood "255,60,60"}
[filter]
formula = "size(filter(attacks, range = 'melee')) > 0"
@ -132,10 +130,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_CHARGE_NAME}
name=_ "Cruel spike"
icon=items/spear-fancy.png
description={WC_STR_MELEE}+": "+{WC_STR_CHARGE}
info= {WC_STR_ITEM_CHARGE_INFO}
info=_ "This enchanted spear drives the owner to commit himself to his rage. A units melee strikes are doubled in power when attacking, but the same is true for the retaliation strike of the defender."
sound=dagger-swish.wav
[filter]
formula = "size(filter(attacks, range = 'melee')) > 0"
@ -151,10 +149,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_DRAIN_R_NAME}
name=_ "Cursed symbol of life"
icon=items/ankh-necklace.png
description={WC_STR_RANGED}+": "+{WC_STR_DRAIN}
info= {WC_STR_ITEM_DRAIN_R_INFO}
info=_ "This vampiric amulet allows a unit to drain enemy life from a safe distance."
{WCT_ANIMATION_RING blood "255,60,60"}
[filter]
formula = "size(filter(attacks, range = 'ranged')) > 0"
@ -170,10 +168,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_MARKSMAN_R_NAME}
name=_ "Eagle eye longbow"
icon=items/bow.png
description={WC_STR_RANGED}+": "+{WC_STR_MARKSMAN}+{WC_STR_AND}+"+25% "+{WC_STR_DAMAGE}
info= {WC_STR_ITEM_MARKSMAN_R_INFO}
info=_ "This enchanted longbow enhances the wielders ranged attacks with uncanny precision and increased damage."
sound=dagger-swish.wav
[filter]
formula = "size(filter(attacks, range = 'ranged')) > 0"
@ -194,10 +192,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_PLAGUE_NAME}
name=_ "Forbidden grimoire"
icon=items/book5.png
description={WC_STR_MELEE}+": "{WC_STR_PLAGUE}
info= {WC_STR_ITEM_PLAGUE_INFO}
info=_ "This unholy manual gives the user the arcane knowledge to resurrect enemies slain in melee combat as the walking dead."
{WCT_ANIMATION idling}
[filter]
formula = "size(filter(attacks, range = 'melee')) > 0"
@ -214,10 +212,10 @@ _ "XP to advance" #enddef
[/artifact]
[artifact]
## credit to ezysquire for this item idea
name= {WC_STR_ITEM_FORCEFIELD_NAME}
name=_ "Forcefield"
icon=items/buckler.png
description= {WC_STR_ITEM_FORCEFIELD_DESC}
info= {WC_STR_ITEM_FORCEFIELD_INFO}
description=_ "adjacent enemies do 13% less damage"
info=_ "Charged with intense magic, this shield generates a forcefield causing adjacent enemies to inflict less damage around the wielder."
sound=magic-missile-3.ogg
[effect]
apply_to=new_ability
@ -243,10 +241,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_FEEDING_NAME}
name=_ "Ghasts marrow"
icon=items/potion-red.png
description={WC_STR_FEEDING}+", +3 "+{WC_STR_HITPOINTS}
info= {WC_STR_ITEM_FEEDING_INFO}
info=_ "This grisly concoction instills the drinker with an insatiable unholy hunger for more blood. Every time a foe is slain, a part of his lifeforce is eternally claimed through arcane ghoulish powers."
sound=potion.ogg
{WCT_FEEDING}
[effect]
@ -267,10 +265,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_FIRE_NAME}
name=_ "Heart of fire"
icon=items/ball-magenta.png
description={WC_STR_MELEE}+": "+{WC_STR_FIRE}+{WC_STR_AND}+"+25% "+{WC_STR_DAMAGE}+", +30 "+{WC_STR_RESISTANCE}+{WC_STR_FIRE}
info= {WC_STR_ITEM_FIRE_INFO}
info=_ "This magic orb infuses the wielders melee attacks with fiery power, changing their damage type. It also improves fire resistance."
sound=torch.ogg
[effect]
apply_to=attack
@ -287,10 +285,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_ILLUMINATES_NAME}
name=_ "Herald armor"
icon=items/armor-golden.png
description={WC_STR_ILLUMINATES}+", "+{WC_STR_LAWFUL}+", "+{WC_STR_HEALS}+", "+{WC_STR_FIRSTSTRIKE}
info= {WC_STR_ITEM_ILLUMINATES_INFO}
info=_ "This holy armor of thin gold radiates pure light, illuminating the bearers body and soul. This effect will heal allies, blind evil, and preemptively smite those who seek to do harm."
sound_male=horn-signals/horn-1.ogg
sound_female=horn-signals/horn-2.ogg
[effect]
@ -325,10 +323,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_ARCANE_NAME}
name=_ "Holy water"
icon=items/holy-water.png
description={WC_STR_MELEE}+": "+{WC_STR_ARCANE}+{WC_STR_AND}+"+25% "+{WC_STR_DAMAGE}+", +30 "+{WC_STR_RESISTANCE}+{WC_STR_ARCANE}
info= {WC_STR_ITEM_ARCANE_INFO}
info=_ "This sacred vial anoints melee attacks with arcane power, increasing their damage and changing their damage type. It also increases arcane resistance."
sound_male=magic-holy-1.ogg
sound_female=magic-holy-miss-4.ogg
[effect]
@ -346,10 +344,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_SLOW_R_NAME}
name=_ "Ice bow"
icon=items/bow-crystal.png
description="19-1 "+{WC_STR_RANGED}+"-"+{WC_STR_COLD}+" "+{WC_STR_SLOW}
info= {WC_STR_ITEM_SLOW_R_INFO}
info=_ "Draw this magical bow summon an ice arrow that will freeze and slow its target upon hit."
sound=dagger-swish.wav
[effect]
apply_to=new_attack
@ -392,10 +390,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_CURES_NAME}
name=_ "Medicinal herbs"
icon=items/flower1.png
description={WC_STR_CURES}
info= {WC_STR_ITEM_CURES_INFO}
info=_ "These potent herbs give the bearer the ability to heal adjacent units and cure their poison."
sound=heal.wav
[effect]
apply_to=remove_ability
@ -413,10 +411,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_DRUG_NAME}
name=_ "Melange"
icon=items/potion-yellow.png
description={WC_STR_LIVING}+" +1 "+{WC_STR_DAMAGE}+{WC_STR_AND}+"+1 "+{WC_STR_MOVES}+{WC_STR_AND}+"-20% "+{WC_STR_EXPERIENCE}
info= {WC_STR_ITEM_DRUG_INFO}
info=_ "This exotic drug of organic origin enhances users vitality and awareness. It has no effect when consumed by undead."
sound=potion.ogg
[filter]
[not]
@ -443,10 +441,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_POISON_NAME}
name=_ "Ointment of venom"
icon=items/potion-poison.png
description={WC_STR_BLADE}+"/"+{WC_STR_PIERCE}+": "+{WC_STR_POISON}+{WC_STR_AND}+"+20% "+{WC_STR_DAMAGE}
info= {WC_STR_ITEM_POISON_INFO}
info=_ "This deadly poison envenoms the users blade and pierce attacks, increasing damage and allowing them to inflict poison."
sound=poison.ogg
[filter]
formula = "size(filter(attacks, type = 'blade' or type = 'pierce')) > 0"
@ -463,10 +461,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_SLOW_M_NAME}
name=_ "Ring of frostbite"
icon=items/ring-white.png
description={WC_STR_MELEE}+": "+{WC_STR_COLD}+{WC_STR_AND}+{WC_STR_SLOW}
info= {WC_STR_ITEM_SLOW_M_INFO}
info=_ "This frigid ring envelops the users melee attacks with icy cold, changing their damage to cold and allowing them to inflict deathly chills that slow the enemy."
{WCT_ANIMATION_RING cold "180,180,255"}
[filter]
formula = "size(filter(attacks, range = 'melee')) > 0"
@ -483,10 +481,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_ELEMENTALS_NAME}
name=_ "Ring of power"
icon=items/ring-gold.png
description={WC_STR_ARCANE}+"/"+{WC_STR_COLD}+"/"+{WC_STR_FIRE}+": "+{WC_STR_DISENGAGE}+{WC_STR_AND}+"+20% "+{WC_STR_DAMAGE}
info= {WC_STR_ITEM_ELEMENTALS_INFO}
info=_ "Wearing this ring enhances damage with arcane and elemental attacks, allowing using them with supernatural skill and presence."
{WCT_ANIMATION_RING power "210,210,57"}
not_available=enemy
[filter]
@ -500,10 +498,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_IMPACT_NAME}
name=_ "Root of the Elder Wose"
icon=items/hammer-runic.png
description={WC_STR_IMPACT}+": +1 "+{WC_STR_STRIKE}+{WC_STR_AND}+"+2 "+{WC_STR_DAMAGE}
info= {WC_STR_ITEM_IMPACT_INFO}
info=_ " Dwarven forged, this blunt weapon mimics the crushing power of the wose."
sound=dagger-swish.wav
not_available=enemy,player
[filter]
@ -517,10 +515,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_MAGICAL_NAME}
name=_ "Runic sword"
icon=items/sword.png
description={WC_STR_MELEE}+": "+{WC_STR_MAGICAL}
info= {WC_STR_ITEM_MAGICAL_INFO}
info=_ "This magic sword empowers the wielders melee attacks with the magical property."
sound=dagger-swish.wav
[filter]
formula = "size(filter(attacks, range = 'melee')) > 0"
@ -536,10 +534,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_ATTACK_ARCANE_NAME}
name=_ "Staff of radiance"
icon=items/staff-magic.png
description="11-3 "+{WC_STR_RANGED}+"-"+{WC_STR_ARCANE}+" "+{WC_STR_MAGICAL}
info= {WC_STR_ITEM_ATTACK_ARCANE_INFO}
info=_ "This sacred rod can unleash brilliant bursts of luminous energy."
sound=dagger-swish.wav
[effect]
apply_to=new_attack
@ -582,10 +580,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_BERSEK_NAME}
name=_ "Stormbringer"
icon=items/flame-sword.png
description={WC_STR_MELEE}+": "+ {WC_STR_FURY}
info= {WC_STR_ITEM_BERSEK_INFO}
info=_ "This tormented sword causes rage in any who wield it. Melee attacks will gain the fury ability pressing engagement for 3 rounds."
sound=dagger-swish.wav
not_available=player
[filter]
@ -607,10 +605,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_STRIKES_R_NAME}
name=_ "Sylph bow"
icon=items/bow-elven.png
description={WC_STR_RANGED}+"-"+{WC_STR_BLADE}+"/"+{WC_STR_IMPACT}+"/"+{WC_STR_PIERCE}+": +60% "+{WC_STR_STRIKES}+{WC_STR_AND}+"+1 "+{WC_STR_DAMAGE}
info= {WC_STR_ITEM_STRIKES_R_INFO}
info=_ "A runic bow. This elvish heirloom, passed from Queen to Princess, gathers power with each generation and speeds up the wielders movements so that more strikes can be landed before the engagement is over."
sound=dagger-swish.wav
not_available=enemy,player
[filter]
@ -625,10 +623,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_DARKNESS_NAME}
name=_ "Terror disguise"
icon=items/scarecrow.png
description= {WC_STR_DARKNESS}+", "+{WC_STR_CHAOTIC}+", "+{WC_STR_CORRUPTION}+", "+{WC_STR_DISTRACT}
info= {WC_STR_ITEM_DARKNESS_INFO}
info=_ "This cursed outfit spreads a trail of darkness, harming those who get too close."
sound_male=dwarf-laugh.wav
sound_female=witches-laugh.wav
[effect]
@ -670,10 +668,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_TELEPORT_NAME}
name=_ "The Key"
icon=items/key.png
description={WC_STR_TELEPORT}
info= {WC_STR_ITEM_TELEPORT_INFO}
info=_ "This magical object opens the gateway between dimensions."
sound=dagger-swish.wav
not_available=enemy
[effect]
@ -695,10 +693,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_XP_NAME}
name=_ "Tome of secrets"
icon=items/book1.png
description="-50% "+{WC_STR_EXPERIENCE}
info= {WC_STR_ITEM_XP_INFO}
info=_ "This forgotten book imparts ancient knowledge to the reader."
{WCT_ANIMATION idling}
[effect]
apply_to=max_experience
@ -706,10 +704,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_ATTACK_FIRE_NAME}
name=_ "Trident of storms"
icon=items/storm-trident.png
description="17-2 "+{WC_STR_RANGED}+"-"+{WC_STR_FIRE}+" "+{WC_STR_MAGICAL}
info= {WC_STR_ITEM_ATTACK_FIRE_INFO}
info=_ "This legendary trident can summon lightning from the heavens, granting its wielder magical ranged fire attack."
sound=dagger-swish.wav
[effect]
apply_to=new_attack
@ -729,10 +727,10 @@ _ "XP to advance" #enddef
{LIGHTNING_ANIMATION "storm trident" 3}
[/artifact]
[artifact]
name= {WC_STR_ITEM_REGENERATES_NAME}
name=_ "Trolls blood potion"
icon=items/potion-grey.png
description={WC_STR_REGENERATES}
info= {WC_STR_ITEM_REGENERATES_INFO}
info=_ "This foul-smelling potion allows the imbiber to regenerate health."
sound=potion.ogg
[effect]
apply_to=new_ability
@ -742,10 +740,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_LEADERSHIP_NAME}
name=_ "War banner"
icon=items/orcish-flag.png
description= {WC_STR_ITEM_LEADERSHIP_DESC}
info= {WC_STR_ITEM_LEADERSHIP_INFO}
description=_ "adjacent allies do 20% more damage"
info=_ "This inspiring banner rallies the bearers allies to war, imparting a damage bonus to the allied units around it."
{WCT_ANIMATION leading}
{WCT_ANIMATION leading}
[effect]
@ -768,10 +766,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_FLYING_NAME}
name=_ "Winged scepter"
icon=items/staff.png
description= {WC_STR_FLIGHT}
info= {WC_STR_ITEM_FLYING_INFO}
info=_ "This wondrous rod imparts the user the ability to soar through the skies, making it a breeze to move through most terrain. Units that can already fly get improved defenses."
sound=dagger-swish.wav
[effect]
apply_to=movement_costs
@ -811,10 +809,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_SNOW_NAME}
name=_ "Winters bloom"
icon=items/flower3.png
description="+15 "+{WC_STR_HITPOINTS}+", "+{WC_STR_UP_TO 20}+{WC_STR_RESISTANCE}+{WC_STR_COLD}
info= {WC_STR_ITEM_SNOW_INFO}
info=_ "This delicate blossom rarely found in snowy peaks, is strongly appreciated for its beneficial effects on health."
sound=heal.wav
[effect]
apply_to=hitpoints
@ -829,10 +827,10 @@ _ "XP to advance" #enddef
[/effect]
[/artifact]
[artifact]
name= {WC_STR_ITEM_SKIRMISHER_NAME}
name=_ "Zephyr cloak"
icon=items/cloak-green.png
description={WC_STR_SKIRMISHER}+", "+{WC_STR_AMBUSH}+", "+{WC_STR_NIGHTSTALK}+", +2 "+{WC_STR_MOVES}
info= {WC_STR_ITEM_SKIRMISHER_INFO}
info=_ "This lightweight cloak renders its wearer almost invisible in the darkness and lets them move with fluid grace past enemies with ease."
sound=bat-flapping.wav
[effect]
apply_to=new_ability

View file

@ -1,211 +0,0 @@
#textdomain wesnoth-wc
#define WC_STR_ITEM_STEADFAST_NAME
_ "Adamant armor" #enddef
#define WC_STR_ITEM_STEADFAST_INFO
_ "The sturdy plates of this lightweight armor increase the users physical resistances (to a maximum of 10%) and grants the steadfast ability." #enddef
#define WC_STR_ITEM_BACKSTAB_NAME
_ "Assassins ring" #enddef
#define WC_STR_ITEM_BACKSTAB_INFO
_ "This plain ring with a pleasantly smooth and slippery surface gives its owner unmatched sneak attacking skills." #enddef
#define WC_STR_ITEM_SUBMERGE_NAME
_ "Azure pearl" #enddef
#define WC_STR_ITEM_SUBMERGE_INFO
_ "This wondrous gem lets the bearer breathe and move through water as if it was air, strongly improving their mobility in water and granting the submerge ability." #enddef
#define WC_STR_ITEM_TENACITY_NAME
_ "Bezoar" #enddef
#define WC_STR_ITEM_TENACITY_INFO
_ "This shamanic totem protects from poison, drain, and plague. Bearers of the totem are immune to fear and their vulnerabilities are reduced." #enddef
#define WC_STR_ITEM_DRAIN_M_NAME
_ "Blood ring" #enddef
#define WC_STR_ITEM_DRAIN_M_INFO
_ "This pulsing ring empowers the bearers melee attacks with the ability to drain lifeforce from their victim." #enddef
#define WC_STR_ITEM_DRAIN_R_NAME
_ "Cursed symbol of life" #enddef
#define WC_STR_ITEM_DRAIN_R_INFO
_ "This vampiric amulet allows a unit to drain enemy life from a safe distance." #enddef
#define WC_STR_ITEM_MARKSMAN_R_NAME
_ "Eagle eye longbow" #enddef
#define WC_STR_ITEM_MARKSMAN_R_INFO
_ "This enchanted longbow enhances the wielders ranged attacks with uncanny precision and increased damage." #enddef
#define WC_STR_ITEM_PLAGUE_NAME
_ "Forbidden grimoire" #enddef
#define WC_STR_ITEM_PLAGUE_INFO
_ "This unholy manual gives the user the arcane knowledge to resurrect enemies slain in melee combat as the walking dead." #enddef
#define WC_STR_ITEM_FORCEFIELD_NAME
_ "Forcefield" #enddef
#define WC_STR_ITEM_FORCEFIELD_DESC
_ "adjacent enemies do 13% less damage" #enddef
#define WC_STR_ITEM_FORCEFIELD_INFO
_ "Charged with intense magic, this shield generates a forcefield causing adjacent enemies to inflict less damage around the wielder." #enddef
#define WC_STR_ITEM_FEEDING_NAME
_ "Ghasts marrow" #enddef
#define WC_STR_ITEM_FEEDING_INFO
_ "This grisly concoction instills the drinker with an insatiable unholy hunger for more blood. Every time a foe is slain, a part of his lifeforce is eternally claimed through arcane ghoulish powers." #enddef
#define WC_STR_ITEM_IMPACT_NAME
_ "Root of the Elder Wose" #enddef
#define WC_STR_ITEM_IMPACT_INFO
_ " Dwarven forged, this blunt weapon mimics the crushing power of the wose." #enddef
#define WC_STR_ITEM_CHARGE_NAME
_ "Cruel spike" #enddef
#define WC_STR_ITEM_CHARGE_INFO
_ "This enchanted spear drives the owner to commit himself to his rage. A units melee strikes are doubled in power when attacking, but the same is true for the retaliation strike of the defender." #enddef
#define WC_STR_ITEM_FIRE_NAME
_ "Heart of fire" #enddef
#define WC_STR_ITEM_FIRE_INFO
_ "This magic orb infuses the wielders melee attacks with fiery power, changing their damage type. It also improves fire resistance." #enddef
#define WC_STR_ITEM_ILLUMINATES_NAME
_ "Herald armor" #enddef
#define WC_STR_ITEM_ILLUMINATES_INFO
_ "This holy armor of thin gold radiates pure light, illuminating the bearers body and soul. This effect will heal allies, blind evil, and preemptively smite those who seek to do harm." #enddef
#define WC_STR_ITEM_ARCANE_NAME
_ "Holy water" #enddef
#define WC_STR_ITEM_ARCANE_INFO
_ "This sacred vial anoints melee attacks with arcane power, increasing their damage and changing their damage type. It also increases arcane resistance." #enddef
#define WC_STR_ITEM_SLOW_R_NAME
_ "Ice bow" #enddef
#define WC_STR_ITEM_SLOW_R_INFO
_ "Draw this magical bow summon an ice arrow that will freeze and slow its target upon hit." #enddef
#define WC_STR_ITEM_CURES_NAME
_ "Medicinal herbs" #enddef
#define WC_STR_ITEM_CURES_INFO
_ "These potent herbs give the bearer the ability to heal adjacent units and cure their poison." #enddef
#define WC_STR_ITEM_DRUG_NAME
_ "Melange" #enddef
#define WC_STR_ITEM_DRUG_INFO
_ "This exotic drug of organic origin enhances users vitality and awareness. It has no effect when consumed by undead." #enddef
#define WC_STR_ITEM_SLOW_M_NAME
_ "Ring of frostbite" #enddef
#define WC_STR_ITEM_SLOW_M_INFO
_ "This frigid ring envelops the users melee attacks with icy cold, changing their damage to cold and allowing them to inflict deathly chills that slow the enemy." #enddef
#define WC_STR_ITEM_ELEMENTALS_NAME
_ "Ring of power" #enddef
#define WC_STR_ITEM_ELEMENTALS_INFO
_ "Wearing this ring enhances damage with arcane and elemental attacks, allowing using them with supernatural skill and presence." #enddef
#define WC_STR_ITEM_MAGICAL_NAME
_ "Runic sword" #enddef
#define WC_STR_ITEM_MAGICAL_INFO
_ "This magic sword empowers the wielders melee attacks with the magical property." #enddef
#define WC_STR_ITEM_ATTACK_ARCANE_NAME
_ "Staff of radiance" #enddef
#define WC_STR_ITEM_ATTACK_ARCANE_INFO
_ "This sacred rod can unleash brilliant bursts of luminous energy." #enddef
#define WC_STR_ITEM_BERSEK_NAME
_ "Stormbringer" #enddef
#define WC_STR_ITEM_BERSEK_INFO
_ "This tormented sword causes rage in any who wield it. Melee attacks will gain the fury ability pressing engagement for 3 rounds." #enddef
#define WC_STR_ITEM_STRIKES_R_NAME
_ "Sylph bow" #enddef
#define WC_STR_ITEM_STRIKES_R_INFO
_ "A runic bow. This elvish heirloom, passed from Queen to Princess, gathers power with each generation and speeds up the wielders movements so that more strikes can be landed before the engagement is over." #enddef
#define WC_STR_ITEM_DARKNESS_NAME
_ "Terror disguise" #enddef
#define WC_STR_ITEM_DARKNESS_INFO
_ "This cursed outfit spreads a trail of darkness, harming those who get too close." #enddef
#define WC_STR_ITEM_TELEPORT_NAME
_ "The Key" #enddef
#define WC_STR_ITEM_TELEPORT_INFO
_ "This magical object opens the gateway between dimensions." #enddef
#define WC_STR_ITEM_XP_NAME
_ "Tome of secrets" #enddef
#define WC_STR_ITEM_XP_INFO
_ "This forgotten book imparts ancient knowledge to the reader." #enddef
#define WC_STR_ITEM_ATTACK_FIRE_NAME
_ "Trident of storms" #enddef
#define WC_STR_ITEM_ATTACK_FIRE_INFO
_ "This legendary trident can summon lightning from the heavens, granting its wielder magical ranged fire attack." #enddef
#define WC_STR_ITEM_REGENERATES_NAME
_ "Trolls blood potion" #enddef
#define WC_STR_ITEM_REGENERATES_INFO
_ "This foul-smelling potion allows the imbiber to regenerate health." #enddef
#define WC_STR_ITEM_POISON_NAME
_ "Ointment of venom" #enddef
#define WC_STR_ITEM_POISON_INFO
_ "This deadly poison envenoms the users blade and pierce attacks, increasing damage and allowing them to inflict poison." #enddef
#define WC_STR_ITEM_LEADERSHIP_NAME
_ "War banner" #enddef
#define WC_STR_ITEM_LEADERSHIP_DESC
_ "adjacent allies do 20% more damage" #enddef
#define WC_STR_ITEM_LEADERSHIP_INFO
_ "This inspiring banner rallies the bearers allies to war, imparting a damage bonus to the allied units around it." #enddef
#define WC_STR_ITEM_FLYING_NAME
_ "Winged scepter" #enddef
#define WC_STR_ITEM_FLYING_INFO
_ "This wondrous rod imparts the user the ability to soar through the skies, making it a breeze to move through most terrain. Units that can already fly get improved defenses." #enddef
#define WC_STR_ITEM_SNOW_NAME
_ "Winters bloom" #enddef
#define WC_STR_ITEM_SNOW_INFO
_ "This delicate blossom rarely found in snowy peaks, is strongly appreciated for its beneficial effects on health." #enddef
#define WC_STR_ITEM_SKIRMISHER_NAME
_ "Zephyr cloak" #enddef
#define WC_STR_ITEM_SKIRMISHER_INFO
_ "This lightweight cloak renders its wearer almost invisible in the darkness and lets them move with fluid grace past enemies with ease." #enddef