Fixed Evacuation and balanced Weldyn Under Attack

This commit is contained in:
Joseph Simmons 2004-08-09 01:33:53 +00:00
parent a3b7382fb5
commit df3ae4e25d
2 changed files with 121 additions and 91 deletions

View file

@ -175,89 +175,134 @@ y=21-24,18-20
[option]
name=Yes
[command]
[message]
description=Engineer
id=msg_cmpg_ei_15_10a
message= _ "Alright! Blast'n time!"
[/message]
[message]
speaker=narrator
id=msg_cmpg_ei_15_11
message= _ "BOOM!!!"
[/message]
[message]
description=Engineer
id=msg_cmpg_ei_15_12
message= _ "Well, i'm done 'ere. I believe you owe me some money?"
message= _ "I believe you owe me some money first."
[/message]
[message]
description=Gweddry
id=msg_cmpg_ei_15_14
message= _ "Yeah, here you go. Now blow this thing up."
[/message]
[store_gold]
side=1
variable=gold
[/store_gold]
[if]
[have_unit]
description=Gweddry
{NORTH_OF_BRIDGE}
[/have_unit]
[variable]
name=gold
greater_than=49
[/variable]
[then]
[message]
description=Gweddry
id=msg_cmpg_ei_15_13
message= _ "Oops... i'm north of the bridge! That was bad planning on my part."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[else]
[message]
description=Gweddry
id=msg_cmpg_ei_15_14
message= _ "Yeah, here you go. Now get out of here."
description=Engineer
id=msg_cmpg_ei_15_10
message= _ "Alright! Blast'n time!"
[/message]
[gold]
amount=-50
[/gold]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=500
[/delay]
[sound]
name=fire.wav
[/sound]
[message]
speaker=narrator
id=msg_cmpg_ei_15_11
message= _ "BOOM!!!"
[/message]
[terrain]
x=8
y=16-19
letter=c
[/terrain]
[if]
[have_unit]
description=Gweddry
{NORTH_OF_BRIDGE}
[/have_unit]
[then]
[message]
description=Gweddry
id=msg_cmpg_ei_15_13
message= _ "Oops... I'm north of the bridge! That was bad planning on my part."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[kill]
description=Engineer
[/kill]
[if]
[have_unit]
description=Dacyn
{NORTH_OF_BRIDGE}
[/have_unit]
[then]
[message]
description=Dacyn
id=msg_cmpg_ei_15_15
message= _ "You idiot! You left me north of the bridge!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[if]
[have_unit]
description=Owaec
{NORTH_OF_BRIDGE}
[/have_unit]
[then]
[message]
description=Owaec
id=msg_cmpg_ei_15_16
message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[kill]
{NORTH_OF_BRIDGE}
animate=yes
[/kill]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/then]
[else]
[message]
description=Engineer
id=msg_cmpg_ei_15_15b
message="Ya can't afford it."
[/message]
[/else]
{CLEAR_VARIABLE gold}
[/if]
[kill]
description=Engineer
[/kill]
[if]
[have_unit]
description=Dacyn
{NORTH_OF_BRIDGE}
[/have_unit]
[then]
[message]
description=Dacyn
id=msg_cmpg_ei_15_15
message= _ "You idiot! You left me north of the bridge!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[if]
[have_unit]
description=Owaec
{NORTH_OF_BRIDGE}
[/have_unit]
[then]
[message]
description=Owaec
id=msg_cmpg_ei_15_16
message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[kill]
{NORTH_OF_BRIDGE}
[/kill]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/command]
[/option]
[option]
@ -271,8 +316,8 @@ y=21-24,18-20
[/command]
[/option]
[/message]
[/event]
[/event]
[event]
name=time over
[message]

View file

@ -63,9 +63,9 @@ Defeat:
description=Garard III
side=2
canrecruit=1
recruit=Spearman,Swordsman,Heavy Infantry,Pikeman
recruit=Swordsman,Heavy Infantry,Pikeman
controller=ai
{GOLD 200 200 150}
{GOLD 200 150 100}
team_name=good
[ai]
{NO_SCOUTS}
@ -76,7 +76,7 @@ Defeat:
description=Eldred V
side=3
canrecruit=1
recruit=Bowman,Longbowman
recruit=Bowman,Longbowman,Spearman
controller=ai
{GOLD 250 200 150}
team_name=good
@ -229,25 +229,10 @@ y={Y}
{EASTINV_GUARD 19 35}
{EASTINV_GUARD 12 23}
#endif
[message]
description=Konrad II
id=msg_cmpgn_ei_19_01
message= _ "Welcome to Weldyn, Gweddry! Unfortunately we cannot give you as great a welcome as you deserve."
[/message]
[message]
description=Gweddry
id=msg_cmpgn_ei_19_02
message= _ "Thank you, my King Konrad II."
[/message]
[message]
description=Dacyn
id=msg_cmpgn_ei_19_03
message= _ "Well, yes, us being here is all well and good, but there are undead hordes pressing up against our gates. Now what are we going to do about that?"
[/message]
[message]
description=Owaec
id=msg_cmpgn_ei_19_04
message= _ "We need to fight them. Look, night approaches- they will soon attack. I hope we can hold them off."
message= _ "We need to fight soon, my lord. Look, night approaches- they will soon attack. I hope we can hold them off."
[/message]
[message]
description=Konrad III