Converted carryover notes in UtBS to use the [gold_carryover] tag.

This commit is contained in:
Lari Nieminen 2010-08-05 10:49:05 +00:00
parent 7c096e854a
commit df3a8325b1
9 changed files with 118 additions and 32 deletions

View file

@ -128,7 +128,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
# Start with Nym
@ -1107,7 +1110,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
#enddef

View file

@ -28,10 +28,10 @@
gold=200
{INCOME 17 14 12}
controller=human
#ifdef NORMAL_NEW
recruit=Quenoth Guard, Quenoth Hunter, Quenoth Mystic, Quenoth Sand Dancer
#ifdef NORMAL_NEW
recruit=Quenoth Guard, Quenoth Hunter, Quenoth Mystic, Quenoth Sand Dancer
#else
recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Shaman, Desert Scout
recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Shaman, Desert Scout
#endif
shroud=yes
fog=yes
@ -193,7 +193,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
# Recall Nym, Zhul and Garak
@ -1812,7 +1815,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[unit]

View file

@ -222,7 +222,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
#recall heroes
@ -1251,7 +1254,10 @@ This unit always strikes first with this attack, even if they are defending."
{VILLAGE_CONTROL_OBJECTIVE}
{HERO_DEATH_OBJECTIVE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
{VARIABLE defiant_death 1}
[/then]
@ -1402,7 +1408,10 @@ This unit always strikes first with this attack, even if they are defending."
{VILLAGE_CONTROL_OBJECTIVE}
{HERO_DEATH_OBJECTIVE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/then]
[/if]
@ -1560,7 +1569,10 @@ This unit always strikes first with this attack, even if they are defending."
{VILLAGE_CONTROL_OBJECTIVE}
{HERO_DEATH_OBJECTIVE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/then]
[/if]
@ -1680,7 +1692,10 @@ This unit always strikes first with this attack, even if they are defending."
{VILLAGE_CONTROL_OBJECTIVE}
{HERO_DEATH_OBJECTIVE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
{VARIABLE defiant_death 1}
[/then]
@ -1831,7 +1846,10 @@ This unit always strikes first with this attack, even if they are defending."
{VILLAGE_CONTROL_OBJECTIVE}
{HERO_DEATH_OBJECTIVE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/then]
[/if]
@ -1956,7 +1974,10 @@ This unit always strikes first with this attack, even if they are defending."
{VILLAGE_CONTROL_OBJECTIVE}
{HERO_DEATH_OBJECTIVE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
{VARIABLE defiant_death 1}
[/then]
@ -2107,7 +2128,10 @@ This unit always strikes first with this attack, even if they are defending."
{VILLAGE_CONTROL_OBJECTIVE}
{HERO_DEATH_OBJECTIVE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/then]
[/if]

View file

@ -230,7 +230,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
# the variable scen3 is based on how many encampments

View file

@ -410,7 +410,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
#increase the cost of all units by 1
@ -1540,7 +1543,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/command]
[/option]
@ -1584,7 +1590,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/command]
[/option]
@ -3052,7 +3061,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[set_variable]
@ -3165,7 +3177,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[set_variable]

View file

@ -210,7 +210,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
#increase the cost of all units by 1

View file

@ -299,7 +299,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
#increase the cost of all units by 1

View file

@ -828,7 +828,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/then]
@ -844,7 +847,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/else]
[/if]
@ -4087,7 +4093,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[set_variable]
@ -4964,7 +4973,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[set_variable]
@ -5114,8 +5126,13 @@
description= _ "Death of Kaleh, Nym, or Zhul"
condition=lose
[/objective]
note= _ "The messenger is the leader of the special white colored units"+"
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
note= _ "The messenger is the leader of the special white colored units"
[/objectives]
# flag to store if we should start the messenger timer or not

View file

@ -509,7 +509,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[teleport]
@ -1044,7 +1047,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
# move tanstafaal to keep
@ -2910,7 +2916,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
# allow players elves to recruit units again