Converted carryover notes in UtBS to use the [gold_carryover] tag.
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9 changed files with 118 additions and 32 deletions
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@ -128,7 +128,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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# Start with Nym
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@ -1107,7 +1110,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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#enddef
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@ -28,10 +28,10 @@
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gold=200
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{INCOME 17 14 12}
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controller=human
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#ifdef NORMAL_NEW
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recruit=Quenoth Guard, Quenoth Hunter, Quenoth Mystic, Quenoth Sand Dancer
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#ifdef NORMAL_NEW
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recruit=Quenoth Guard, Quenoth Hunter, Quenoth Mystic, Quenoth Sand Dancer
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#else
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recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Shaman, Desert Scout
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recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Shaman, Desert Scout
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#endif
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shroud=yes
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fog=yes
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@ -193,7 +193,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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# Recall Nym, Zhul and Garak
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@ -1812,7 +1815,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[unit]
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@ -222,7 +222,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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#recall heroes
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@ -1251,7 +1254,10 @@ This unit always strikes first with this attack, even if they are defending."
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{VILLAGE_CONTROL_OBJECTIVE}
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{HERO_DEATH_OBJECTIVE}
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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{VARIABLE defiant_death 1}
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[/then]
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@ -1402,7 +1408,10 @@ This unit always strikes first with this attack, even if they are defending."
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{VILLAGE_CONTROL_OBJECTIVE}
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{HERO_DEATH_OBJECTIVE}
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/then]
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[/if]
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@ -1560,7 +1569,10 @@ This unit always strikes first with this attack, even if they are defending."
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{VILLAGE_CONTROL_OBJECTIVE}
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{HERO_DEATH_OBJECTIVE}
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/then]
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[/if]
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@ -1680,7 +1692,10 @@ This unit always strikes first with this attack, even if they are defending."
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{VILLAGE_CONTROL_OBJECTIVE}
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{HERO_DEATH_OBJECTIVE}
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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{VARIABLE defiant_death 1}
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[/then]
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@ -1831,7 +1846,10 @@ This unit always strikes first with this attack, even if they are defending."
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{VILLAGE_CONTROL_OBJECTIVE}
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{HERO_DEATH_OBJECTIVE}
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/then]
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[/if]
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@ -1956,7 +1974,10 @@ This unit always strikes first with this attack, even if they are defending."
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{VILLAGE_CONTROL_OBJECTIVE}
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{HERO_DEATH_OBJECTIVE}
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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{VARIABLE defiant_death 1}
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[/then]
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@ -2107,7 +2128,10 @@ This unit always strikes first with this attack, even if they are defending."
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{VILLAGE_CONTROL_OBJECTIVE}
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{HERO_DEATH_OBJECTIVE}
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/then]
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[/if]
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@ -230,7 +230,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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# the variable scen3 is based on how many encampments
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@ -410,7 +410,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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#increase the cost of all units by 1
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@ -1540,7 +1543,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/command]
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[/option]
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@ -1584,7 +1590,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/command]
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[/option]
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@ -3052,7 +3061,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[set_variable]
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@ -3165,7 +3177,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[set_variable]
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@ -210,7 +210,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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#increase the cost of all units by 1
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@ -299,7 +299,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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#increase the cost of all units by 1
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@ -828,7 +828,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/then]
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@ -844,7 +847,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/else]
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[/if]
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@ -4087,7 +4093,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[set_variable]
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@ -4964,7 +4973,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[set_variable]
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@ -5114,8 +5126,13 @@
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description= _ "Death of Kaleh, Nym, or Zhul"
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condition=lose
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[/objective]
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note= _ "The messenger is the leader of the special white colored units"+"
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"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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note= _ "The messenger is the leader of the special white colored units"
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[/objectives]
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# flag to store if we should start the messenger timer or not
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@ -509,7 +509,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[teleport]
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@ -1044,7 +1047,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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# move tanstafaal to keep
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@ -2910,7 +2916,10 @@
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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# allow player’s elves to recruit units again
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