UtBS S9: Turn rebels into loyal units (#6371)
* Turn rebels into loyal units instead of just having zero upkeep costs for the scenario. Resolves #6365.
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2 changed files with 4 additions and 9 deletions
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@ -32,7 +32,7 @@
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* Grog will not die as quick now (issue #6196 & #6197)
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* Hermit dialogue cannot be accidentally skipped now (issue #6196)
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* Fixed bug where tentacles would not spawn (issue #6196)
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* S09: Rebels joining Kaleh’s side are now free of upkeep costs for the remainder of the scenario (issue #6229)
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* S09: Rebels joining Kaleh’s side are now loyal (issue #6229 and #6365)
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* The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
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* The Dark Assassin’s race is not revealed until uncloaked (issue #6213)
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* The Dust Devil’s XP bar is now blue (issue #6212)
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@ -2339,14 +2339,9 @@
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side=3
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[/filter]
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side=1
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# If the player kept as many of the rebels alive as possible it's possible for their income to become negative. Give the unit no upkeep cost to compensate.
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# Note that having loyal upkeep is not the same as having the loyal trait, no loyal overlay will be displayed.
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[object]
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duration=scenario
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[effect]
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apply_to=loyal
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[/effect]
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[/object]
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# If the player kept as many of the rebels alive as possible it's possible for income to become negative when they join Kaleh's side.
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# Make the units loyal as a reward for saving them - there will not be much more of the campaign to make use of them anyway.
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{TRAIT_LOYAL}
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[/modify_unit]
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[redraw]
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clear_shroud=yes
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