UtBS S9: Turn rebels into loyal units (#6371)

* Turn rebels into loyal units instead of just having zero upkeep costs for the scenario.

Resolves #6365.
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Wedge009 2021-12-08 15:08:23 +11:00 committed by GitHub
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commit deee08fd5a
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2 changed files with 4 additions and 9 deletions

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@ -32,7 +32,7 @@
* Grog will not die as quick now (issue #6196 & #6197)
* Hermit dialogue cannot be accidentally skipped now (issue #6196)
* Fixed bug where tentacles would not spawn (issue #6196)
* S09: Rebels joining Kalehs side are now free of upkeep costs for the remainder of the scenario (issue #6229)
* S09: Rebels joining Kalehs side are now loyal (issue #6229 and #6365)
* The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
* The Dark Assassins race is not revealed until uncloaked (issue #6213)
* The Dust Devils XP bar is now blue (issue #6212)

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@ -2339,14 +2339,9 @@
side=3
[/filter]
side=1
# If the player kept as many of the rebels alive as possible it's possible for their income to become negative. Give the unit no upkeep cost to compensate.
# Note that having loyal upkeep is not the same as having the loyal trait, no loyal overlay will be displayed.
[object]
duration=scenario
[effect]
apply_to=loyal
[/effect]
[/object]
# If the player kept as many of the rebels alive as possible it's possible for income to become negative when they join Kaleh's side.
# Make the units loyal as a reward for saving them - there will not be much more of the campaign to make use of them anyway.
{TRAIT_LOYAL}
[/modify_unit]
[redraw]
clear_shroud=yes