changelog commit for 2007-09-22T16:57:14Z!soliton@wesnoth.org
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2 changed files with 19 additions and 13 deletions
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@ -1,7 +1,5 @@
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Version 1.3.8+svn:
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* language and i18n:
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* updated translations: Czech, German
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* Campaigns
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* campaigns:
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* Northern Rebirth
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* Fixed big where Father Marcus regenerates in the wrong place in one the death events.
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* Rescaled Rakshas' portrait to the proper size.
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@ -10,9 +8,11 @@ Version 1.3.8+svn:
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* Son of the Black Eye
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* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on your side.
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* A bit of dialogue polishing in 'The Coward'
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* language and i18n:
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* updated translations: Czech, German
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* units:
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* balancing changes:
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* new undead variations for bats and gryphons
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* created undead variations for the 'bat' and 'gryphon' race
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Version 1.3.8:
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* campaigns:
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@ -3,17 +3,23 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.8+svn:
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* Campaigns
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* Northern Rebirth
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* Fixed bug where Father Marcus regenerates in the wrong place in one of
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the death events.
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* Rescaled Rakshas' portrait to the proper size.
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* Balancing of opening event in 'Settling Disputes'
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* Various minor bug-fixes.
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* Son of the Black Eye
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* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on
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your side.
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* A bit of dialogue polishing in 'The Coward'.
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* Language and translations
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* Updated translations: Czech, German.
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*Campaigns
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* Northern Rebirth
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* Fixed big where Father Marcus regenerates in the wrong place in one the death events.
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* Rescaled Rakshas' portrait to the proper size.
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* Balancing of opening event in 'Settling Disputes'
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* Various minor bug-fixes.
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* Son of the Black Eye
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* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on your side.
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* A bit of dialogue polishing in 'The Coward'
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* Unit changes and balancing
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* Created undead variations for the 'bat' and 'gryphon' race.
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Version 1.3.8:
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* Campaigns
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