Hardcode wesconfig.h...
...(i.e. no longer auto-generated, it was updating only the version number anyway, and that can be easily done by hand)
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1 changed files with 0 additions and 38 deletions
38
configure.ac
38
configure.ac
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@ -10,44 +10,6 @@ define([WESNOTH_VERSION],[1.5.0-svn])
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AC_INIT([Battle for Wesnoth], WESNOTH_VERSION, [isaac@warp.es], [wesnoth])
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dnl
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dnl Generate wesconfig.h from the information above
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dnl
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AC_CONFIG_COMMANDS([src/wesconfig.h],
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[cat > src/wesconfig.h <<EOF
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#ifndef WESCONFIG_H_INCLUDED
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#define WESCONFIG_H_INCLUDED
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//! @file wesconfig.h
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//! Some defines: VERSION, PACKAGE, MIN_SAVEGAME_VERSION
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//!
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//! DO NOT MODIFY THIS FILE !!!
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//! modify configure.ac otherwise the settings will be overwritten.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#else
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# define VERSION "]WESNOTH_VERSION["
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# define PACKAGE "wesnoth"
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# ifndef LOCALEDIR
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# define LOCALEDIR "translations"
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# endif
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#endif
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/**
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* Some older savegames of Wesnoth can't be loaded anymore,
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* this variable defines the minimum required version.
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* It is only to be updated upon changes that break *all* saves/replays
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* (break as in crash wesnoth, not compatibility issues like stat changes)
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*/
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#define MIN_SAVEGAME_VERSION "1.3.10"
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#endif
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EOF
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])
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AC_REVISION([$Revision$])
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AC_CONFIG_AUX_DIR([config])
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