Sneaky C-style arrays be hiding
Also dropped some unused code in unit_type. And there's still one in language.cpp, but I'm not entirely sure if it's safe to drop the last empty entry there so I left it.
This commit is contained in:
parent
3c01a4350b
commit
de8077add6
2 changed files with 29 additions and 21 deletions
|
@ -112,6 +112,7 @@
|
|||
#include "utils/functional.hpp" // for bind_t, bind
|
||||
#include <boost/range/algorithm/copy.hpp> // boost::copy
|
||||
#include <boost/range/adaptors.hpp> // boost::adaptors::filtered
|
||||
#include <array>
|
||||
#include <cassert> // for assert
|
||||
#include <cstring> // for strcmp
|
||||
#include <iterator> // for distance, advance
|
||||
|
@ -4453,19 +4454,38 @@ void game_lua_kernel::set_game_display(game_display * gd) {
|
|||
/// These are the child tags of [scenario] (and the like) that are handled
|
||||
/// elsewhere (in the C++ code).
|
||||
/// Any child tags not in this list will be passed to Lua's on_load event.
|
||||
static char const *handled_file_tags[] {
|
||||
"color_palette", "color_range", "display", "end_level_data", "era",
|
||||
"event", "generator", "label", "lua", "map", "menu_item",
|
||||
"modification", "music", "options", "side", "sound_source",
|
||||
"story", "terrain_graphics", "time", "time_area", "tunnel",
|
||||
"undo_stack", "variables"
|
||||
};
|
||||
static const std::array<std::string, 23> handled_file_tags {{
|
||||
"color_palette",
|
||||
"color_range",
|
||||
"display",
|
||||
"end_level_data",
|
||||
"era",
|
||||
"event",
|
||||
"generator",
|
||||
"label",
|
||||
"lua",
|
||||
"map",
|
||||
"menu_item",
|
||||
"modification",
|
||||
"music",
|
||||
"options",
|
||||
"side",
|
||||
"sound_source",
|
||||
"story",
|
||||
"terrain_graphics",
|
||||
"time",
|
||||
"time_area",
|
||||
"tunnel",
|
||||
"undo_stack",
|
||||
"variables"
|
||||
}};
|
||||
|
||||
static bool is_handled_file_tag(const std::string &s)
|
||||
static bool is_handled_file_tag(const std::string& s)
|
||||
{
|
||||
for (char const *t : handled_file_tags) {
|
||||
for(const std::string& t : handled_file_tags) {
|
||||
if (s == t) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -553,18 +553,6 @@ int unit_type::experience_needed(bool with_acceleration) const
|
|||
return experience_needed_;
|
||||
}
|
||||
|
||||
#if 0
|
||||
const char* unit_type::alignment_description(unit_type::ALIGNMENT align, unit_race::GENDER gender)
|
||||
{
|
||||
static const char* aligns[] { N_("lawful"), N_("neutral"), N_("chaotic"), N_("liminal") };
|
||||
static const char* aligns_female[] { N_("female^lawful"), N_("female^neutral"), N_("female^chaotic"),
|
||||
N_("female^liminal") };
|
||||
const char** tlist = (gender == unit_race::MALE ? aligns : aligns_female);
|
||||
|
||||
return (translation::sgettext(tlist[align]));
|
||||
}
|
||||
#endif
|
||||
|
||||
bool unit_type::has_ability_by_id(const std::string& ability) const
|
||||
{
|
||||
if(const config& abil = cfg_.child("abilities")) {
|
||||
|
|
Loading…
Add table
Reference in a new issue