fix server not storing replay of mp campaigns.
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parent
d7a0fec194
commit
de3ef3ee53
2 changed files with 4 additions and 5 deletions
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@ -1624,6 +1624,7 @@ void game::new_scenario(const socket_ptr& sender)
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players_not_advanced_.insert(user_ptr);
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}
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}
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started_ = false;
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}
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void game::load_next_scenario(const socket_ptr& user)
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@ -1664,8 +1664,9 @@ void server::handle_player_in_game(socket_ptr socket, std::shared_ptr<simple_wml
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return;
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}
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g.new_scenario(socket);
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g.save_replay();
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g.new_scenario(socket);
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g.reset_last_synced_context_id();
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// Record the full scenario in g.level()
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@ -1757,10 +1758,6 @@ void server::handle_player_in_game(socket_ptr socket, std::shared_ptr<simple_wml
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// update the game having changed in the lobby
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update_game_in_lobby(g);
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return;
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} else if(data.child("update_game")) {
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g.update_game();
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update_game_in_lobby(g);
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return;
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} else if(data.child("leave_game")) {
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// May be better to just let remove_player() figure out when a game ends.
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if((g.is_player(socket) && g.nplayers() == 1) || (g.is_owner(socket) && (!g.started() || g.nplayers() == 0))) {
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@ -1914,6 +1911,7 @@ void server::handle_player_in_game(socket_ptr socket, std::shared_ptr<simple_wml
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} else if(
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data.child("error") ||
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data.child("side_secured") ||
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data.child("update_game") ||
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data.root().has_attr("failed") ||
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data.root().has_attr("side")
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) {
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