Several changelog fixes

This commit is contained in:
Ignacio R. Morelle 2015-06-27 20:06:36 -03:00
parent 6aa55157e7
commit de176435b1
2 changed files with 39 additions and 24 deletions

View file

@ -22,6 +22,9 @@ Version 1.13.0+dev:
* New generic portraits for the Walking Corpse and Soulless
* Language and i18n:
* Updated translations: Galician, Scottish Gaelic, Russian
* Lua API:
* New function wesnoth.get_viewing_side
* New function wesnoth.remove_dialog_item
* Multiplayer:
* A New Land:
* Removed the ability to select individual factions when using map
@ -32,11 +35,13 @@ Version 1.13.0+dev:
* Fixed "Accept whispers from friends only" not working with the default
lobby UI, and added a warning every 5 minutes for individual rejected
senders.
* Allow custom colors in mp connect dialog. (bug #23629)
* It now possible to change a sides controller by wml (for example with [modify_side]) in a mp game.
* Changing teams by wml in a mp game causes less bugs (bug #23028)
* Mp campaigns now behave more like sp campaigns.
* Misc fixes in mp connect (bugs #23641 #23509 #23496 #23462)
* Allow custom colors in MP connect dialog (bug #23629).
* It is now possible to change a side's controller by WML (for example with
[modify_side]) in a MP game.
* Changing teams by WML in a MP game causes less bugs (bug #23028).
* MP campaigns now behave more like single-player campaigns.
* Various fixes in the MP game setup screens (bugs #23641, #23509, #23496,
#23462).
* Units:
* Fixed the Shuja not having the default AMLA.
* User interface:
@ -56,9 +61,10 @@ Version 1.13.0+dev:
* Fixed Wesnoth's fonts remaining in use by Windows after abnormal exits, as
well as being available to other applications.
* Started showing on which difficulty levels a campaign was completed.
* Modifications for sp are now selectable directly in the campaign selection
screen.
* The game now automaticy detect whether to show configure screen in sp.
* Modifications for single-player campaigns are now selectable directly in
the single-player Campaigns menu.
* The game now automatically detects whether to show the game setup screen
in single-player mode.
* WML engine:
* Added support for [object] duration=turn end
* New or updated image path functions:
@ -67,14 +73,12 @@ Version 1.13.0+dev:
* ~SWAP(): swaps the RGBA channels of the image
* ~CROP(): now supports negative x and y values.
* Added support for SLF in [label] when used inside an event
* Add synced=yes(default)/no to [set_menu_item]
* New lua function wesnoth.get_viewing_side
* New lua function add wesnoth.remove_dialog_item
* Added synced=yes/no (default yes) to [set_menu_item]
* [options] is now recognized inside [campaign]
* type=sp/mp/hybrid now must be specified for [modification]s
* type=sp/mp/hybrid now must be specified for [modification]s
* Miscellaneous and bug fixes:
* Removed abandoned libana network API implementation.
* Fixed bug#23201 Toggle icons display error in replay.
* Fixed bug #23201, toggle icons display error in replay.
* Added --wconsole switch to allocate a console on startup (Windows-only).
* Added cwesnoth.cmd wrapper script to start Wesnoth with a console
displaying stdout+stderr (Windows-only).
@ -89,13 +93,15 @@ Version 1.13.0+dev:
* Moved [role] tag to Lua (fix for bug #23630)
* Removed broken Python port of wmlxgettext from data/tools/.
* Default to non-strict compilation with CMake.
* Its no longer possible to undo moves before the last (manual) shroud update
* It is no longer possible to undo moves before the last (manual) shroud
update.
* Debug commands are now synced.
* fixed gui2 toggel panels
* Removed some config reloads, specially when leaving games or entering sp
campaign selection.
* It is now possible to disable/enable default eras quick4 mp leaders and
time over advantage dialog by wml by setting a wml variable.
* Fixed GUI2 toggle panels in some way that the author of this changelog
entry chose not to specify.
* Removed some config reloads, especially when leaving games or entering
the single-player Campaigns menu.
* It is now possible to use WML to disable/enable quick 4 MP leaders in the
Default era and the time over advantage dialog by setting a WML variable.
Version 1.13.0:
* Security fixes:

View file

@ -20,7 +20,7 @@ Version 1.13.0+dev:
* New generic portraits for the Walking Corpse and Soulless
* Language and i18n:
* Updated translations: Galician, Scottish Gaelic.
* Updated translations: Galician, Scottish Gaelic, Russian.
* Multiplayer:
* A New Land:
@ -31,6 +31,9 @@ Version 1.13.0+dev:
* Fixed "Accept whispers from friends only" not working with the default
lobby UI, and added a warning every 5 minutes for individual rejected
senders.
* MP campaigns now behave more like single-player campaigns.
* Various fixes in the MP game setup screens (bugs #23641, #23509, #23496,
#23462).
* Units:
* Fixed the Shuja not having the default AMLA.
@ -47,16 +50,22 @@ Version 1.13.0+dev:
attacking or otherwise switching to a new animation.
* Chat Log dialog now starts on the last log page when there are multiple
pages.
* Started showing on which difficulty levels a campaign was completed.
* Modifications for single-player campaigns are now selectable directly in
the single-player Campaigns menu.
* The game now automatically detects whether to show the game setup screen
in single-player mode.
* Miscellaneous and bug fixes:
* Fixed a segfault in [move_units_fake]
* Fixed a segfault in [move_units_fake].
* Fixed unbound memory read in the MP map selection screen that could lead
to a segmentation fault or other abnormal behavior (bug #23606).
* Made silence.ogg larger to work around a crash involving the multiplayer
lobby with music and sound enabled (bug #23633, bug #23599) with libvorbis
builds affected by Debian bug #782831.
* Moved [role] tag to Lua (fix for bug #23630)
* User interface:
* Started showing on which difficulty levels a campaign was completed.
* Removed some config reloads, especially when leaving games or entering
the single-player Campaigns menu.
Version 1.13.0: