Several changelog fixes
This commit is contained in:
parent
6aa55157e7
commit
de176435b1
2 changed files with 39 additions and 24 deletions
44
changelog
44
changelog
|
@ -22,6 +22,9 @@ Version 1.13.0+dev:
|
|||
* New generic portraits for the Walking Corpse and Soulless
|
||||
* Language and i18n:
|
||||
* Updated translations: Galician, Scottish Gaelic, Russian
|
||||
* Lua API:
|
||||
* New function wesnoth.get_viewing_side
|
||||
* New function wesnoth.remove_dialog_item
|
||||
* Multiplayer:
|
||||
* A New Land:
|
||||
* Removed the ability to select individual factions when using map
|
||||
|
@ -32,11 +35,13 @@ Version 1.13.0+dev:
|
|||
* Fixed "Accept whispers from friends only" not working with the default
|
||||
lobby UI, and added a warning every 5 minutes for individual rejected
|
||||
senders.
|
||||
* Allow custom colors in mp connect dialog. (bug #23629)
|
||||
* It now possible to change a sides controller by wml (for example with [modify_side]) in a mp game.
|
||||
* Changing teams by wml in a mp game causes less bugs (bug #23028)
|
||||
* Mp campaigns now behave more like sp campaigns.
|
||||
* Misc fixes in mp connect (bugs #23641 #23509 #23496 #23462)
|
||||
* Allow custom colors in MP connect dialog (bug #23629).
|
||||
* It is now possible to change a side's controller by WML (for example with
|
||||
[modify_side]) in a MP game.
|
||||
* Changing teams by WML in a MP game causes less bugs (bug #23028).
|
||||
* MP campaigns now behave more like single-player campaigns.
|
||||
* Various fixes in the MP game setup screens (bugs #23641, #23509, #23496,
|
||||
#23462).
|
||||
* Units:
|
||||
* Fixed the Shuja not having the default AMLA.
|
||||
* User interface:
|
||||
|
@ -56,9 +61,10 @@ Version 1.13.0+dev:
|
|||
* Fixed Wesnoth's fonts remaining in use by Windows after abnormal exits, as
|
||||
well as being available to other applications.
|
||||
* Started showing on which difficulty levels a campaign was completed.
|
||||
* Modifications for sp are now selectable directly in the campaign selection
|
||||
screen.
|
||||
* The game now automaticy detect whether to show configure screen in sp.
|
||||
* Modifications for single-player campaigns are now selectable directly in
|
||||
the single-player Campaigns menu.
|
||||
* The game now automatically detects whether to show the game setup screen
|
||||
in single-player mode.
|
||||
* WML engine:
|
||||
* Added support for [object] duration=turn end
|
||||
* New or updated image path functions:
|
||||
|
@ -67,14 +73,12 @@ Version 1.13.0+dev:
|
|||
* ~SWAP(): swaps the RGBA channels of the image
|
||||
* ~CROP(): now supports negative x and y values.
|
||||
* Added support for SLF in [label] when used inside an event
|
||||
* Add synced=yes(default)/no to [set_menu_item]
|
||||
* New lua function wesnoth.get_viewing_side
|
||||
* New lua function add wesnoth.remove_dialog_item
|
||||
* Added synced=yes/no (default yes) to [set_menu_item]
|
||||
* [options] is now recognized inside [campaign]
|
||||
* type=sp/mp/hybrid now must be specified for [modification]s
|
||||
* type=sp/mp/hybrid now must be specified for [modification]s
|
||||
* Miscellaneous and bug fixes:
|
||||
* Removed abandoned libana network API implementation.
|
||||
* Fixed bug#23201 Toggle icons display error in replay.
|
||||
* Fixed bug #23201, toggle icons display error in replay.
|
||||
* Added --wconsole switch to allocate a console on startup (Windows-only).
|
||||
* Added cwesnoth.cmd wrapper script to start Wesnoth with a console
|
||||
displaying stdout+stderr (Windows-only).
|
||||
|
@ -89,13 +93,15 @@ Version 1.13.0+dev:
|
|||
* Moved [role] tag to Lua (fix for bug #23630)
|
||||
* Removed broken Python port of wmlxgettext from data/tools/.
|
||||
* Default to non-strict compilation with CMake.
|
||||
* Its no longer possible to undo moves before the last (manual) shroud update
|
||||
* It is no longer possible to undo moves before the last (manual) shroud
|
||||
update.
|
||||
* Debug commands are now synced.
|
||||
* fixed gui2 toggel panels
|
||||
* Removed some config reloads, specially when leaving games or entering sp
|
||||
campaign selection.
|
||||
* It is now possible to disable/enable default eras quick4 mp leaders and
|
||||
time over advantage dialog by wml by setting a wml variable.
|
||||
* Fixed GUI2 toggle panels in some way that the author of this changelog
|
||||
entry chose not to specify.
|
||||
* Removed some config reloads, especially when leaving games or entering
|
||||
the single-player Campaigns menu.
|
||||
* It is now possible to use WML to disable/enable quick 4 MP leaders in the
|
||||
Default era and the time over advantage dialog by setting a WML variable.
|
||||
|
||||
Version 1.13.0:
|
||||
* Security fixes:
|
||||
|
|
|
@ -20,7 +20,7 @@ Version 1.13.0+dev:
|
|||
* New generic portraits for the Walking Corpse and Soulless
|
||||
|
||||
* Language and i18n:
|
||||
* Updated translations: Galician, Scottish Gaelic.
|
||||
* Updated translations: Galician, Scottish Gaelic, Russian.
|
||||
|
||||
* Multiplayer:
|
||||
* A New Land:
|
||||
|
@ -31,6 +31,9 @@ Version 1.13.0+dev:
|
|||
* Fixed "Accept whispers from friends only" not working with the default
|
||||
lobby UI, and added a warning every 5 minutes for individual rejected
|
||||
senders.
|
||||
* MP campaigns now behave more like single-player campaigns.
|
||||
* Various fixes in the MP game setup screens (bugs #23641, #23509, #23496,
|
||||
#23462).
|
||||
|
||||
* Units:
|
||||
* Fixed the Shuja not having the default AMLA.
|
||||
|
@ -47,16 +50,22 @@ Version 1.13.0+dev:
|
|||
attacking or otherwise switching to a new animation.
|
||||
* Chat Log dialog now starts on the last log page when there are multiple
|
||||
pages.
|
||||
* Started showing on which difficulty levels a campaign was completed.
|
||||
* Modifications for single-player campaigns are now selectable directly in
|
||||
the single-player Campaigns menu.
|
||||
* The game now automatically detects whether to show the game setup screen
|
||||
in single-player mode.
|
||||
|
||||
* Miscellaneous and bug fixes:
|
||||
* Fixed a segfault in [move_units_fake]
|
||||
* Fixed a segfault in [move_units_fake].
|
||||
* Fixed unbound memory read in the MP map selection screen that could lead
|
||||
to a segmentation fault or other abnormal behavior (bug #23606).
|
||||
* Made silence.ogg larger to work around a crash involving the multiplayer
|
||||
lobby with music and sound enabled (bug #23633, bug #23599) with libvorbis
|
||||
builds affected by Debian bug #782831.
|
||||
* Moved [role] tag to Lua (fix for bug #23630)
|
||||
|
||||
* User interface:
|
||||
* Started showing on which difficulty levels a campaign was completed.
|
||||
* Removed some config reloads, especially when leaving games or entering
|
||||
the single-player Campaigns menu.
|
||||
|
||||
|
||||
Version 1.13.0:
|
||||
|
|
Loading…
Add table
Reference in a new issue